Unknown Horizons: An open-source 2D realtime strategy game
unknown-horizons.org
unknown-horizons.org
Actually it was a pretty awesome game, despite having different controls from every other RTS; the focus was more on trade than military which was pretty cool. They ended up making a few higher budget sequels as well: https://en.wikipedia.org/wiki/Anno_(series)
Unknown Horizons is basically a clone of the original Anno 1602, and I've been sort of following the development for 6 or 7 years, always thinking "that would be the perfect open source project for me to contribute to" but sadly I haven't really spent much time playing it and haven't written any code for it.
Pretty fascinating how games don't necessarily cross cultural borders. "Patrician" was also huge, and there were lots and lots of similar games. Also football managers like the "Bundesliga Manager" series.
But in general you're right of course. The other parts of the series sold less, and there are a bunch of other great german games that weren't even registered on the international market. Not sure that this is still a problem though, with steam and internet distribution in general those culture specific games maybe disappear.
Initially, I regretted my purchase as a kid. By the time I got the hang of the game I was in high school, and now I look back and say "Wow, I got into this series before it got any sort of following"
Story of my life!
On revisiting my past contributions to it some years ago, realized it could use more publicity. Kudos to the team for maintaining it all these years.
Direct github link: https://github.com/unknown-horizons/unknown-horizons
http://www.unknown-horizons.org/devblog/115/114/Unknown-Hori...
A while ago I got access to a mac, so we should be able to test things better now. Contributers come and go, I'm not even sure we have someone for macOS packages right now.
I'm not really using macOS, but I just tried the last release, and I think we might be having the same problems.
I'll try to test the current git version, since the last release was in 2014.
We do have reports of games getting out of sync though. The multiplayer code definitely needs more love, but there is only so much time. For the next release, we will evaluate the current state of multiplayer and decide if we can fix the issues. Otherwise it's probable that multiplayer will be a focus in the next year.
(I've been contributing to the project from time to time in 2012/2013 and getting more active recently, hence me writing "we".)