Step-by-step tutorial to build a modern JavaScript stack from scratch
github.com
github.com
Yarn installs packages, much like Gem, NuGet, whatever. Pretty standard.
React is a frontend framework. Not surprising that you'd use one. I suppose you could opt to write a giant pile of vanilla JavaScript instead (I'm assuming you're not using this kit for a simple webpage, which would be silly. We're building a web app, right?)
I'd dare to compare Gulp + Webpack + Babel to your "compiler" in a way. I'm a little lost at why we're using both Webpack and Gulp though. Babel is a necessary evil to ensure we're "cross-platform" in a manner of speaking. These are probably your most "unnecessarily complicated" tools.
ESLint and Flow check your code for obvious mistakes. Reminds me of IntelliSense and compiler warnings. Again, pretty standard stuff.
Mocha is a test runner and Chai is an "assertion library". Chai isn't a big deal: expect(foo).to.equal('bar'); Simple stuff.
Feel free to scoff at Redux and Immutable if you'd like. Probably unnecessary.
Am I the only one that likes this ecosystem? I feel like it follows the Unix philosophy of "Make each program do one thing well". You need almost all these tools in other environments -- they're just typically chosen for you in advanced.
The problem that most of us dislike the javascript/web ecosystem is that those set of libraries and tools keep changing every couple years. As someone who doesn't do this as a full time job but once in a while has to poke his head out to the other side, it's really hard to keep up with even the acronyms. For example, I know that we are using npm, but now you say we should use yarn?!
And nobody is saying you need to use anything. Npm works fine, bower still works fine, hell pulling down tarballs still works fine. You don't need to use the newest thing if you don't have the problems it's trying to solve.
Grunt > Gulp > Webpack
manual polyfills > 6to5 > Babel
script tags > bower > NPM > Yarn
nothing > Flow/Typescript
All of these were significant improvements upon the status quo. If you don't understand why, that's fine! Keep using what you know.Instead of choosing between gulp or grunt, you'd need to choose which config flags you want for this hypothetical "gunt". So instead of having simple to use tools (but a bunch of them), you have a few tools which take weeks of learning before you can even scratch the surface on them. And it leads to tools that have settings that nobody knows about because nobody uses them, and weird security holes and issues because of legacy support for an option that was added 3 years ago which when combined with a new flag causes everything to break...
Gulp is very simple, it's like 4 functions, and like 3 or 4 "conventions" you need to learn. There is no config, there are no settings, and there isn't any baggage. And that's the theme with JS tools. Rather than bloating current tools, you make a new one. Switching between them is easy, as they are all very trivial in nature. The power comes from combining those trivial tools.
It seems like the rapid change and throw-away-ability of the tool ecosystem reflects the final product as well -- and maybe that's the large difference which is emergent from web technology? What is the average lifespan of a web application?
I think most of the current crop of tools that are in vogue will stick around for a while. There have been a few challengers to Webpack offering feature improvements (Rollup, Broccoli), but the ideas they introduced were added to Webpack, rather than replacing it.
I use maybe 3 main tools for my build system. Gulp, webpack, and babel. And I only use gulp because it is a bit easier to read than just putting stuff in a makefile (which is replacing one tool with another), or just using bash scripts.
If we were going with the "add options instead of adding tools" way of doing things, I might have one tool, but 100 flags and settings that I would need to manage and change, and you can't ignore the flags and settings just because you want defaults, because the defaults would work in a way that's out of date, or there might no be defaults at all.
Just because there are tools out there, doesn't mean you need to use them all. You can ignore everything you don't need in your project. And that includes ignoring the downsides, bugs, security issues, breaking changes, and baggage that comes along with them.
The rest of the examples are cases of merging two large ecosystems(web development and nodejs) together - that spawned browserify/webpack for bundling, npm for package management.
Many of these tools did try to update and adopt the new schemes. The grunt developers spent a lot of time optimizing their architecture in order to achieve the same speeds that gulp had. NPM has not stopped evolving - major version 3 tries to address a lot of the problems that yarn tackles. Babel evolves to adopt new javascript features.
I see the churn in development tools as a very natural progression, but that might be because I've been following it for a while and have seen and felt the pain points that each of these tools try to solve. I see a lot of effort within the javascript community to remain "compatible" wherever possible - for example, there are tons of guides how to migrate from grunt to gulp, there are matching tasks to ease your migration, etc. Library developers often release both on npm and bower, and craft elaborate "UMD loaders" for their libraries to allow for commonjs/AMD to exist side by side.
All in all, I find living with "javascript fatigue" to not be very exhausting. In our company, we have a wide variety of projects - some use literally no tooling, some use just bower, some use grunt, some use gulp, and our latest ones use the "modern stack" with webpack, etc. All of these projects are still actively maintained and their respective tooling stacks work and provide the benefit they were added for.
The problems the "newer" tools try to solve may not even be problems your development process has. If you've never really suffered performance problems working with grunt, then perhaps you've never felt an urge to migrate to gulp. Maybe you've never been bitten by npm's non-deterministic installations and poor download performance(I really haven't, so I haven't migrated to yarn, for example).
The magnitude of web development projects has ballooned in the last couple of years, and the tools are racing to handle it. It's not surprising that tools that are fit for a large web application with tons of code and a large team aren't really fit for a few javascript files to decorate a mostly static site built by a single developer. The churn is there, if you need it, but you don't have to use any of the newer libraries or tools.
In other words, this is the consequence of optimizing for new entrants and writability versus readability and maintainability. It also becomes much harder to funnel talented people into being contributors to existing projects rather than starting their own.
In other languages there are very large projects that are heavily refactored and improved to support new patterns and use cases with regularity. Just yesterday I was using Antlr 4, which has been around for 25 years. But it's been updated many times. Maven was started in 2002, and maven 3 in 2008. It's stable and production quality. The openssl library goes back to 1998. Vim goes back to 1988 -- also rock solid and reliable. We're using a networking stack that is pretty damn old. But in the JS world, I can't help but think they would never be able produce anything that reliable because 6 years later they would be on their 6th re-write of Vim. And no, it's not (IMO) because other languages have corporate sponsors.
Javascript came out of the webspace which (was) primarily throwaway code. It was a bad thing to have an old website. They prioritized rapid prototyping, which was appropriate for that business case. However as Javascript is maturing and branching out to server-side programming and at the same time the client side becomes more complex, you can't keep re-writing all your tools every couple of years, or even every 5 years. You need tools that last decades, even as they are incrementally improved. If you don't have that, you are going to be subject to increasing exponential costs that are going to weigh very heavily on the language. Soon, you'll need to spend almost all your resources just re-writing stuff. It's no different than the developer that builds non-sustainable housing that has to be torn down every 10 years but is really cheap to build. Long term, a city built that way will necessarily be smaller in size and more expensive to maintain than a city built with housing that is more expensive to build up front but lasts a lot longer. Exponential decay is going to catch up to languages that like to keep re-writing all their libraries.
More importantly, I don't see an awareness on the part of the JS community that this is a serious problem that they need to tackle. They look at all the new libraries and the fact that they have the most code on github as a good thing, instead of as a warning side that they are already spending way too much time re-writing stuff.
So when there is announcement -- here is your standard webstack and it contains a tool less than a year old, a lot of people are gonna say "WTF", and explaining to them that Yarn has some new feature that NPM doesn't kinda misses the point. Of course it has some new features -- but still -- "WTF"?
The client side becoming more complex is the reason why new tools keep being developed.
> If you don't have that, you are going to be subject to increasing exponential costs that are going to weigh very heavily on the language. Soon, you'll need to spend almost all your resources just re-writing stuff.
No one is forced to rewrite their code when a new tool is released.
That's a bad reason.
There's a solidly developed C library for dealing with HTTP, which is mature.
libcurl.
HTTP is developing, with WebSockets and the rest of the 2 spec.
C developers didn't immediately ditch what they use and fragment the ecosystem.
Curl got updated.
Python has a mature library, which is much younger than curl, called requests.
Python didn't fragment, they updated requests.
Here's where I have the biggest issue:
* Advice for C on which library to use, is probably still up to date 10 years later.
* Advice for Python on which library to use, is probably still up to date 5 years later.
* Advice for JavaScript on which library to use, is probably out of date 1 year later.
There is a post, somewhere around here, that characterizes the JS culture as being one where shipping is the win condition. And I think this reflects what you describe better than the idea that other cultures merely value stability; JavaScript seems to value Github stars. And, as you say, that leads to a desire to rip out, rewrite, and own things, even if it doesn't necessarily make sense.
the tools change because the technology is evolving, despite node the front end is still the driver, and mobile phones / browsers / etc are constantly being improved and evolved, and the ecosystem keeps up with it. Would you rather it all stayed static like in the C world and then you program a 2016 smartphone with a 2006 stack?
How log did it take for a sane build system to show up? Or a sane package manager (with dependency resolution, upgrades, checksums, signature verification, etc.)? Why is Grunt/Gulp a thing when we have thinks like make/CMake?
The technology is not changing, in the sense that the state of the art is not really changing. In the past 15 years the biggest paradigm shift has really been towards single page apps, ES6-7, and TDD. The rest has existed as state of the art in many other ecosystems, but the JS community is notorious for having a bad case of NIH syndrome, so it's taking forever to get to the state of the art.
The good news is that it will slow down at some point. The bad news is that it probably won't be for a few years.
What a ridiculous statement. It's like asking why .NET doesn't use the JVM or why Haskell doesn't use the C compiler. Grunt/Gulp solve web dev specific problems, make is a different kettle of fish.
I feel strongly about this, especially when reading a step-by-step tutorial, that's most probably intended at frontend "newbies", that for example is pushing Yarn: I played with it the other day on a working VueJS application, and got hit by a bug, causing yarn to delete important files in node_modules. My code wouldn't work anymore. Really sorry that I can't find the bug report anymore to prove my point. The workaround was going back to npm.
Teaching people alpha quality software is irresponsible. If you want to teach, or have stuff to deliver, use the battle tested tech. Experiment when you know how the pieces work together and have lots of free time.
1: https://www.jwz.org/doc/cadt.html
2: EDIT: this is a big problem of our industry, it happens in all environments, but the JS community is the worst IMO. Desktop Linux is the second worst offender.
However, if i switch to JS, I feel like I will have to not only relearn how to do things I already know how to do, but I will be stuck in a cycle of continuing education and won't ever be able to expand my skillset beyond those things.
Suddenly being a medical doctor sounds much less stressful. I really feel some of us chose the wrong career path. Imagine having high social status, having almost always some meaningful work, all for debugging meat machines that have lots of failure modes, but most of them well understood?
I know working with Javascript can be an annoying proposition. I'm maintaining a web app I wrote a couple of years ago in vanilla JS and gotten to be kind of a hairy beast. Probably would be better to rewrite it, but it works and for all the warts at least I know where they are. Maybe I'm just too lazy to take the time and effort to recreate from scratch. I figure by the time I got it working, I'd always be lagging the newer, "better" stuff anyway.
Interestingly, your comments about education have a parallel in CME (continuing medical education). There are real paradigm switches that appear from time to time, but not as much as you'd think. Most changes have to do with small refinements like new medicines that are variations on the current ones, theoretical or research findings, administrative or procedural issues.
So yeah, the really important information approximates the 5% figure you cite, and a significant amount of "updated" info is only marginally different or new, more or less equivalent to the "newer, hotter stack" idea you mention. Sure seems all that greener grass still needs to be mowed about the same way.
As a freelancer, I start a new project every other week or so. It's really not hard to get up and running with these tools. They're also incrementally adoptable: since most of them are loosely coupled, you can get started with a new one without rewriting your whole stack (for example, I first used React with Gulp+Browserify, not I've switched to Webpack).
It's the fact that the entire Javascript community seems to suffer from ADHD and is constantly inventing a new tool that is marginally better than the last.
So for those us who don't do front end development we come back and suddenly have to learn 20 new tools.
If you assume that the entire Javascript community was one person or one coherent group, then yes. But it is not like that at all. You state this as if a single organization made grunt, then made gulp, then made webpack. This is nearly as absurd as saying "The entire programming community seems to suffer from ADHD and is constantly inventing new languages". People who are using grunt didn't pack-up their bags and move to gulp, then pack up their bags and move to webpack. Rewriting your front-end in a new webframework every 6 weeks isn't a thing that actually happens. That's as absurd as suggesting that after leaving ruby for node, your team left node for golang, then left golang for rust, then finally rewrote their application in elixir.
All these different tools solve different problems, or solve them under different constraints, or solve them in ways that better match their backend languages. There isn't some magical tool that everyone needs to jump to.
And ofc there's a big push for frameworks and languages over libraries, and libraries get coupled to frameworks, so anytime you do want to "upgrade" to the new thing, _everything_ goes with it.
You're operating on a false premise, the community is not a single entity. You don't oversimplify Javascript and pick the "standard stack", you have to do some basic research first. Maybe you need jQuery, maybe you need React. It would be pretty stupid to assume that all web development problems are nails then also assume the latest popular bleeding edge tool is a hammer.
I don't see any evidence of this. If anything, the source of most people's complaints is that the JavaScript community heavily prefers libraries over frameworks, which means you need to pick several libraries to build a project instead of
Are you sure you have any clue what you're talking about? I regularly "upgrade" parts of my stack without changing "everything." It's a huge part of why libraries like React are awesome.
I don't think any sane person would rewrite their apps everytime a new flavor of the month tool came out, but all this technical churn must make maintenance a nightmare.
^^^ THIS ^^^
Yeah - I'm not sure if this is representative.
Moroever, if you're staring a project every other week, you may not be working at the scale/resiliency that most entities need, not even considering legacy etc..
The toolchain churn in JS is too much, especially relative to other platforms.
I mean yeah, if you have a big app, complex requirements, there is a bunch of stuff you need to take care of.
However, I would like to see the tech stack that allows you to do the same with less complexity.
It's not like Android (gradle?!, java 6?!, the android api!?) or iOS development is a walk in the park if you want to do anything with production quality.
There was a similar but much more complicated tutorial on HN a while back that I didn't get at all. Most of the explanation was handwavy - "just do this, trust me" - and the entire tutorial was dumped on a single page. Just looking at the scrollbar discouraged me!
I'm kind of surprised to see Yarn in a tutorial already. Welcome to the fast-moving world of JS, I guess?
I develop with those users in mind. I don't expect the average HN-reading programmer to do the same (I've long given up on that), but that doesn't mean it ain't a problem.
I also develop with users in mind, which is why I don't care how large my development environment is as long as it brings benefit to them. My original comment was a response to a person who rhetorically asked how big the node_modules folder was after installing a list of dev tools. I don't install my IDE on your phone/netbook, nor do I install my JS dev tools. Who cares how much disk space it eats up on my developer computer? I couldn't fill my disk space unless I spent a week downloading porn. My laptop cost comment was one about developer contributions, based on the belief that we were still talking about dev tools. I won't design my dev environment so that a developer with a 10 year old computer can work with me. Everything in here has been about developer workflow. The user isn't impacted by any of it. In fact, all it does is improve their experience. For an example, I have a hobby app I'm working on in node/angular2, which is an image editing platform.
$ du -sh my_app/
483MB my_app/
$ cd my_app && npm run build
$ du -sh my_app.tar.gz
3.7MB my_app.tar.gz
It unzips to 24MB, 20MB of which are the few node modules that don't play nice with my build system. Spinning it up, it takes ups 62 MB of RAM. I'd hardly consider that earth shattering to a user (the user doesn't download it anyway, it's an api deployed on a server). When I run it in dev mode, it takes up 400MB of RAM. I don't care, because that's what this computer exists for.My raspberry pi has a node server deployed on it. I'm confident you can figure out how to manage it.
> on the server side
These are dev dependencies. If they are making it to your server, memory isn't the issue.
> These are dev dependencies. If they are making it to your server, memory isn't the issue.
Yet you above suggested deploying them somewhere else. Which is exactly what I do because otherwise my laptop is constrained by the heap of bloated tools I depend on.
It's living, it's thriving.
I love the fact that tons of great engineers are coming up with new ideas everyday to make my life as a developer easier.
I love hearing a developer at a daily stand-up meeting saying he's been up all night trying out a new shiny thing and concluding by saying it also solves a big issue we had in our product and here's the pull request (timestamp 4am).
The hype is here for a reason. Hype is nothing bad, being excited about your tools makes your days happier.
I love the fact that JS people are never going to take "No" for an answer, constantly pushing the boundaries of what's possible, and making the web standards improve. I love the rise of functional programming. JS is a playground where mathematical theory and all of its beauty meets practice and the real world. It attracts talented people who bring a new perspective to our field. I love the fact that now I have theorems that ensure my login button will work.
> I'm a little lost at why we're using both Webpack and Gulp though.
Same here. I think one of the huge benefits of webpack is that it actually kills a lot of complexity by allowing you to skip gulp/grunt in most cases.
I think most people do not realize that the JS ecosystem is actually removing complexity.
Most people think the JS ecosystem is overly complicated, when in fact, it's just that in JS the complexity is exposed. This allows us to focus on reducing it. In order to address an issue, you must first make it visible.
Nowadays the trend in JS is to use multiple small tools that solve specific issues very well. We have a complexity in setup in exchange for less complexity in development. I argue this is a good thing, because setup is easy to document and only happens once in a project. Whereas you face development complexity every day.
This part from the tutorial is very significant to me:
> I recommend writing everything from scratch yourself
Yes! Yes! Yes! That's the heart of the JS philosophy: the ecosystem is trying very hard to make you understand what you are doing and why. It's giving you the keys to question what you're told and improve it. It's also why there's so much trolling. It's a good thing, question what seems too complex so that people can tackle the issue.
Please, do keep saying JS sucks, it's exactly what makes it so strong.
Do not use a framework, wire-up things yourself so that tomorrow you can repair it or upgrade it easily.
Do not write your router from scratch. But do connect the standard-issue router to your business logic yourself. Don't let someone else plug it in for you. It'll fit, but it won't look as good as if it were custom-made by a great tailor.
Finally, I love the config files. I hear a lot of trolling about all the config files, but I love the fact that I don't need to tell both webpack and mocha how to transpile JS and can just let the .babelrc tell them and everyone else. It's amazing that you can just git clone something and have all your environment setup as the author intended: language variant, linting... with .eslintrc developers using IntelliJ and atom both see the same messages.
Long live JS, or whatever comes next as we improve it!
A phrase I heard from a much older, wiser developer: "heroism doesn't scale." If you encourage workaholic behavior don't be surprised if the team starts falling apart, or worse if their families suffer.
Webpack is great as a compiler, but it's not great at being "make". It still needs something to kick it off. And something to setup the environment correctly, run the tests, do the commit for the deploy, run the db migrations, clean the build directory, etc...
So a little bit ago I wrote a tool called `gulp-run-command`[0] that basically turns gulp into a command-line task runner, and it works great.
Gulp sets up the task dependency list for me, most things are command-line tools, and every now and then I use a gulp-plugin (like with mocha) rather than the CLI because it adds some feature over using the tool standalone.
I havn't read the tutorial, but looks promising !. Will sure checkout this weekend :)
After 21 years of JavaScript, one would expect a little more stability, so that the web app you build in 2016 with cutting-edge technology wouldn't be scoffed at in 2017 and obsolete by 2018.
+ I don't think anyone is complaining about what the tools do, or necessarily their quality.
The fundamental complain is 'churn'. The stack you see today may be replaced in a year - moreover - it's really hard to tell where the community is going. There are few resources (or rather too many) that can tell you what 'works and what doesn't' etc..
Also - many of these problems should not exist in the first place, and kind of illustrate the underlying failures of the web-browser platform in the first place.
Again - great stack. But it won't last long, and it's very expensive to churn.
Recent comment at a JS meetup form some guy: "I just left a startup where I was the key Angular guy, it was all in Angular 1 - I have no idea who's going to support that now that I'm going considering everything is Angular 2 now".
Reasonable assertion.
Also - I'm not so sure the 'do one thing and do it well' theory is always an advantage. There are many solid platforms where things are really well curated by company ABC. I'd suggest that if they do their jobs well, it's better than a community approach.
Obviously - community vs. monolith is not black and white, and there are advantages to each side, but it would be unwise I think to ignore the problems of constant churn.
Another example - just at MS HQ in Montreal for a preso on React. 100 devs in the room were not particularly excited. They seemed more resigned to it than anything. The consensus was 'yet another thing'? I think there is really a big gap between those pro-shops on the cutting edge - and 'everyone else'. And React is by no means trivial.
> Since it came out in October 2016, [Yarn] received a very quick adoption and is becoming the new package manager of choice of the JavaScript community. We are going to use Yarn in this tutorial.
It's October 2016 as I write. Tell me this tutorial is satire. Please.
It's not a lack of will or ability on the part of NPM that it can't be "fixed", it's that NPM has just so much baggage. They can't change how things are installed, because that would mean getting rid of features that many people rely on. For a while they didn't even have any documentation on how NPM worked, it was a bit tautological (npm worked in the way that npm worked...).
And rather than add flags or settings to NPM to support yarn's use cases which would bloat the code, add a pretty sizable increase to maintenance and support, and would really be a mess, they decided to create their own tool which is similar enough to make it easy to switch, but without any of the legacy baggage that NPM needs to support.
It's a perfect example of the unix philosophy at work ("Don't hesitate to throw away the clumsy parts and rebuild them."), and just about everyone (including NPM) is happy with the work they are doing.
That aside god forbid anything get better quickly. Javascript developers should suffer like anyone else.
A lot of people on HN seem to confuse the introduction of new tools with a necessity for you to constantly rewrite your app. There's nothing saying you need to adopt the new tools as soon as they come out.
Personally, I like to give things a good while to work out the kinks and see if they're actually any good (Bower failed this test, for example, so I've never used it). In the meantime, my "old" tools still work fine. Despite all the talk of churn, the last time I actually added a new major tool to my stack was GraphQL this spring.
Being a filthy casual has it's upsides. I can do whatever I want insanely quick. Moving projects from machine to machine is quick as well. Only time I use command line is for git. I do have the advantage of having all my customers on a modern browser. But if that were not the case, only thing extra that I would need is babel. None of what OP mentions is "needed" to create a "modern" web app. Far from it.
Why don't we see the front-end in the exact same way? I have a list of requirements that the interface needs to accomplish - why don't I use a front-end framework (which can actually be a real MVC framework)? Why do we consider all these things for the back-end, but then write just one or two Javascript files for the front-end and add a few libraries like jQuery and/or Modernizr? Where's the consistency? Why do we just throw all our JS code into a single file? Our contemporaries would ridicule us if we did that with our PHP files.
Up until, like, Thursday, I thought this way as well.
I guarantee my next big project (after a few small practice projects) will place the "views" and "controllers" where they belong, completely within the browser. This is where the user interaction happens, and there's no need for a server round-trip every time something gets clicked. The "model" is the data store (i.e. the back-end server) - all the client needs is an interface to it. The back-end will be nothing more than the "model" layer, though it will necessarily have it's own routing and controllers (after all, business logic still belongs on the server where the user can't mess with it). Access is through a REST API, and it delivers nothing but data and URLs for static/generated assets.
Is this more difficult? Definitely. Requires more tooling on both ends? Absolutely. Lets me properly architect and visualize the entire project from front to back without any inconsistencies in perception? Yes. This is not MVC, this is VC/MC.
How did you manage your js files ? Did you put everything in a single file ? If not, what scheme did you take up on to split the files ?
What about minification and obfuscation of js ? And since you are not using jquery, did you manually set event handlers (onclick, onchange) in the html ?
From my personal experience, I had once did a pretty big JS project without using the ES6, webpack flow. And beyond a point of time, it got pretty much out of control. In hindsight, using classes, require directives would have made life so much easier to understand.
Since I have the benefit of having all my customers' systems on chrome/ff (evergreen variety) I can use latest js features that are stable. So most of my main project (a CMS for schools to manage date sheet, exams, result, attendance, homework, assignments, etc) is divided into features/modules.
There are a few project wide classes (es6) that are all in one file /main.js (about 1000 line file, nothing outrageous). Then every feature can have any number of individual pages (mostly two). So for example attendance has two pages take.php and view.php. Each page with it's own js file, an average of 300-500 lines per page, though a couple js files go as far as 1500.
At the end most pages have about 2 or in some cases 3 js files that are included in the header. It used to be kind of a mess when I wasn't using classes but now it's all pretty much as good as it will get at my current skill level.
> What about minification and obfuscation of js ?
My overall static page load is about 30kb to 50kb on average (excluding api/json calls) so minification is not something that I had to look into but I can easily do it with a babel flag. I mentioned babel in my original comment because some of the site is also exposed to parents that can be from any device/browser. So I use babel to compile (and if I want, minify/obfuscate) some of my code as well.
> And since you are not using jquery, did you manually set event handlers (onclick, onchange) in the html ?
I think even in jquery you would have to set manual event handlers. But I have a `Node.prototype.on = (e, f) => this.addEventListener(n, f);` somewhere in main.js. So setting event handlers is not as verbose but I never needed anything more than that. Not sure what other advantage jquery provides over `node.on('click', e => {})`. Inline event handlers are yuck. My html/js/css are strictly segregated.
I mostly keep my interface simple and focused on one single task so I never needed frameworks like react either. I keep DOM interaction to minimum. Only place where I think something is left to be desired in my work flow is generating DOM nodes from my json api responses. I have it down to as simple as I can but it's still pretty verbose. But I don't want to include and figure out an entire framework just to do this one task that I am not completely satisfied with but isn't that big of a trouble either.
Whew that turned out to be longer than I expected.
https://facebook.github.io/react/blog/2016/07/22/create-apps...
It's surprisingly full featured. Testing, ES6, CSS, live reload dev server, building for production ... everything you need for the majority of React based web app builds. Literally up and running in minutes. Also you can just offload all of the cognitive burden of selecting tools to people much more qualified.
Judge the whole scene by one GitHub project if you will, but the "boo hoo web development is too complicated" meme is getting a bit old now. It's mainly coming from a place of ignorance. Yes it's been a journey for web development over the past few years, but there are powerful and simple tools available now that other platforms and communities could learn from, rather than just disparage.
It gets a project up-and-running fast and contains basically all you need. It's not a "boilerplate" that dictates which libraries you use (in terms of Redux, Router, HTTP, etc.).
So here's the interesting part: it basically turns your build into a dependency, with all the pros and cons that entails.
CRA is regularly updated so if you choose to, you can keep your project in sync with the latest fads/features in builds -- snapshot testing, minified production build, hot module reloading (coming soon), etc. Of course, like any dependency, there's the risk of breaking changes.
It's a tradeoff, but a pretty good one in my opinion. Having been part of a couple projects that started in Grunt, then moved to Gulp as the Grunt build was getting slower... it's painful to have to retool the build system, basically ever. "Set it and forget it" works great for a few months, but there always seems to be some new trick to make things faster/better/etc that your tool can't do.
I really like the "build as dependency" idea.
https://github.com/facebookincubator/create-react-app#conver...
The entire WPF ecosystem for example was developed and refined in a fraction of this period. Heck even .NET itself is only 14 years old.
That said, treehau5 has a point. This shouldn't inherently be an issue in devDependencies, unless there are individual problems. The end product is what's important.
Angular (1.x) might not be "cool" anymore, but it can be pretty darn "minimal" to set up: https://github.com/roboprog/ang-prog-enh
(above not quite done, it's for a presentation I'm going to do in December, but it's pretty close)
React works better for many things - server side rendering for SEO; endless scrawling wall of chunks of more-of-the-same (social media...) - but it's not "simple".
E.g. - I (only) want to read some hidden link data in the original page DOM, then load some page fragments that are taking longer to generate.
BUT, the author might want to address the "elephant in the room" that there is a certain amount of necessary complexity if you want to meet certain goals.
> You might pick Ant, Ivy, Docker, Dropwizard, Guice, Jersey, Jackson, Mockito, JUnit, etc.
I would pick maven, and add the rest as dependencies inside the pom.xml file (the only configuration file I need to worry about). It would take me about 5 minutes and then I could import the project into IntelliJ IDEA and hack away. I can write a tutorial about it in a single blog post, together with the necessary commands to build, test and deploy the artifact.With javascript, I need: webpack.conf, package.json, .babelrc and god knows what else. Seems like every piece of technology around javascript (transpilers, packers, dependency managers) requires another layer of configuration, another set of CLI commands, and another waste of time trying to figure out why it doesn't work.
But there are other tools that are much simpler. One example is the Dart programming language. I know it's not very popular here in HN land, but the experience is really really nice. You have a fast, powerful, concise, sane and optionally static typed language with awesome tooling (debugging, introspection, profiling, package management) and great support from Google. All this comes in a single easy to use installer. The only extra thing that you might need to download is a plugin for your favorite editor or IDE. Dart, of course, doesn't enjoy all the hype that the JS ecosystem has, but the barrier of entry is really low, and the tools are extremely polished, stable and very production ready. I recommend anyone who is not scared of leaving the hype train to give it a try.
For the benefit of folks unfamiliar with Java, Docker is not necessary nor tied in any way to Java. The majority of Java is not deployed on Docker, and Docker is written in Go. In fact, the Java mantra "write once, run anywhere" is accomplished by the JVM, so you don't need Docker. You would need it for other languages not on the JVM.
Also, Dropwizard is just a bundle of libraries (most of those you mentioned), so you don't need to include both Dropwizard and a list of libraries that it includes.
Yeah, there's a lot of evil lurking in Java-land, but that doesn't stop people from having to use all those things, either.
Maven, Dropwizard, Guava, Guice, JUnit, Mockito.
(Jersey and Jackson too, but those are included in Dropwizard so ideally you don't need to care about them) Also, ideally, installing dropwizard, guava, guice, junit and mockito consist of just adding 5 lines of XML to the pom.xml file for each - no configuration needed.
Of course if you fall out of the ideal world, things can get ugly. The horrors if two dependencies insist of using incompatible versions of Jackson but Maven insists that you can only use one version of it in your project at a time...
And I think that's the point many are trying to make. It's not overly complicated, it's just that people are trying to use every tool they read about without understanding it or why it was created.
If you are making a website for your restaurant, you don't need react, webpack, babel, sass, etc... You need a few hundred lines of html and like 20 of javascript and you are good to go. But if you are building a video streaming platform, then the extra complexity will most likely pay off.
If I replace "Java" with "javascript" I get:
> Javascript really shines better in the backend long-lived services realm.
You realize how ironic that sounds, right? No matter how many language improvements, transpilers, builders, etc. you throw at it, javascript will always remain, at its core, a dumb scripting language for browsers.If you treat JS like a toy, it's gonna act like a toy.
Tons of companies are very successfully using javascript for long-running processes on the server side. And it's not exactly showing any signs of slowing down.
Then they rewrote everything from scratch because as it turns out, javascript on the server side is still pretty damn awful performance wise.
Like most things in life, use it in moderation, and you'll end up much happier. But if you take absolute stances on things, you are only hurting yourself.
It is no surprise that businesses don't want to spend an extra 20% development time supporting 0.5% of web users. At some point, it becomes a problem for the user - you cannot support everyone.
I have a decent handle on React and some of its immediately related tools, which has greatly improved my fluency with contemporary front end work. I may not ever use all these tools, but again it's helpful to see their setup illustrated in an easy fashion.
Apart from React, what would be the next most important tool to pickup?
If you're not already using webpack with react, I would recommend putting the time in to learning that. It's a beast and the documentation leaves a lot to be desired, so you'll have to supplement your education with a lot of google searches, but it's quite powerful and flexible.
React has come to dominate the ecosystem so rapidly that for the medium term you're probably fine just sticking with that, and learning complementary tools like various flux or relay/graphQL implementations. Angular is the only other tool I regularly run into as a freelancer, but this is less and less often. Almost all the clients I've worked for in the last six months have wanted react. Of course there are many more exotic stacks that some people swear by, but if your goal is to cover the largest percentage of the job market possible, react and angular will get you there with a minimum of effort.
The node-sass package (on NPM) comes with a command line tool, so you don't even need to add a separate build tool.
I have an NPM script that executes:
node-sass -w styles/app.scss -o dist/
The -w flag tells the tool to stay in "watch" mode, such that it will auto recompile your SCSS code into CSS whenever a change is made.example: This is a minimalistic and straight to the point guide to assembling a JavaScript stack.
It teaches you how to set up ES6, Babel, Gulp, ESLint, React, Redux, Webpack, Immutable, Mocha, Chai, Sinon, and Flow. It
Now it's just React, Redux, Webpack, and a testing suite.
Unless your end user is the developer community, I doubt they give a crud if you are using jQuery or all of this stuff. As long as your app is doing what they want it to do and doing it well, that is what matters most.
If you want to make a simple website, all of this is way over-kill. That is one of the downsides with these discussions. People are lead to believe that all of this is needed to "make a simple website".
I am not at all opposed to learning new stuff especially if it is going to make your job easier, but don't feel you have to abandon your current toolbox and buy into a new one every few months just to keep up. That imo is madness and will only hold you back from getting stuff done.
1. Angular-based template generator for "I'm a backend dev but my manager assigned me to build a front-end, just tell me how to do it"
2. React/Webpack/Babel/etc. stack for the front-end folks who really care about customization and control.
If you don't need to build complex, maintainable web applications for your job this toolset probably comprises more reading/setup than you'd want to do. For me they're a life saver.
Cross browser compatibility is one of the reasons why these tools exist.
Also I'd give up Mocha, Chai & Sinon for tape, which is way simpler and more than enough:
https://medium.com/javascript-scene/why-i-use-tape-instead-o...
That's not to say that you should necessarily use Immutable.js; if you don't understand the use case where structural sharing in persistent immutable data structures is useful and require it for your application then you should probably just leave this tool on the shelf.
However, if, for example, you are maintaining maps containing many items which are updated frequently, then you may benefit from the time and space complexity of structurally shared maps (Immutable.js) rather than creating a full copy on each mutation (plain JS objects).
No need to insinuate that I don't understand. I've used it extensively in production and I think most code-bases are better off without Immutable.
> However, if, for example, you are maintaining maps containing many items which are updated frequently, then you may benefit from the time and space complexity of structurally shared maps (Immutable.js) rather than creating a full copy on each mutation (plain JS objects).
It was exactly this situation, maintaining maps with thousands of GeoJSON features and working on these items, where I found Immutable to fall short. The parsing/building of the data-structure alone took, If I recall correctly, about 50 times longer than with normal JS-objects.
[0]: https://www.reddit.com/r/javascript/comments/4rcqpx/dan_abra...
[1]: https://github.com/markerikson/react-redux-links/blob/master...
EDIT: just to be clear, I think that the tutorial itself is valuable and I appreciate it. I just wanted to post the link to CRA before somebody will come here complaining about "JS fatigue". I use most of the tools that tutorial describes and will use it to learn more about wiring testing-related tools. So yeah - thanks for posting the link and for the author(s) for taking the time to create such resource.
Stopped reading right here.
TypeScript, React, Redux, Webpack, Immutable, Ava
- TypeScript covers much of the benefit of es6/babel/eslint/flow, Ava covers chai/mocha, and webpack can cover most of what gulp provides
I wouldn't consider Webpack an alternative to Gulp. Gulp is more generic. But if you use Webpack you can replace to task-runner part with a few scripts.
When using ES6 or TypeScript I'd also consider Immutable to be optional, because of "const" and "Object.assign()/Spread-Operator".
Also, React & Redux can be replaced with 1 thing, when you use a framework that bundles view components and state management.
I know that I can still change indirect references or override valueOf() etc.
So the key is not necessarily to have a set boilerplate to start from. It is to understand what each tool offers, and why/when it is better then not having that tool. So you can look at a project, and make an informed decision of what stack to build.
Many of the other "modern touches" would require you to rewrite your whole app if you concluded something was more trouble than it was worth.
But seriously does someone use this to do proper work? And if so does this person expect this to be maintainable in the near future?
"ES6, Babel, Gulp, ESLint, React, Redux, Webpack, Immutable, Mocha, Chai, Sinon, and Flow"
brutal.
Django, gunicorn, Django Rest, Postgres (psycopg2), celery, redis, requests, nose, factory_boy, freezegun, raven
Building good applications for lots of people requires lots of stuff. Using vanilla JS to build web apps is as much fun as using vanilla python to build a backend.
the thing about the above-mentioned JS stack is that it's barely the tip of the iceberg. most of the dependencies in those python apps are built using standard libraries that simply don't exist in javascript. glazing over the whole "you're about to download a bunch of random stuff from npm that may be unmaintained or malicious" thing doesn't do a service to a junior dev.
it's also not a "modern" stack. gulp? webpack. npm? yarn. react? vue. and in another month it will be something else. what you would opt for in python, is well-established, built on libraries that are part of python's core, and maybe except for the testing stuff has been around for 100 javascript years.
I'm criticizing neither the article nor its author, simply remarking that javascript in 2016 is, in practice, completely fucking brutal.
The "guide" is minimalistic, not the stack. The point of making the guide minimalistic is to help folks feel less overwhelmed by the complexity of said stack.
In the end you'll end up with a framework that already has a story for state management, api interaction, client side routing, and a complete testing story.
I've setup the described React stack many times. I like React as a view management library, but it requires a large amount of duct tape to get working and even once it is I still have to dedicate a lot of time to tweaking and maintaining all of these interconnected build steps. There are still tradeoffs that have made React a great choice some cases (namely its reliance on build duct tape allows it to be retrofitted into larger mature apps), but for apps I want to just work out of the box Ember/Ember CLI is an easy choice.
npm init
npm install -g budo
npm install --save-dev babelify babel-preset-es2015
echo "console.log('hello world')" > index.js
budo index.js --live -- -t [ babelify --presets [ es2015 ] ]
Add tape for some tests and you're done.I don't know how to say it without sounding like a dick, but the amount of long "learn web dev" resources by people who can't write well and whose only ethos is just being a programmer is ridiculous.
You can see his Github here https://github.com/verekia And his resume here http://verekia.com/resume/
Edit: I find the article to be fairly well written, and I do have a background in reporting and am a full time dev using most of these tools (although I'm not particularly bound to them).