Can one write an HFT application in Go now?
In HFT systems in GC'd languages or not, you don't allocate on the hot path so GC times are immaterial.
However, it may be good enough for games at well below 1% of your time budget for a 60 fps game assuming cache locality is good enough so you don't waste too much time fetching from main memory.
http://researcher.watson.ibm.com/researcher/view_group.php?i...
Already in 2012, so even if not yet there, I think Go can get there, specially since you can take care to just stack allocate and minimise GC use during the hot tub path.