Has Apple's new iPhone hit the limits of industrial design?
slate.com
slate.com
I disagree. I can understand why it is easy to make that assertion, but there is no imagination in that statement nor due respect for progress and advancement in technology or industrial design.
For instance, as silly as this may seem right now, who is to say that for at least the next decade there will assuredly be a "front" on the device? Is it not possible /likely that within a decade front/back won't matter just like how portrait/landscape/upside-down/right-side-up do not today on iPhone and iPad?
Just a thought...
Earpieces are a bit better, but I can't stand dealing with a second battery and the battery hit you take from Bluetooth. It's really a shame you can't plug in a normal headset to these things.
That’s not bad. That doesn’t show that they reached the limits of industrial design. It shows a relentless dedication to perfection.
Good design is timeless. Good design has to be timeless, especially when you are technology company. How else could you perfect the design of something in a industry where you have to update your product every year?
The iPhone is still a bit confused (what with the flashy chrome bezel and all) but I’m pretty confident that it will settle in sooner or later. The leaked design seems a step in the right direction (something timeless you can perfect), some details are off, though (seams?).
There are many concepts that are great examples of "form meets function" that we cannot produce due to these limitations.
If you put it that way, flip phones should have hit the limits of industrial design a long time ago, but phones like the RAZR changed things pretty substantially.
It is also Apple's choice to maintain one consistent look for a product line for several years (think iPod, iMac, MBPs...)
Also, I wouldn't say that the original iPhone and the 3G/3GS looked the same at all...
Our PCs today still looks recognizably similar to the Xerox Alto in 1973, the reason is every piece of software is written with the assumption of a screen, keyboard & mouse. Any attempts to deviate from this, the microsoft tablet for example, has tended to fail because of the sub-optimal experience of using a pen for software designed for mouse & keyboard.
We're used to phones looking different all the time because nobody has ever built a true app platform for the phone. Now that we have, we should be seeing about the same amount of innovation in phone design in the next 37 years as PC design since the Alto.
I wrote a blog post about this a while back: http://blog.bumblebeelabs.com/technological-progress-happens...