The Steve Jobs email that outlined Apple’s strategy a year before his death
qz.com
qz.com
But seeing this, and the 4-5 perfunctory lines devoted at the end to the entire Mac line, makes me realize that's probably just a fantasy after all. This is where Apple has been going for awhile apparently.
It seems pretty obvious today but 6 years ago that was pretty forward thinking.
Lots of straws on that camel...
They do:
"Google Chromebooks outsell Apple Macs" (May 2016)
http://www.businessinsider.com/google-chromebooks-outsell-ap...
The overall direction of travel and the emphasis on i-devices were pretty clear, yes, but it was uncharted territory so that's what had to be assessed. The view of the PC as home hub was still there, for example - that's now been ditched in the Apple world, considering Apple TV is an also-ran and iMac / MacMini are effectively dead. Steve might not have done that, not like this anyway.
Did we read the same email? Half of the "Strategy" bullet points relate direclty to the PC and it's role. He points out that Apple is the inventor of the Digital Hub concept with the PC being the hub. He goes on to say that the concept has since evolved to the Cloud being the hub, not the PC, but Apple hasn't evolved and is in danger of losing out if they do not transition away from the PC to cloud. He specifically says the PC is just another client.
– Post PC era- Apple is the first company to get here
– Post PC products now 66% of our revenues
– iPad outsold Mac within 6 months
– Post PC era = more mobile (smaller, thinner, lighter) + communications + apps + cloud services
– we invented Digital Hub concept
– PC as hub for all your digital assets
– digital hub (center of our universe) is moving from PC to cloud
– PC now just another client alongside iPhone, iPad, iPod touch, …
– Apple is in danger of hanging on to old paradigm too long (innovator’s dilemma)
The bullet points and the fact that Apple dropped "Computer" from it's name to focus on Consumer Electronics should give you an understanding of Apple's strategy and how they see the PC. They're clearly moving away from the Pro Tools segment that supported them for so long and they run the risk of being the next Sony CE when someone else invents the next iPod.I mean what do the actual Apple Developer use as their daily drivers?
I mean what do the actual Apple Developer use as their daily drivers?
Many people see this as a relevant question for some reason, but I'm not sure why. You don't need a Sony branded PC to develop for the PS4, or a Microsoft branded PC to develop for the Xbox. You still need a Mac to develop for iOS and OSX, but there's no technical reason for that. It's a wholly-artificial constraint imposed by Apple... one that could go away tomorrow with a stroke of Tim Cook's pen.
They don't innovate that much. They just duct-tape reference designs from Intel and other vendors together, like any other PC vendor.
It doesn't take much innovation to select a headphone jack or a USB jack in Altium and hit the Delete key.
– Post PC products now 66% of our revenues
– iPad outsold Mac within 6 months
– Post PC era = more mobile (smaller, thinner, lighter) + communications + apps + cloud services
– PC now just another client alongside iPhone, iPad, iPod touch, …
Emphasis on "just another client".I mean, the post-PC era came, but it's not like our collective productivity went off a cliff with it, nor that the majority of our productivity moved to mobile. It's just moved to non-Apple platforms.
– we invented Digital Hub concept
– PC as hub for all your digital assets
– contacts, calendars, bookmarks, photos, music, videos
– digital hub (center of our universe) is moving from PC to cloud
This was 5 years ago. Since then, iPad sales have declined and iPhone sales are flat. iCloud did _not_ become the consumer's single hub for all devices. Amazon Echo created a new device category and Siri did not take over the world. IoT is fragmented chaos. One can imagine that Jobs would have adjusted his 2011 strategy in response to the changing market.If Jobs faced a choice of promoting "Apple PC as digital hub" or "non-Apple cloud(s) as aggregate digital hub", which would be better? Apple has thrived by integrating hardware and software. In the "cloud", this integration advantage is lost as Microsoft aggressively ports their apps to Azure cloud + iOS devices. Jobs could have read the writing on the cloud and repositioned the Mac as IoT digital hub and cloud cache, via macOS Sierra Server ($20 in the Mac App Store, but could use some love, http://www.apple.com/macos/server/).
Are you sure? I now keep only a small portion of the music I own on my phone. The rest is in my iCloud account. I don't keep any video on my devices (other than what I record with the camera). It's all on iCloud. I use my AppleTV to watch movies, television shows, and listen to music, and it all streams from the cloud. While I don't keep my photos in the cloud because I value security, most iOS users do.
iCloud has its issues, but people using iOS are using it for most of their digital media.
But I expected that they'd keep a high-performance developer-focused MacBook (the Pro) for all those guys who are actually making the iOS/MacOS apps. And part of me hoped they'd show some love for that target audience.
On the other hand, who am I kidding. As I'm getting more and more into 'native' development and as my laptop is showing its age when I use Xcode, I'll probably eventually cave and get a MacBook Pro because I can't do my work without it.
It's just not nice, I guess. But then Apple isn't particularly known for being nice, so it makes business-sense. iOS/MacOS devs will still get their new machines, even if they end up feeling fleeced.
Swift Playgrounds is a first step in that direction. There's still a lot of work to do, but you can technically write Swift on an iPad right now, so why not just add an IDE that will compile directly to device (no simulator required).
Would I be surprised to see this happen for an iPad 'Pro' a few years down the line? Nope, not at all, especially given how Apple touted that the Pro cpu specs can take on tasks once reserved for "workstations and PCs".
- photoshop/illustrator/sketch - a bunch of chrome tabs for research and one with dev tools open - sometimes safari for testing - a task app to keep track of what needs doing - multiple screens so I can use one for reference/research and the other for work
I suppose much of that could work on an iPad Pro assuming it can keep that much stuff in memory and assuming that I can use a keyboard to task-switch. But the multiple screens could be an issue.
But I have a hard time understanding why they would bother trying to move developers, which to me implies removing dev capabilities from the Mac (how?) or killing the Mac line entirely (why?).
Sadly it's hard to blame them when you look at Google and Microsoft. Both had much better development environments and got crushed in revenue.
I mean, they don't have a platform to run their development tools on. You can't really run them on Android, I mean, I guess you could, but the same issues with trying to use an iPad. Chromebook? Maybe? With some work, but not out of the box.
Microsoft certainly has good dev tools, while I don't care for Windows in general, I do appreciate the good tooling when I'm at my day job.
I'd also like to hear from people who have developed for both platforms.
> Microsoft certainly has good dev tools, while I don't care for Windows in general, I do appreciate the good tooling when I'm at my day job.
Interesting. I do get that impression and it's one reason I'm open to eventually moving to a Microsoft product again for my development work. Is it currently possible to do iOS development exclusively on a Microsoft laptop/environment? Or at least could I get away with using a remotely-controlled Mac Mini for some of the Xcode stuff?
I will say, VS2015 has options for creating iOS projects, but I haven't tried using them and don't know the limitations (irrelevant to my day job, I use VS for C# and sneaking in bits of F# when I can for internal applications targeting Windows desktop).
But there are some hiccups with Xamarin, and I'd rather just code native now for iOS only (there's a lot more jobs for native iOS developers than Xamarin, although React Native is a good bet nowadays too). If I was doing cross-platform with Android, I'd either do React Native or I'd consider Xamarin again.
On Dev Tools / Programming:
I'd have to say Google's Tools are 100x better than they used to be. Android Studio is based on IntelliJ IDEA and they've done a decent job of getting emulator performance where it needs to be on good hardware.
That being said, I think Swift was a huge win to Apple developers who were unhappy with Objective-C. Xcode and the iOS simulator are still way ahead of Google's tools on performance.
On SDKs:
This is where Google is really blowing it and where Apple shines. Apple's SDKs tend to be well thought out and well documented.
Android's SDKs on the other hand are poorly documented and are fragmented into a mess. To expand a bit, there are new SDKs for new features on new hardware and tons of "compatibility" SDKs that have to be used to bring modern features to your app if you want to support old Android releases (you have to).
Android's SDKs show both a lack of direction and a rush to patch up the fragmentation mess. This isn't a knock at their hardware (Pixel, etc), which looks nice. There's just a general lack of coherency among their APIs and no clear path on how they're going to fix it.
TLDR; It's fair to say Google is making progress making their developer's lives better but Apple (and it's community developed SDKs) still make a better developer platform and a better software to develop with.
They're really not that great. Android Studio is a hacked-up version of IntelliJ that doesn't feel like a unified experience. Error highlighting often gets out of sync until I rebuild the whole project. Design preview sometimes stops updating, displays an error overlay with a stack trace, and requires manual refreshing and rebuilding to fix. Updating various Google components can be a series of manual clicks and restarts. Gradle sometimes goes out of sync and requires manual rejiggering to get working again. And so on.
> Microsoft certainly has good dev tools
If any one of the Big Three really gets developer tooling, it's Microsoft. Visual Studio is an absolute joy to use, and it has the best Vim integration of any non-Vim editor I've tried. C# is getting better and better with every release; I wish I could use it everywhere.
Would you rather work with Java , C#, or Objective-C?
Would you rather work with a open-source frameworks or a closed-source ones?
Would you rather have to wait a week and pass an arbitrary review of your application for every release, or be able to publish directly to customers?
Would you like to be able to distribute test builds directly to customers?
Would you like the option to architect your app as more than one process?
There's been improvement on some of these (Swift is promising, XCode is actually pretty good now, Google and Apple's review process has converged), but as an iOS dev I've constantly been jealous of my Android teammates since they can do things like "use a modern language", "inspect the framework to see if that behavior is intentional", or "send a test build directly to that customer", or "run their app in the background" or "use interprocess communication".
Hahaha. Oh, were you being serious?
In my particular case, Objective C, of course, because it is much better as an interface to c++ or c.
We do multimedia, audio, video and image processing. Java is not an update but going backwards in lots of things compared to c there.
We have to tolerate Google terrible tools for this as we port our software for Android.
I'd take Swift 3 over any of those languages in a heartbeat.
In most cases, as a consumer, I want the framework to work well and be well-documented and well-maintained, all of which are provided by Apple.
We haven't waited a week for reviews for years. I submitted an app this afternoon and it was approved this evening. Review times are faster than Kindle store by far and marginally slower than Play at this point.
TestFlight supports 2k public beta testers, and has excellent built-in distribution, tracking, and support mechanisms (and is free).
I work with Android devs every day, and to be frank, they are jealous of us.
Cydia/Theos/Cycript were developed by two people and they come together so much better than that shitty Xcode stack it blows my mind. They are so good that iOS being closed source isn't even a con anymore. They are probably the most underrated tools in existence; most people haven't heard of them (let alone regularly use them) because the industry doesn't see un-jailed iOS as an lucrative market. It's a damn shame.
To make iOS apps you still need (and you always probably will) a mac.
I guess Apple is skating to where the puck is going to be. I have a MBP and any serious computation is done on either EC2 or the cluster downstairs (a fairly sizable cluster).
I do think that they optimized for thinness to much in the new MBPs. If I were buying I'd buy an older MBP for the other other ports (SD card is going away but I don't know about the rest).
I know they've done this, and i know they've done this on purpose; but to read it bare like that is a bit too much for me, especially as I think more and more about the benefits of leaving their ecosystem, and weighing against the downsides.
And believe me, it irks me that every platform now expects me to buy the same Beatles album over and over again.
What are you taking about? We've had DRM-free music for a long time now.
Photos -> Export unmodified originals
Calendar -> Export as iCal
E-Mail -> IMAP anyway (and most people use gmail anyway)
iTunes -> Stuff you bought is .aac without DRM. Music subscription can be cancelled every month
Personally I'm mostly using google services, some of them in parallel to Apple's (i. e. Photos, Cloud Storage) and some exclusively (Gmail, Calendar). I could switch any day. But I use computers professionally and lack the time to debug kernels to get audio or sleep or networking to work. And I lack the tastelessness to spend the majority of my working hours with a tool made from cheap plastic.
Let me put this to you, if he'd meant "make our products work great together" then that's what he would have said. But he didn't say that. So please don't try to change what the man said.
All these tech giants fall over themselves trying to dream up ways to lock users into their ecosystem, it's what they do. It's motivated by profit, competition, and aggressive marketing and business. Nothing to do with benefits for the end user, or open technologies or saving people money.
Also, you certainly can develop for macOS from another platform, if you're using a development environment that supports this. There's a number of cross-platform environments that will work. The latest fad is Electron. You just can't build a native Cocoa app. That said, I'm unsure if any third party has a way to codesign your macOS app or if that's limited to Apple's developer tools.
Your claim that Apple is all about cross-platform data formats and non-proprietary protocols "where appropriate" is not my experience at all. I can only imagine you are speaking from within the locked-in ecosystem you so love, and have no need to ever go outside?
From iOS app development (at least the submission stage); to prohibiting users from installing software not signed by Apple; to accessing files on your iPad (requires iTunes); lack of SD card on iOS devices; forget about USB; screen mirroring your iPhone to your TV (requires Apple TV, and sensible protocols such as Wi-Fi direct are not permitted); full screen web page on iOS Safari - forget about it; charging your iPad (requires Apple charger); developing a browser for iOS (no alternative render engines allowed); connecting a video-out cable to your iOS device (requires special Apple cable. The list goes on. So many times on my iPad I've wanted to retrieve a file such as an animation I made with an app, and the hassle to bring it across to my desktop PC.. it's a lock-in shit-sandwich, and it's not nice.
You're focusing too much on the word "lock" and completely ignoring the actual meaning. "Locking someone in" by providing so much value that they don't want to go elsewhere is a great thing!
> Your claim that Apple is all about cross-platform data formats and non-proprietary protocols "where appropriate" is not my experience at all.
Please explain, then. As I mentioned in another comment, the only data I can think of from an Apple product that I can't export somehow is my iMessages, and the only purchased content (not apps, it should be obvious why those aren't portable) is TV/Movies, which is because they're DRM'd, which is a requirement from the content producer rather than something Apple chose to do.
Nothing in your last paragraph is at all relevant to being able to export your data, and it's got a lot of misinformation in it as well. I'll respond to some of the more obvious ones.
> prohibiting users from installing software not signed by Apple
This is a major security issue, and isn't even remotely relevant to the discussion about leaving the Apple ecosystem. And of course you can actually install self-signed open-source software through Xcode.
> lack of SD card on iOS devices
A cursory internet search pulls up multiple lightning-enabled SD card readers that you can plug into your iOS devices.
> Wi-Fi direct
Wi-Fi direct isn't a video streaming protocol, it's a way of connecting two wi-fi devices without a wireless access point. It's not even remotely related to the problem of streaming video from your mobile device to your TV. I'm not aware of any "standard" that replicates AirPlay, and competing devices seem to be using their own non-standardized protocols (e.g. Chromecast seems to require using Google's SDK).
> full screen web page on iOS Safari
What are you trying to say here? You're not actually describing a problem. And I'm not sure how this is supposed to be related at all to the current discussion anyway.
> charging your iPad (requires Apple charger)
No it doesn't, it just requires a 12W USB charger. A cursory internet search for "ipad charger" pulls up many third-party devices.
> developing a browser for iOS
I don't see how this is related to the discussion either.
> connecting a video-out cable to your iOS device
Assuming your implication is correct and there are no third-party solutions to doing this besides buying Apple's Lightning Digital AV Adapater, this still doesn't have anything to do with "lock-in", because you can just buy that adapter and now you have industry-standard video out.
> So many times on my iPad I've wanted to retrieve a file such as an animation I made with an app, and the hassle to bring it across to my desktop PC..
This is not a lock-in problem either. I assume you're saying that this particular app requires using iTunes to get the file (though if so that's really surprising, it's been literally years since I've seen an app that actually requires using iTunes file browsing). If there's no easy way to do that, that's a problem with the app. Most apps that let you create content also have a variety of mechanisms for getting the content off of the device. iTunes file browsing dates back from a time when almost everybody actually regularly synced their iOS devices with their computer, and so it wasn't a problem to require using iTunes to transfer files back and forth. Now that syncing with iTunes isn't something everybody is expected to do anymore, there's no reason for apps to be stuck in the past and require using iTunes file syncing to transfer files. So really, your complaint should be with the app's choice of file syncing mechanisms, and not this weird insinuation that the existence of the completely optional feature that is iTunes file syncing is some form of lock-in.
Sounds like the Stockholm syndrome of tech brand loyalty.
The world is full of devices and technology "from elsewhere". Just because you choose to only shop at Apple, doesn't mean never buying any other brand is a good thing for general users of technology in this world, for a healthy industry, for innovation. There will always be other brand. Your Apple-only view of the world is the exception, not the norm.
The whole point of ecosystem lock-in is about keeping customers buying Apple products, or LG products or whatever brand is playing the lock-in game. What you're doing is trying your best to flip the definition and motivation behind ecosystem lock-in, to make it something that users actually want. Let me guess, you're on the board of directors of a brand doing exactly that?
This discussion started with the Jobs statement: "tie all of our products together, so we further lock customers into our ecosystem"
His choice of words is important. The primary objective in his statement is not "tie products together so they work nicely". The primary objective is "further lock customers in". He has decided that one way to achieve that objective is to tie products together, but obviously there are many other ways already in place to lock customers in, as hinted by the word "further".
>"multiple lightning-enabled SD card readers that you can plug into your iOS devices."
I realize I'm bringing lack of flexibility and openness into this, but I see them as related to lock-in.
These SD devices can only access photos. Let's say I'm browsing the web on my iDevice and want to "Save as" a PDF file, or very large hi-res JPEG, or some other file. You can't do it. There's no file system you can access to save the file, and none you can access to read/copy the file later. I'm talking about expandable storage for whatever purpose I choose, not what Apple decides is best for me. They could have locked down protected OS files while allowing a general file system, but no... it's photos and videos only. Everything else is forbidden.
Wi-Fi direct - I was talking about screen mirroring, not streaming iTunes video. Screen mirroring is useful for things like games and hi-res photo albums, the video camera in real time etc, where HD quality without the bottleneck of an access point is needed. Not possible on an iOS device. It could be, but Apple don't allow it. My Android and Windows laptop allows it but not my iPad. When I visit my nephew, we play soccer on his big screen at 1080p via wi-fi direct from my laptop.
I couldn't care less what Apple does as I will probably sell my iPad soon anyway, even though I've spent hundreds of dollars on apps over the years. What bothers my is that Google and Microsoft see what Apple is doing, and all the money Apple has and think that's what will make them more money - by taking away user control, calling it "protecting user security" and increasing lock-in. I'm not a fan of that, and nor should you be.
I'll try to explain it again in more concrete terms. The way this form of lock-in works is by making products that not only have good value on their own, but have even better value when used together because they complement each other and work great together. Any given product may have competitors from other companies, and those competing products may even be objectively better when compared just against the product (and not against the ecosystem as a whole). But someone who's invested in the ecosystem may still choose to stick with their current product because, even though in isolation it's worse than the competitor, when viewed in the context of the ecosystem it's better because it makes all the other products they have better, and in turn those products make this one better.
As a concrete example, let's go with phones. Someone who has an iMac and a MacBook Pro and an AppleTV will get a lot of benefit from having an iPhone, because these products work well together and complement each other. But if they buy an Android phone instead, then they can't AirPlay to their AppleTV, they can't play their iTunes TV shows or movies on their Android, they don't get Universal Clipboard or Handoff, they don't get iCloud integration, they don't have Pages/Numbers/Keynote and so can't seamlessly switch between devices while editing their files, etc. All these features are ways the Apple devices work together that are lost if you leave the ecosystem. And that's fine, none of these things are artificial roadblocks created by Apple to prevent customers from switching.
> The primary objective is "further lock customers in". He has decided that one way to achieve that objective is to tie products together, but obviously there are many other ways already in place to lock customers in, as hinted by the word "further".
You're being incredibly nitpicky about something that you are objectively wrong about. The phrase "lock-in" does not mean what you're trying to imply it means. Yes, there are forms of lock-in that are bad for users, but to say that the usage of the phrase "lock-in" implies these bad forms is a logical fallacy. And no, the usage of the word "further" does not in any way mean that Apple is doing both bad lock-in and good lock-in together, it just means that Apple already has an ecosystem that works well together and thus provides benign lock-in, and Jobs was saying they should double-down on this approach, making their products work even better together and therefore strengthening the (benign) lock-in.
> Wi-Fi direct - I was talking about screen mirroring, not streaming iTunes video
Before I wrote that comment I read the whole wikipedia page on Wi-Fi direct, and no, it doesn't mean screen mirroring either (in fact, the page doesn't even contain the word "video"). You may be using some feature of your laptop/receiver device that uses Wi-Fi direct, but Wi-Fi direct itself does not magically let you send video from one device to another. You need some protocol built on top of Wi-Fi direct for that. BTW what device are you streaming to? Because the devices I'm familiar with that allow wireless streaming all have their own special way of doing it (e.g. Chromecast, as I mentioned before, requires using Google's SDK).
This is where the term "sticky" comes from. I realize that's not quite as satisfying as your villain-validating interpretation.
However they have the resources and reach to build "their ecosystem" and strengthening it will have the side effect of relieving pressure to do anything open. At most we get some legacy products like itunes on windows or a hidden ical export. Just compare it to a new player like slack with a minimal ecosystem, they build or make possible all the apis for all the services they don't offer.
Furthermore apple will use proper apis for all their services, nicely documented, but just not open to the public. (I don't know apple too much, might be wrong here)
Oh and by the way: psycho tricks that add no true benefit to the product, but make you stick are very common and widely accepted, but I sill dislike them (though maybe you have to play this game to stay in the game at all)
> – Google and Microsoft are further along on the technology, but haven’t quite figured it out yet
Basically, he accepts that Apple lags behind in technology but Apple can "make things work". Technology alone is not enough - you need a healthy marriage of technology and humanities.
Google? They prob have the best AI, but I'm sorta skeptical that the Pixel is gonna work for them. They've never been able to brand and command like Apple has in this regard. For cloud though, they destroy Apple still.
"tie all of our products together, so we further lock customers into our ecosystem"
– tie all of our products together
– make Apple ecosystem even more sticky"
Their failure to execute on this is what is wrong with the current Apple. While it may sound nefarious, it was never a secret agenda, but it was successful because of trust. There was an inherent trust that buying into the Apple walled garden of products was superior to the outside world. Like it or not, Apple delivered on that promise to an almost frustrating capacity.
Fast-forward to the present, that trust has been broken. The flailing we see from the Apple community (of which i am one) is because so many of us feel that trust has been broken. I can't plug my headphones into an iPhone 7 without a dongle. If i bought a new MacBook Pro, i can't plug an iPhone 7 into it, either. The total lack of answers on the desktop side has exceeded concerning. Those of us in the walled garden are seeing the flowers wilt and the maintainers turn a blind eye. But because many of us have built our professional careers on Apple hardware and OS, there is fear of change. What if Ubuntu isn't as good? How will i ship my iOS app, etc.
Trust is an important but delicate idea. Once broken, it can takes years to earn back.
> > Their failure to execute on this is what is wrong with the current Apple
I respectfully disagree. I would argue that the "new" Apple tie their products together and "lock customers into [their] ecosystem" much better than the old. Handoff, Universal Clipboard, iCloud drive/documents/desktop, Maps, Music and more have all been improved a lot in the last 3 years. I'd even admit that I've knowingly (that their goal is to tie me in) chosen Apple services instead of others due to their tighter integration.
> I can't plug my headphones into an iPhone 7 without a dongle.
While I agree with you that this is annoying, and I've even made this argument to other, I have to admit that I very rarely connect my iPhone to my mac and only remember doing so to back up, which has been replaced by iCloud backups.
This is probably also what Steve was referring to as Inventor's dilemma. They could "do the right thing" and someone else would push wireless or they could do it themselves.
"lock other products out, preventing future customers from adopting our ecosystem"
> – Strategy: catch up to Google cloud services and leapfrog them (Photo Stream, cloud storage)
> – way ahead of Apple in cloud services for contacts, calendars, mail
Interesting to see how critical Apple internally was (is?) about their competitiveness.
Typical Apple process here: Ship a base model (MVP?) to test the market, then ship the full featured one on next iteration.
Also, this is why you should always wait at least for revision 2 before buy every new Apple product. The new Macbook touchbar thing could fall under this, too.
In fact, Q2 2016 PC sales are slightly up and ipad sales down in a bizarre turnaround. The year-over-year decline is still there, but mostly because a 5-6 year old desktop or laptop is perfectly usable still, while a 2-3 year old phone or tablet is ready for the garbage heap.
EDIT: I forgot that Siri hadn't come out yet; I suppose they did jump ahead of Google, but not with a product good enough to corner the market.
That said, it's an uneasy win. Google Maps might tempt me back when they ship a speed limit indicator; that's a great feature.
By brain-dead I mean things like instead of simply turning left onto the street the destination was off of it went a few blocks past before turning left, which resulted in backtracking. It was bizarre. Google maps had no issues with the same route.
My GF uses Apple Maps regularly because Car Play forces her to and she complains it doesn't work that well. She will always use Google Maps instead when she's not using Car Play. Apple Maps seems to be in the "good enough" category still, rather than being actually good.
> I will spend my last dying breath if I need to, and I will spend every penny of Apple’s $40 billion in the bank, to right this wrong,” Jobs said. “I’m going to destroy Android, because it’s a stolen product. I’m willing to go thermonuclear war on this.
The primary strategy appears to have been to use IP courts to make Android undistributable rather than competing directly, as Apple have no interest in capturing the bottom 90% of the mobile market. The Oracle v Google case is probably part of the same campaign.
It's such an obvious strategy, but oh well..
That's just a war in the mobile device space. If they really wanted a "holy war" they'd have started a Search Engine and massively discount the ads in exchange for exclusivity. That would be the equivalent of Google entering the space where Apple made all their money.
>– Strategy: catch up to Google cloud services and leapfrog them (Photo Stream, cloud storage)
iCloud is an embarrassment. I can't tell you how many people I have met who dont understand why their phone stops backing up, and that they need to pay $1/m for more space. To absolutely ruin someones ios mobile experience over $12 is inexcusable. iCloud and iTunes backups are completely incompatible. If you attempt to use both you end up with forked independent backups. To check all of your available iCloud restore points, you either need to call Apple Support and confirm the times or wipe a device and get back to the restore screen. Let me repeat that: you need to ERASE YOUR PHONE TO CHECK __IF__ A BACKUP EXISTS. Then there is iCloud Drive, iCloud Backup, yet I cant browse through backups in the cloud, I can only do a full restore to a device.
Photos has "iCloud Photo Library" "My Photo Stream" "iCloud Photo Sharing" etc. And iCloud has Photo backup in the iCloud section of settings. How many different ways is Apple going to reinvent localstore, sync, cloudbackup, sharing of photos? It's almost starting to feel like its too late for them to catch up to Google Photos. It is a telltale sign of rottenness in Denmark that Google Photos is coming to the rescue to save Apple users FROM a lack of unified iPhoto/iCloud backup+share.
My Passbook/Wallet needs to be recreated every time I set up a device?
Apple needs three things
1) a visionary. a leader who makes arbitrary design decisions and cuts through committee banality and risk aversion. Someone a tiny bit reckless, ready to make bold decisions that dont have statistics to back them up. A person actually forging a unique strategy path through the untamed cloud wilderness. The current level of cohesiveness and interoperability IS NOT GOOD for a company trying to compete in the 2016 cloud space. Microsoft Teams is Microsoft merging Exchange/Sharepoint/Skype into one interface. Apple should be scared by how independent they have left their software silos. There has been no movement whatsoever.
2) to start spending its cash reserves on acquiring fully fleshed out software companies. Microsoft needed a mobile Mail app? They acquire the team and software and rename it Outlook. Apple needs to seriously evaluate every piece of Office/Productivity software that Google and Microsoft (and Adobe and Facebook) make, and acquire a competitor. And not roll the team into their existing product, but SCRAP their existing product and migrate the data over cleanly. They should look at the best apps in the apps store, that dont have Microsoft and Google competitors, and buy those too, thus making their Office and Productivity suite unique. Buying Adobe might be a good start. Adobe's Marketing Cloud would position Apple in a new market against Salesforce and Microsoft. Buying Hubspot could do similar. Apple could buy THOUSANDS of the companies represented in its app store, and have first party titles like Nintendo. First party development studios are a great way to attract people to your platform, while letting your other services become cross platform. They should be throwing cash at the wall of potential, nurturing unprofitable but useful/addictive products, and hoping they stumble bassackwards into the next Minecraft or Dropbox before it costs billions. Yet the Valve model of make just a platform, no games, seems to be winning out.
3) recognizing that cross platform software is a gateway drug. A lot of people got into Apple stuff because iPods worked with Windows computers. Apple is where it is because iTunes released for windows and was easier and safer than Napster/Kazaa. They need to recognize that they wont convert everyone from Android and offer Android and Windows versions of their cloud software. If they sow and nurture seeds, iOS wont feel foreign in the event a person decides to finally leave Google or Microsoft. Obviously its important that it work Better on iOS/macOS, but people need to get a taste before they convert to a new ecosystem. Gmail works good on every platform, but it works BETTER with Google Assistant. Apple has 18% mobile marketshare, if they want iMessage to become WhatsApp or Messenger, they need to release it elsewhere, otherwise it will always be second best.
and a bonus fourth thinking a bit outside the box.
4) recognize Yahoo's place in the cloud world is collapsing and offer refugees an alternative. Yahoo Finance and Yahoo Fantasy Football. Maybe buy and save Flickr, and turn Flickr into an iCloud Photos Social network for professional photographers. If only they had a good word they could use to name their nonexistant social cloud product instead of the current word salad they are serving up (hint it's iPhoto.) Apple is very poorly positioned against Instagram, Google Photos, and Adobe Cloud. They should put the effort into Photos that they have into Music and Streaming. Pinterest could be another option. Buy OpenFolio and Robinhood, merge them, and create something better than Yahoo Finance ever was. A finance driven social network could be Apple's way of finally becoming social, without being a "meetoo" like Google+ or a flop like Ping. The state of Fantasy Sports is atrocious, ESPN, NFL, and Yahoo all spend time and effort making their apps worse. CBS is a pay platform minimizing its visibility so most people dont know how good it can be. Can you imagine the cash Apple could print if it was loosely affiliated with sports betting? Apple obviously wants to get into content distribution, and after saying they dont want to acquire ATT, maybe they could look at Medium or The Atavist.
4b) There is a HUGE gap in the world in the Banking/Payment industry. Venmo and Facebook are making payment social. SplitWise could be a great foot in that door. Mint Bills (Check) and the defunct manilla were great cloud bill backups and calendars. Mint and Personal Capital are meta-bank managers that let you see across all your accounts. OpenFolio lets me see all my investments with different companies. Intuit (TurboTax and Mint) have a market cap of 4 billion, buy them.
tldr: Flickr+OpenFolio+Medium+Adobe, and suddenly Apple could be giving Facebook and Google some fair competition, albeit with a lot less AI. Probably let Adobe run the "cloud strategy" part of the company tho.
This is pretty spot on. I'm a heavy Flickr user who also uses Adobe CC, but I don't upload my media to CC. I'd be much more trusting of Apple running Flickr than I am of Adobe CC for storing and sharing my work. I think I'm not the only one in this boat either. Apple still has strong mind-share with creatives, but they're working on throwing it away instead of using it to accelerate themselves into the next wave.
> Let me repeat that: you need to ERASE YOUR PHONE TO CHECK __IF__ A BACKUP EXISTS.
Maybe I don't understand what you're getting at here, but you can see if there is a backup of your device. Settings > iCloud > Storage > Manage Storage – Lists all the devices w/a backup, the last time they were backed up, the size of the backup, an estimate of the size of the next backup, etc.
> My Passbook/Wallet needs to be recreated every time I set up a device?
See "How Apple Pay uses the Secure Element" - https://www.apple.com/business/docs/iOS_Security_Guide.pdf
As for the secure element, it's a credit card number, I hand it to a waitress every time I eat out. Its basically public information, given how many hundreds of companies have it. I dont need secure hardware to protect the 16 digit number I flash at multiple humans eyeballs every day. If it gets abused, I change the number.
Personally, Finance is where I feel most underserved, both in high school education, snake oil sales protection (portfolio managers, stock tips, online courses), technology, and compatibility. My Robinhood account syncs with OpenFolio but not Mint or Personal Capital. My WiseBanyan account syncs with OpenFolio and Personal Capital but not Mint. My HSA syncs with Mint but not Personal Capital. I end up having NO meta-bank-manager that can show me everything. It is a mess, and its 2016 and I cant yet open my Wallet and press pay my bills for the month. Mint Bills isnt bad, but it adds a delay. If I want to buy a stock in OpenFolio it forwards me to Robinhood. If i want to send money in splitwise it sends me to venmo. If i make a payment with facebook messenger, i have to go manually record the transaction in splitwise as a cash payment, and then metatag the transaction in mint. All these things and contexts that should be automatically transferred between programs are not because everything is unixlike tiny, proprietary, and with a custom everychanging api. Manilla was a good idea that is too bad we lost, a PDF locker of every bill automatically ingested as they were generated by the provider, it would be a no brainer great addition to Wallet.
Here is my vision for a banking silo at apple (or really any incumbant bank for that matter, if they chose to become a tech platform.)
Apple Financial
Personal Banking
- social tab/debt tracking and payment transfers - Splitwise/Venmo/FBPay
- online checking account w/ applepay - Monzo/Starling/Simple
- line of credit - PayPal Credit/LocalCU
- checking account / loan management + history - Mint/Manilla/Personal Capital
- bill pay, routing from any checking account to any biler - mint bills (check), manilla, prism, doxo, moneystream
- identity abstraction - privacy/final
- investment accounts - Robinhood
- social investment research and management, knowledge transfer - OpenFolio/SparkFin/Motif
- investment gaming - forcerank.com
- automatic retirement - WiseBanyan/Bettermint/WealthFront/SigFig/FutureAdvisor
- loans - apples piles of gold coin
- taxes - turbotax
But serving home users shouldnt be enough for Apple. Apple should want to be a banking platform, for people to build on top of. Another massive API for the appstore. And what do people build on top of banks? Small Businesses.
Small Business Banking
- accounting - Quickbooks/Wave/Xero
- loans - LendingClub Small Business
- checking
- employee hsa/retirement
- hr/hiring - Lever?, im not going to list every HR startup
- payment processing - square/stripe
- crm, web building, marketing - hubspot, wave, weebly, webflow, mailchimp
Apple needs to continue to invest in services that make its customers money, so its customers continue to develop content for Apple. Developers developers developers. The Microsoft/Salesforce/Adobe/Oracle marketing clouds do not offer companies the banking side of running a company. They get as far as ERP/Accounting, and then push you to a brick and mortar incumbent. Regulatory Compliance probably makes this side of my pipedream unplausable.
Apple is focusing on Home Automation, and a Music/TV Platform. Health Care is a very interesting vertical. Had I been in charge it would have been a tough sell to get me to approve, but now I think its fairly brilliant to be the mesh between all the little health trackers in life. But what is one of the most important parts of my long term health? Retirement. Apple, why cant I hand you cash, and you be my Vanguard? Investments should be more important than superficial health graphs tracking my steps. Look at how simple motif makes one click retirement saving. https://www.motifinvesting.com/motifs/horizon-model-15-year-... https://www.motifinvesting.com/motifs/retiring-2035
The important thing about designing a fintech giant from scratch (slash from tiny acquired pieces) is recognizing that you need to both offer first class services, and be compatible with competitors offering the same or better service. Use an Apple Financial checking account, or use a Schwab one. As long as the end user is managing everything in Wallet/Mint/OpenFolio, its ok if they store their actual money in 50 other places. Focus on keeping eyeballs, and loyalty will follow. Microsoft has Enterprise Productivity on lock, Adobe on Creation, Facebook on Communication and Photography. Apple should go after a DIFFERENT market (finance. not streaming, plenty of those exist.) but with the same exhaustive squidlike reaching playbook. Everyone NEEDS banking.
But I think Apple should have packaged a better deal. Or Heck they should have worked with Carrier to allow people to sign up to iCloud Storage as option on their iPhone monthly contract.
Or the current iPhone upgrade program where you get a new iPhone every year, should be an Apple as a Services packaged with Apple music, Apple Care, iPhone etc.
And by the way, even 500M users with free 50GB storage is 25 EB. That is roughly 100 BlackBlaze.
i think what would make sense would be free backup, you pay if you want to offload photos from the device to cloud only. that said, google photos and amazon prime photos are much more attractive. both unlimited
What I really would like to see the equivalent process for coming up with the themes and the discussion around customers and where they were going. Maybe such a thing exists in Apple and that would be great for them. Maybe too much relied on Steve intuiting and translating it to executable battle plans.
The proof will be in the pudding (code name for iPhone 10).
Take a drink if comment claims Tim Cook is no Jobs/visionary.
Take a drink if comment mentions going nuclear on Google.
Take a drink if comment mentions his cancer would have been fine if he didn't follow Eastern/New Age quackery.
Take a drink if comment mentions he wasn't a great philanthropist, make it a double if they go straight to accusing him of being a "sociopath".
Fast forward to 2016, the Mac App Store is rotting, hardware gets updated maybe in 1-3 years, and the os is lagging.
Makes you wonder what's on their list for the next years, if anything...
Cook-Apple, without a strong design lead possessing a keen technical sense, might drag out the macOS senescence, making for a miserable macOS professional customer base. While a very tiny fraction of the market, they're very vocal, and can be distracting if Apple is indeed attempting to disentangle itself from the PC era as Jobs called it. Another area of concern is the strategy note explicitly set out looking for lock-in at the design stage outset, rather than opportunistically and organically monetizing lock-in where and when it happens as a side-effect of delivering a delightful customer experience. Down that path of making lock-in an explicit design goal lies mediocre design output.
I wonder Apple is mulling over whether or not to exit the high-end PC market, because the executive team senses future profitability lays in the consumer segment, commoditizing the most common pieces of the PC market into the portable devices they make tomorrow. There still exists a high-end camera market for example, but Apple makes far more money than those camera companies with just a consumer-good-enough camera feature on their smartphones. The question they might be exploring right now is if they can expand the iPad Pro far enough to convert+capture the bulk of the macOS market into consumer segments, then ditch the rest (including the high-end macOS/PC market).
I'm not looking forward to a future transition to a Linux-with-Windows-emulation stack for my daily driver laptop, because there are a LOT of bits of polish in laptops that Linux (and Windows for that matter) still has not nailed yet that are greatly aggravating in my daily experience. Ultra-reliable sleep and wake (especially interaction with networking) tops my list, but other UI and user experience bits, gone over exhaustively in other HN discussion threads about the latest MacBook Pros. There are a lot of sharp corners in the laptop experience that macOS rounded off over the past decades, and while I would miss them, if fundamental support for a laptop form factor personal computing platform is disappearing from Apple then move I must.
This is ironic, because if fucking over Google was a key Apple strategic goal (for the record, I think that's not how a business should be aimed/run, and I see promising signs Cook is willing to truly bury the hatchet), then I thought that an Apple Home Server running macOS with services that many people tend to get from Google, decentralizing Google's key services like GMail (including calendar, contacts, etc.), Voice, etc., and portal'ing a voice-based interface to capture and refine/curate search requests (and direct them to a service like DDG instead of Google), with ultra-seamless iDevice and macOS integration and enhancement to attract customers, would have been Apple's logical direction to slice away at Google's ad revenue.
I think the tail is wagging the dog if Apple goes down that road. A lot of shareholders and customers are impatiently pushing Apple for The Next Innovation, but ironically I suspect a steady-as-she-goes Cook-style CEO is exactly what they need for the next 4-6 years because I see us in a hardware technological interregnum that takes time to mature. Apple's innovations have usually come from a confluence of the right hardware maturation cycles to capitalize upon software waiting in the wings for the hardware to catch up. The innovation and revenue has been hardware-based but it can just as easily be software- and services-based, but Apple hasn't chosen to monetize yet. At the moment, the hardware-oriented tail is wagging the entire organization, as they seek out the next innovation category in another piece of hardware, when seeking hardware might be the wrong question to ask in the first place.
Battery and charging technology is an especially big obstacle right now for them. Apple Watch is the Mac 128K of Apple's smartwatch category due to that obstacle. They're making uncomfortable engineering tradeoffs in the latest MacBook Pro (if you believe Schiller's explanation, which I do) due to that obstacle.
If Tim Cook really cares about privacy, bringing user's data back into their own hands is the only way to go.
While Windows' laptop user experience is not nearly as polished as macOS', it is good enough that I can grit my teeth and suffer through it. And as noted elsewhere, for lighter workloads (which still comprise a plurality of my daily work) the Mac laptops are quite sufficient to the tasks.
Apple considers it a relevant secret today, so it's redacted.
I love Mac, no doubt. But I do think Microsoft create a lot of great concepts and do test it on market. Apple is not the first eveb on consumer market (remember the WinCE products and XP Tablet Edition?)
In my opinion, Microsoft is pioneer of electronic products. Although they often made their final products "unusable", I would hear about what they "are going to do". It is worth to project the future.
p.s. sorry about bad English
What apple is going through right now !!!
Whatever this means. TB of data with the PC at the center is dumb.
– we invented Digital Hub concept – PC as hub for all your digital assets – contacts, calendars, bookmarks, photos, music, videos – digital hub (center of our universe) is moving from PC to cloud – PC now just another client alongside iPhone, iPad, iPod touch, ...
Train of thought seems to be, "Appled invented the digital hub, with the PC at the center for all your contacts, calendars...etc - That's moving to the cloud"
Hence why its under the topic "2011: Year of the Cloud"
This is why i never used Apple. At least i can use Android with pretty much everything. And don't get me started about stuff like iTunes for Windows...
Also: Apple TV 2- David Moody, Jeff Robbin – Strategy: stay in the living room game and make a great “must have” accessory for iOS devices
I think Chromecast pretty much nailed it.
On the rest, i'm pretty much impressed how simple he outlined it all.
It is aggressively oriented towards turning Apple into a cloud-first company. That's the key consequence of reorienting your product line into connected clients.
The next logical strategic move based on this email is to move pro apps to the cloud, connected to Apple client hardware in ways only Apple can unify. Key is "Post-PC". Where does that leave content creation, a key Apple demographic and one that is ill-served by client devices? It has to move to the cloud.
I'm not an Apple fan - I don't like how they lock down their systems - but I can see how this strategy makes more sense and skates where the puck is going to be, not where it is now. The only questions are timing and execution. Apple has been lacking on the latter (for cloud), and always on the leading edge of the former.
They've been on the leading edge of trends, or at least were when Jobs was around. He moved computing devices away from geekery and towards fashion. He identified how intimate and personal phones were, and turned them into status symbols, with fetishized design. He saw where trends were intersecting, ran ahead and planted really solid benchmark objects at just the right time.
The clear trend that Jobs was onto next was cloud-everything, which is still happening, just slowly. And Apple is executing poorly there, even as they wind down the creative capabilities of their hardware.
very refreshing to see - at the top - their distortion field is just marketing
unfortunately for that list, they never caught up to android in terms of notifications, something Steve Jobs explicitly called out in 2010, wow.