Why 960 x 640
daringfireball.net
daringfireball.net
There's just no precedent for Apple doing this. They've never played the resolution game. Remember 15" laptops a few years ago? While Sony and other higher-end makers started cramming more pixels in each year, Apple slowly went from 1280x854 to 1440x900 and stopped there. Only in 2010 have they started to offer (and only as a BTO option!) the 1680x1050 res that you've been able to get on Vaios for years. Apple just prefers to concentrate on their antialiasing algorithms than to pump pixels.
I think a much more likely resolution bump would be 1.5x each dimension for 720x480. It'll be a little short of HTC and Motorola's 852x480, but if Apple doesn't cut the color resolution with a Bayer pattern, their display will still look better. And most importantly, it'll use less memory and run faster than a full 960x480.
By doubling the resolution, they avoid a whole lot of problems by allowing old apps to run at their current resolution without any visible quality loss, something which a 1.5 bump would not achieve.
From the prototype, you'll notice that the battery is much bigger. You can expect that Apple will put a faster chip (similar to the iPad) in the new phone, and that memory and CPU speed will not be an issue.
http://support.apple.com/kb/ht3905
Apple likes 960 width x 540 height (see AppleTV), because it's easy to get to 1/4 1080p by dropping every other line and every other pixel, or to line double back up to 1080p from iFrame.
I mean, remember, Apple was willing just recently here to risk the incredible backlash of 3.3.1 for the sake of platform direction. I think they'll gladly risk developers complaining about redrawing UI bitmaps.
With the iPad, Apple didn't force developers to recode their iPhone apps, instead it allowed the older apps to run at native or double resolution. Granted, the double resolution doesn't look pretty, and Apple is strongly encouraging developers to produce iPad native apps, but they definitely seem to be taking advantage of their 185,000 app head start, and 1.5x would presumably look even worse on an iPad than 2x.
That seems like the opposite of their developer strategy to me. They've resisted making any substantial changes to the basic hardware profile of the iPod Touch / iPhone lineup ever since it was released, presumably to save developers from having to target multiple devices (and this is still a point raised as a complaint against android all the time).
They have also never made a music player. Right until the moment when they made one.
The parent post is not questioning whether Gruber believes his sources, but arguing that the information seems implausible. Your reply is that Gruber believes his sources are correct - yes he might state it because he believes it, but it could be wrong.
It might be an appeal to authority, but there isn't any circularity. If you're going to play fallacy bingo, at least get it right...
It isn't circular, is it? I'm mixing G's belief in his correctness and this poster's belief in G's correctness.
Erm, that's a very odd way of putting it. I think the OP was just saying "Gruber's specific claims have been reliable in the past, and hence are quite likely to be correct now." That is perfectly reasonable and it's not circular. (It is, of course, an inductive form of appeal to authority, but there is nothing wrong with that.)
He thinks he is right therefore he is specific, because he is specific I think he is right.
That's what I was trying to say in my awkward earlier post. That does seem appealing to authority - thinking Gruber is right because of what he says and how he says it, rather than considering why he says it.
Actually, what riled me more was the interpretation
"He thinks he is right therefore he is specific, because he is specific I think he thinks he is right."
Which conveys absolutely no information and adds nothing to the discussion, just repeating that G thinks he is right, which is a given, and was still getting upvotes; so I tried to attack the post to feel better, banking on pedanticism being good for a few karma points around here anyway.
:/
With the iPhone, they're presumably addressing the software aspects of the resolution change in addition to just bumping the pixel count.
... except that high-quality print doesn't use Marker Felt...
There's no SVG or no PDF support in UIImage; the only part of the SDK that supports SVG is UIWebView. And Quartz PDF support is more suited for displaying pages of PDF's, not small images in a button.
There's no SVG or no PDF support in UIImage; the only
part of the SDK that supports SVG is UIWebView. And
Quartz PDF support is more suited for displaying pages
of PDF's, not small images in a button.
This.I'm currently working on an iP* app, and I had to roll my own UIView class to handle PDF pages to provide vector imaging without resorting to a heavyweight web view.
This discussion is about a 162 dpi display, so quadrupling that to 648 or quadrupling on two dimensions gets us to 2592 dpi. That's the right ballpark [1], but only on iPhone-sized devices. The iPad is 132 dpi [2], about 10% better than a typical CRT from a decade ago [3]. MacBook Pros recently got the first resolution increase (36%, to about 115 dpi) in about 5 years. At that rate it will be more than 20 years before we reach the limits of human visual perception on large displays.
[1] http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=0... [2] http://www.apple.com/ipad/specs/ [3] http://viewsonic.com.pk/pdf/us_eng/products/pf77.pdf
Is the 2nd generation iPad going to have a significantly better screen?
Further, every time a new technology comes along (e.g. AMOLED), you throw out many of the manufacturing techniques you've developed to increase pixel yields.
But that's not much of an answer. Why higher resolution? Because it will look better. Why 960x640 precisely? Because it's exactly 4 times the current resolution. But beyond that…
I guess I'm missing a more insightful conclusion like: "since Apple is putting iBooks on the iPhone, they want to make it a decent e-reader".
Because competing devices have higher density displays. And high density allows for prettier, crisper, more natural graphics. iBooks are just the icing on the cake.
Why 960x640 precisely?
Because it makes things simple. Whether you have a bitmap or some procedural drawing (vector if you will) you can easily translate it into coordinates on the new screen - just multiply by 2. No need to worry about sub-pixel drawing and artifacts occurring as result of rounding errors.
The thing is that I was kind of surprised by the length of the post compared to the relative lack of insight. Usually John Gruber brings interesting points and reflection to his posts, going in depth on a lot of his arguments; but with "Why 960x640" as a title, I was hoping to read something I didn't know or didn't think about. Here he mostly stated facts without, in my opinion, really answering the question "why does an iPhone need a higher resolution/pixel density?".
I recently ported my company's iPhone app to Android (they both have the same look, rather than using each platform's look) and the difference between the two images side by side when testing on the Nexus One was striking. Quite simply, Apple could not have gone into the 2010 holiday season against Android phones with spectacular, dense 4" displays.
Probably... the brand and marketing is so strong Apple could probably reduce the resolution of the screen and charge more for it. The fact that its the new iPhone would be enough to make up for it.
I'm sure if it wasn't for Apple's amazing design skills this would have made their devices look outclassed long ago, but because everything is so beautifully done they have gotten away with 320x480 well past its use by date.
Internet TV?? OMG!
iPad will rule the world because of the Internet TV!! iPad will be the perfect interface for controlling a TFT on steroids, and the target markets fits so well it makes a lot of sense. Does anybody agree to me?
I see the iPad as an enabling device, it's ease of use and hipness will create a big market on the less technology savy.
The style is provocative but just to get some attention to the idea.