Also because of network latency sometimes it's faster to just reload the whole page than to send a few async requests and wait for them to return while the user sits there wondering what's going on.
SSR: (client request) -> (server retrieves empty divs + js, API results used to fill initial page content) -> (fully rendered first page view + js delivered to client) -> (further page interaction calls APIs to mutate client side page)
Hammers and nails equivalent is cgi/perl/php/asp and they still do a fine job. You can use the screw machine to manually punch down screws, but then why not use the hammer and nails instead, as you do not see the advantage of the screw machine.
Not really any different from building say a PHP app that serves an API to a mobile app.
Keep reading past: "## Automatic server rendering and code splitting" & "## Anticipation is the key to performance"
Each sub-component is loaded dynamically which speeds up the initial load time but still allows for the 'flow' of single page apps.
- "For www.zeit.co we've implemented a technique on top of Next.js that brings us the best of both worlds: every single <Link /> tag pre-fetches the component's JSON representation on the background, via a ServiceWorker."
As another comment noted, a typical SPA just delivers a bunch of script, link and empty div tags to be populated after JS loads and runs on the client. With SSR you can at least provide some meaningful content for the user to experience while the rest of the JS loads and improves the existing experience instead of providing the entire experience.
* Simplicity. You don't need a fancy bunch of tools to cross-compile things, or any big frameworks, because a bunch of problems (browser compatibility especially) disappear. No more random people's browsers. You control every variable, and you can far more easily accurately test the end result.
* Shared data between requests. You can easily cache requests to backend services for multiple users, or even cache the entire rendered outputs of pages or parts of pages. Instead of every one of your users hitting a backend service from their browser and waiting for the result, you can hit it once every X, and then every other page load becomes just a cache read. In many simple cases you can have dynamically generated page content that's served up and readable after a single cache read, and update the cache totally async on the server too. Super fast.
* Data transfer, sometimes. If your end page is small but you use a lot of JS to render it, and your users load new pages more often than they reload content inside an already open page, then you might well end up transferring less data with a server-side approach (although this is very case specific).
* Page rendering times. If you use JS frameworks badly browers will really struggle, especially on mobile. Even with React you can really shoot yourself in the foot: https://github.com/reddit/reddit-mobile/issues/247. Obviously you shouldn't use JS frameworks badly, but people do. Static HTML + CSS reliable renders very very fast, everywhere.
* SEO. Google now has a degree of ability to run JavaScript (not unlimited, but fairly good), but nobody else seems to. Google is about 80% of US search traffic, so if any content you render client-side only will get about 20% less search traffic than it would otherwise.
* Accessibility. Some screen reading tools etc aren't great at JavaScript (although this is improving). More generally all sorts of other tools (site scrapers, sentiment analysis bots, whatever) have to put in way more effort to read your content.
* Network resilience - if you serve up only half an HTML page, or a couple of your external resources get dropped, your end user probably gets something sensible-ish. If you drop a JS file you depend on for rendering, it's all over. Offline with service workers is a good argument for progressive enhancement on top of this though: JS can also improve later network resilience drastically.
That's server-side rendering generally - the comparison gets more complicated and you lose some of this (simplicity especially) if you do isomorphic rendering (as here I think), where you render the page on the server and the client too.
s/common/uncommon
if you have to do additional template fetching via follow-up async requests, sure. but if you serve the js & js-parsed/executed template in the initial request, then the only difference would be a synchronous reflow/paint for js (white page flash) vs streamed/incremental reflow/repaint.
completely disabling scripting [rather that just disabling third-party script injection] is not a pleasant experience, even for the technical crowd. i already reluctantly have to whitelist CDNs which can track me across the internet.
Performance-wise, full server-side rendering is a huge step back. For dynamic web apps, next.js is going to drive up hosting costs massively and open you up to DDoS attacks because of server-side cache issues. I suppose it's OK for static websites.
I can pay to render everything for my user, essentially streaming their webpage to them. Or for the potential cost of a slightly slower page load I can offset the cost of all that rendering to their xGHz multi core CPU that's likely sitting idle.
Not to mention the cacheability of the data.
You just described every single non-SPA...
Yes, latency for a single bit of payload to ever hit the client. The rest of the data then needs to be transferred as well. Transferring that amount of data constantly would be terrible with regards to battery life.
> The CPU and the GPU could be several miles apart.
How exactly? Would you send draw commands over the internet?