When I read that she didn't like "Journey" because the snake could kill her, I thought back to how much I hated some of the ridiculous cheap death at the beginning of one of the first games I played, the original "King's Quest III" here http://icdn8.digitaltrends.com/image/kings-quest-iii-screens... (which I presevered through, although it seems like she would not). And it's true that many of the women I know who occasionally play games like things like "The Secret of Monkey Island", which has puzzles and RPG elements but dying is impossible. "The Sims" is another game with a large female audience that focused on building and exploring social interactions and identities. And IRL you can't actually lock your kids in a closet, drown them, or set them on fire, like you can with digital dolls.
Thinking in terms of board games, social games like Liar's Dice and Werewolf don't require good AI. Pandemic is a huge hit as a game without any social conflict at all, where the players are collaborating to solve puzzles (the game).