What Apple’s quiet failure can teach you about your business
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eno8.com
But maybe that is why I'm no analyst.
When Steve Jobs was at its helm, did Apple have failures that it needed to rebrand as "tries"?
What goes up must come done. It's very normal for a growing company to see a period of loss. Even invincible empires died as history tells.
Of course Steve Jobs created a big company. But it doesn't mean Apple would never fail if he was still here.
For example, it is said when designing the iPhone they tested (tried) two different operating systems, one based on OS X and the other one based on Linux. Even the hardware itself was first started as an iPad like device and was later decided to shelve the original project and do the iPhone instead. When you try an idea you learn, and you might even learn that it is a bad idea. I don't think of that as failure, the only failure is to not use what you learned. I'd be worried if they, despite the knowledge gained and to not be thought of as a failure by pundits, decided to be courageous and go to market anyway.
--> Google Maps vs Apple Maps?
> Apple Maps is now used three times as often as its “next leading competitor” on iPhone and iPad
I'd suggest that the data is skewed because a lot of people would be doing the same thing. The evolution of the phone UI basically indicates that individual apps are fading as identifiable components. Modern bots and mashup interfaces just pull data from different app/sources and present an amalgamated view. I neither know, nor care whether Siri is pulling her route data from Google or Apple maps, or somewhere else.
Even if navigation took a few iterations to catch up.
- For general searching and desktop use I prefer Google
- Bing and Apple have much more up to date "satellite" views than Google (for the areas I am interested in) - Apple maps have a spectacularly good 3d version of the city that I live (Edinburgh) in which I love looking at - Google 3D version had a huge error near to where I live
- Bing has UK Ordnance Survey maps, which is brilliant for outdoor activities
- OpenStreetMap is great for paths/cycle-paths in some areas
Edit: For one area I've been looking at (in Fife) the Google Earth view is about 12 years old - which is actually quite handy as we are looking at buying a house there that was built ~10 years ago so it is interesting to be able to see what was there before the houses were built!
Jobs era Apple had a clear focus on user benefits. They were part imaginary - look and feel, styling, status - but part real, in the sense that when you bought an Apple product you were getting a specific set of experiences and possibilities which you probably felt were exciting, novel, and cool.
Cook era Apple has lost that. Apple Maps was me-too, the hardware is me-too - competing with the old Apple against itself - and the new projects don't have the old vision.
What's the novel, exciting benefit of Watch? Er...
Apple has missed some important markets, including home automation (currently a mix of competing products that barely work together, and often barely work at all), the indie content creation market (which it half-owned with podcasting, but then gave away to YouTube), and social networking.
But the biggest difference is the shift from an Apple that tried to make products to empower and delight people, including creators, to an Apple that encourages passive consumption of its products/objects/services, because "we make stuff and market it to you, and you buy it."
It's a lot easier to do the latter than the former. It looks like a subtle shift but it's really a complete change in direction. And it has made Apple a much less interesting company.
Project Titan is not a failure but it has suffered major setbacks, the credit or blame for which lies with Tim Cook. It takes unrelenting passion and fanaticism to wield the fortunes in your favour. Jobs had this and Musk has it too.
If project Titan is not about building a car then it's just about components. Apple has historically owned the vertical and there is little exciting about being a component supplier. It's a losing bid. Google does mapping better than Apple. It does voice recognition and AI better than Apple. The car manufacturers desire a steely grip on their UX and design so Apple's strengths there won't come into play either. Ive's own ambitions seem to indicate the poor state of cars:
> “There are some shocking cars on the road,” Ive said. “One person’s car is another person’s scenery.” To his right was a silver sedan with a jutting lower lip. Ive said, quietly, “For example.” As the disgraced car fell behind, I asked Ive to critique its design: “It is baffling, isn’t it? It’s just nothing, isn’t it? It’s just insipid.” He declined to name the model, muttering, “I don’t know, I don’t want to offend.” (Toyota Echo.) [1]
I for one would have loved to see an Apple Car and disruption of the auto industry. Am hoping Apple hasn't conceded on the bigger vision but it does seem bleak at the moment.
[1]: http://www.newyorker.com/magazine/2015/02/23/shape-things-come(Point is, the project might have been doing well and following the plans -- but Apple might have found that the target market niche was too small. Or the margins might have been too low for Apple.)
My point was that Apple probably cuts large projects with too little earning potential.
It is quite another endeavour to find $100K+ to buy a car, no matter how you can rationalise it. The total market size for car at that price is probably in the 6 digits cars worldwide and shrinking in the western world.
That falls quite far from Apple business model and expertise.
Because:
(1) it hasn't been done yet, nobody has a self driving car that is even close to being ready for the market
and
(2) just designing and manufacturing a new car is a huge undertaking.
If you're one of the people who pay real money for a product that doesn't stick, yes.
I can't tell if the author agrees with this premise or not. Clearly they are not better drivers than humans or there would already be fully autonomous cars on the road.
Entertainment, yes, but autonomous navigation is not really within Apple's existing expertise. With so much competition in this area, including from Google which as way more experience, I wouldn't expect cars to run Apple's auto-navigation application (if they ever release one) any time soon.
Do they design beautiful products? Abso-freaking-lutely!
Can they develop complex software/systems? The evidence strongly suggests a resounding, no!
They struggle enormously at providing solid cloud services, their websites suck (particularly their developer portals), they can't write a functional USB stack, macOS has more bugs than ever, even iOS' stability seems to be going downhill.
Don't get me wrong, they have top-notch product designers and UX designers. But engineering has been second fiddle since the iPod launched. Self-driving automobiles is entirely an engineering problem, design doesn't even come into it.
I do have to admit that Apple's complete lack of transparency makes it difficult to determine exactly how dire the technical skill shortage is at Apple. However, if you've ever tried to report a bug to Apple (a proper detailed bug report) the engineer who gets back to you will most likely be an arrogant latte loving hipster who is more interested in the latest trendy social sharing app than quality engineering. Don't expect an intelligent conversation!
I clearly remember the not so good situation Apple was in around 1994, with Copland failing to impress.
I love me a bit of schadenfreude about apple in my time, but come on - they took a unix base and turned it into a desktop that that naives can use pretty safely. No-one else has done that, not without dumbing it down into a simplified OS like a smartphone OS.
They certainly do seem to be sliding given that their users are grumbling more and more, but really, they've got a fair few notches in their belt (though they definitely do also have some turkeys)
Ubuntu works fine, before that there was SGI Irix which worked ok.
So does everyone else.
> their websites suck (particularly their developer portals),
I'm sure consumers care about developer portals.
> they can't write a functional USB stack,
Never had any problems with it.
> macOS has more bugs than ever,
How did you quantify this?
> even iOS' stability seems to be going downhill.
How did you quantify this?
... I'm not trying to discount your experience, but you really can't decide whether a company is good at tech based on n=1. I happen to think the design of everything since the iPhone 5 sucks, does that mean Apple is a tech company masquerading as a design company?
Apple really pushed hard to get me to adopt their products, going so far as to give me free hardware to develop on, I never really saw the point. From an engineering point of view I'd rather develop on Linux, from a consumer point of view I like the hardware but the software just isn't there.
> So does everyone else.
That's fair, but given the size of Apple they're doing disproportionately poorly.
>> their websites suck (particularly their developer portals),
> I'm sure consumers care about developer portals.
I didn't say consumers care. Consumers care about design, which is what Apple focus on, that's my point!
>> they can't write a functional USB stack,
> Never had any problems with it.
Plug in a USB 3 hub. Any USB 3 hub... seriously.
>> macOS has more bugs than ever,
> How did you quantify this?
As mentioned, Apple have a complete lack of transparency that makes this difficult to quantify. However, articles like https://eclecticlight.co/2016/09/28/known-bugs-in-macos-sier... give some incite. I've been using OS X/macOS for years, and at least in my personal experience it's been mostly downhill since Snow Leopard. Finder is particularly buggy, although Apple Mail also crashes at least once a week. Waking from sleep seems to wreak havoc on all sorts of things, why does my mouse and keyboard start playing up?
>> even iOS' stability seems to be going downhill.
> How did you quantify this?
As above. Just personal experience. I genuinely do not use iOS much, I do admit that. I use it purely for development, a lot of which recently is just web development. However, Safari seems to have an uncanny ability to crash iOS entirely! Allocate a lot of large WebGL textures and watch the system burn.
EDIT: To clarify the "downhill" statement, large WebGL texture allocations on iOS 8 do not cause a system crash, just the expected Safari tab crash. On iOS 9+ you'll be sent to the white boot screen at least 50% of the time, and things will get hot (on the same iPhone hardware).
How do you think they got to be one of the most valuable and profitable companies of all time? by luck?