I love games, and I was expecting another article bashing video games in their current state, and that isn't what was written here.
The entire POV for the article is from a traditional video gamer (you know, people who like games) trying to understand her friends who are not appealed to by what she considers traditional video games, and how understanding your audience is key to unlocking the market.
What if you could get everyone who isnt interested in traditional games to understand what they are all about, the entire Skyrim subplot in the article is a person who loves video games trying to share her love.
I really hate to say this, but you clearly did not read the article.
> We want games that aren't gritty, toxic pseudo-realistic pseudo-masculine nonsense nor frustrating time wasters that leave you feeling dead inside.
Right at the conclusion. And don't forget the necessary reference to games being made for white males by white males. I don't think she hates games like gp, otherwise she wouldn't have worked in the industry for so long, but clearly she isn't seeing the forest for the cheap, easy to market and produce rehash trees.
The context is clearly "Hey, I really like video games but people like me clearly dont, why is that?"
>I've devoted my life-no exaggeration-to video games for 14 years, working on titles such as Company of Heroes, a few Assassin's Creeds, and Child of Light.
Titles are not articles.
She does make it clear that she dislikes the AAA fps blockbuster,but I personally love them.