How To Design Like Apple
pragmaticmarketing.com
pragmaticmarketing.com
Of all the items cited in this fine piece, this is the most important: true creativity is the product of a creator's vision and not of consensus. This holds true in all fields and in all times, in my view. Consensus aims for the average or the expected; creative genius will always strive for more.
That said, it is quite risky for an average company to defy conventional conceptions of target markets and the like in building on their vision. It is only the very exceptional company that can do this successfully.
"I've come to a disconcerting conclusion: design research is great when it comes to improving existing product categories but essentially useless when it comes to new, innovative breakthroughs." http://jnd.org/dn.mss/technology_first_needs_last.html
You can't ignore customers completely. Apple discovered this with the Lisa computer in the 1980s, which apparently was amazing for its time, but at $10,000 found no market. Perhaps Lisa was the computer Jobs wanted for himself, but it turned out that few others were willing to shell out that kind of money.
On the other hand, it is clearly pointless to ask consumers how to design attractive or revolutionary hardware or software - you're the expert, you figure it out.
But this doesn't necessarily mean that you ignore target markets altogether - the iPad is innovative, but still clearly focused on a particular set of use cases with a price to make it competitive with netbooks.
I think the key, though, is owning the entire system, hardware and software. They can integrate everything with their eye for detail and no other vendor can sully it with corner-cutting.
There is here: http://www.apple.com/iwork/pages/ (look above "Streamlined word processing")