Radeon R9 M370X (MacBook Pro 2015) vs. Radeon Pro 460 (MacBook Pro 2016)
gpuboss.com
gpuboss.com
Of course it's possible to do many things with workarounds, but for example compute shaders are introduced in OpenGL 4.3 IIRC, and Apple currently supports only OpenGL 4.1 with some 4.2 extensions, released in 2010 already :P
Any idea if Apple has any plans to update their OpenGL drivers to modern versions ? Or are they just gonna focus on the more iOS/mobile optimized Metal ?
Sucks anyway to do cross platform graphics development on a Mac laptop soon if they don't do something about this.
For modern graphics you're stuck with Metal or MoltenVK: https://moltengl.com/moltenvk/
This comparison is the first good news I found. I just entered the GPU model from my Retina 2015 MacBook Pro and the highest GPU option from the 2016 line-up.
I think, for a notebook, this looks pretty good, and it uses about 1/3 the energy of its desktop counterpart (Radeon RX 460).
A few spec comparisons to the 2015 GPU:
1. floating-point - 82% faster
2. texture mapping - 82% faster
3. texture mapping units - 60% more
4. shading units - 60% more
5. GPU memory - 100% more
Radeon Pro 460 (MacBook Pro) vs Radeon RX 460 (desktop):http://gpuboss.com/gpus/Radeon-RX-460-vs-Radeon-Pro-460
That's not as bad as everyone has made it out to be, right? Or, is it that the 2015 was just terrible?
I bought my current 15" MacBook Pro early 2015 and it still performs most excellent, so I should be fine for another year.
P.S.: My 15" MBP only has an integrated GPU, which is fine for minor gaming like League of Legends or World of Warcraft.
One year replacement cycle, why bother though? I mean of course
it still performs excellent, it's nearly brand new.
Kinda because I can. Since I buy a laptop on behalf of my company (I am a freelancer) I pay about half price in reality. Company investments are deductible from tax and VAT is returned to me. By that time I can still sell my old laptop for a good price, in effect paying very little for a brand new MBP.Also, I guess these specs seem plausible. But that website is seriously insulting my senses. And I really don't care about the number of shading units, at least not in winter.
I suspect if OS X were available (legally and supported) for other laptop hardware the sales of MBPs would fall. Who would rather get a MBP over a Razer Blade Pro for example?
The Razer Blade is fairly compelling, although it isn't cheap (over $2000 if you want the version with the high-res screen), and weighs (a bit) more than the 15" MBP wile only having a 14" screen.
It all depends on your use case and requirements. If GPU is important to you, Windows will likely be a choice. Whereas if you need to do mac/i/tvOS development, then macOS is your only option.
I assume you want power and performance out of a laptop labeled "Pro" - correct?
It's a balancing act. The MacBook Pro is the best laptop for my needs at any price, I'm fortunate enough that I have the ability to afford the extortionate price, but I feel comfortable working a few days a year to pay for it.
It's a good upgrade over what was there previously, but it's disappointing relative to the rest of the market.
I understand Apple want to optimise for battery life and thinness, but it would have been nice if there'd been a choice (have this GPU and 10 hours battery life, or a 1080 and 5 hours battery life)... or dual GPU like before so you could have a 1080 or 1060 in there but normally use a low power integrated GPU.
The Razer Blade Pro (17", mechanical keyboard, desktop class graphics, 32GB on board, ...) is exactly what I actually want in a Macbook Pro. It's just a shame it doesn't run OS X.
Ideally Apple would release an external graphics card that communicates via TB3 for docked pro use, and then use the discrete Radeon Pro 460 when on the road.
All these articles and comments that imply that Apple has put a gun to their head seem a bit overblown.
Hell, Apple is still selling the old model if you're really that upset about USB-C.
The Razer Core is (I believe?) the first non-chinese/ebay/type-thing solution that is officially meant to work on laptops (other than Razer or whoever makes the eGPU dock).
However I read a thread today saying someone who has one of these couldn't get it to work with the new 13" MBP. Don't know if that means it won't be possible in the future though. It's also very expensive ($400?) to add on top of the GPU.
As long as Apple doesn't block it outright in the EFI firmware, it should support eGPUs by default. If not, then Apple's the blame.
Regardless, to me 13" is a much better form factor. I had a 15" years ago and it seemed to have so much awkward empty space around where your wrists go.
My impression, right or wrong, is that this segment of the graphics card market mostly serves expensive legacy (and almost entirely Windows) enterprise graphics packages that don't want to migrate to more modern graphics APIs and cards.
There's a column listing Gflops, which is relevant to this thread: https://docs.google.com/spreadsheets/d/1nnmI9pN9rBMBJHE1gqYA...