Startup = idea * execution * product * team * connections * money * luck
I think that's a very accurate assessment of the situation. You need to work hard, have a good team, etc., etc., but without luck, you won't be successful. Startup = idea * execution * product * team * connections * money * luck
I think that's a very accurate assessment of the situation. You need to work hard, have a good team, etc., etc., but without luck, you won't be successful.For me the other meaning of luck is when opportunity meets potential/preparedness. If you are 100% capable of going live next day and you bump into a reporter it's much more likely that they will feature you. And you can put yourself into situations when it's more likely to meet reporters if that's what you think need next. From the outside it will still look like "oh Zifffify was so lucky that they got featured on XY".
prepareness = idea * execution * product * team * money
opportunity = connections * random-chance
success = preparedness * opportunity
For instance: All these startups around self-driving vehicles. There's a non-zero chance the publics current unsettledness swings to full on majority disapproval, leading to gov't regulation killing self driving cars.
You can set yourself up to maximize the chance of that not happening, but but you cannot bring the probability to zero. Hence, these startups all rely on being "lucky".
Meaning, unlike what I felt you are implying in your comment here, startups are often and in many variables betting on probabilities that they are not in control of, aka luck in the exact same sense as a lottery ticket.
a * (b * 1000) = (a * 1000) * b
Sorry, I hate bad maths, I realise it is just trying to imply that luck is more important, but in that case it should be * luck^n.
Let's say you have 4 factors a, b, c, d.
If we are summing them then we can just sum them straight:
score = a + b + c + d
If we want to place more importance on some of them we weight them, with (constant) weights w, x, y, z by doing this:
score = w * a + x * b + y * c + z * d.
If it's a multiplicative relationship however then we multiply straight:
score = a * b * c * d
If we tried add weighting in the same way:
score = w * a * x * b * y * c * z * d
Then all we've done is scale the previous score by (w * x * y * z) which is constant, so hasn't actually affected any ranking.
To weight a multiplicative relationship requires the weights to be exponents:
score = a^w * b^x * c^y * d^z
The scores can be in [0..1] or [1..N], the increased weights still increase relative power of the input parameter.
If you take logs it's clear why.
log(score) = w * log(a) + ... + z * log(d) which is our weighting when summing again, and log is monotonic (proof of which is left to the reader), log(S1) < log(S2) implies S1 < S2.
Edit: Fixed formatting, it thinks * is italic.
If I score money as 0-1 and luck as 0-1000, then I have a possible overall score out of 1000.
If I score 0.3 on money and 600 on "luck" then I've scored 180 out of 1000, or 18%.
Or if both are 0-1 then I'd have scored 0.3 and 0.6, and overall scored 0.18 out of 1, which is still 18%, it's just the absolute number that has changed.
But the absolute number isn't important in a scale which doesn't have meaningful units.