Sales stats for the Android Market: not so good
mobilephonedevelopment.com
mobilephonedevelopment.com
It would help if there were sales numbers for the same app at the same price on the iPhone, but instead I wonder if the low sales are due to low demand rather than Android customer demographics/spending habits.
My $0.99 Android app had 216 sales in its first 11 days, and is coming up on 1000. It's a "fun" app (although potentially useful in some cases) and much more of an impulse buy. Nowhere near enough to quit my job, but it's a profitable hobby.
This article is talking about an application that few people, even geeks, would ever consider running on a mobile device: a database application. Plus, it's not even a particularly nice looking database application. This is not the Android equivalent of Bento. This is basically the most rudimentary possible GUI you could slap on a SQLite database. Poor sales? Shocking.
This would be a good test when taking a 'best of breed' application and as clean a port of it to the android platform and comparing sales figures. Like this it is pretty meaningless.
Here is a direct link to the application:
http://www.androiddatabase.info/
It looks like a 90's style card file.
1) Beautiful Widgets (weather + clock) 2) Weather & Toggle Widget (no useful description) 3) ServiceTime (a GPS tracking app for Jehovha's Witnesses) 4) NewsRob Pro (also no useful description other than it's an upgrade to the free version) 4) Advanced Task Manager 6) Touiteur Premium (no useful description, an upgrade to the free version) 7) Power Manager Full 8) PicSay Pro (photo editor) 9) Apps Protector Pro (no useful description) 10) SetCPU for Root users (overclocking tool for rooted phones)
It would be nice to see how the two markets compare and what kind of applications flourish on the android platform because it is 'open' vs the more 'closed' approach used by apple.
The other problem with Android Market is that the methods for app discovery are a mystery. Search results aren't really sorted by rating or popularity, so it's hard to figure out how to get high standings. And as always, media promotion plays a major role in app purchases.
Overall, I agree with most of the other comments. Simply putting an app on the market and watching the numbers is NOT a valid judge of the Android Market. There are infinitely more factors to take into account.
Also, it still seems like the app store does more to benefit established players and Apple than it does someone just developing some random app.
That being said though, they're two apps for really niche markets and I put no marketing into them whatsoever.