That being said, the best tech out there currently is the Vive IMO, with the Rift likely tied once its touch controllers ship this December. Both have 6 degrees of freedom when tracking you. But right now the Vive is the only system that officially supports tracking your movement within a few square meters, and has motion controllers supported. That means within a room, you can walk around in both real life and the game world simultaneously and reach out and interact with the virtual world. The presence you get from that kind of experience is impossible to describe. Once the Rift's touch controllers ship the two systems will likely be on par with each other.
The mobile headsets all have 3DoF tracking. That means that the rotation of your head is tracked, but not its position in 3D space--taking a step forward in real life won't also move you a step forward in the virtual world, but the direction in which you look will be 1:1. You don't have as immersive experiences on them because of that, but for experiences where you're a passive/seated observer you can still get a VR experience for a tiny fraction of the price of a Vive/Rift + VR capable PC. Their performance depends on the quality of your phone.
For your grandfather I'd actually recommend he try and get a demo of the Vive or Rift on the floor of a PC store. Microsoft and Micro Center stores were both giving demos of them when the Vive debuted. That way you could gauge how much he enjoyed the experience and see if it's something you want to invest in for him in general. Maybe pick up a cardboard and find 360* skateboarding videos on Youtube just for him to experience it, if you were going to buy anything blind--that would be a ~$20 investment, and for those sports specifically you probably aren't going to find anything better on the high end systems.