Adobe slips mobile Flash Player 10.1 to second half of 2010
appleinsider.com
appleinsider.com
Also, your would be much more persuasive if you were to list any factual errors in the post or major omissions it makes. I read it as reading like "pure anti-Adobe propaganda" because the author seems to have done the necessary homework instead of regurgitating Adobe's press releases.
So...
True or false flash on mobile devices is several versions behind flash on desktops?
True or false they're a year late?
True or false it is resource-intensive?
And most interestingly...
True or false: If Flash becomes the primary way to deliver dynamic content, games, and apps for Android, it will frustrate Google from being able to build a competitive native platform that can attract custom mobile development. It will also impede Google's ability to push HTML5 as the preferred way to deliver applications on its upcoming Chrome OS.
Anyways, to be perfectly clear I'm not saying the article is right or wrong, just that I benefit the most from a discussion about what it gets right and wrong.
Flash/Ad blockers are the most popular add-ons for FF & Chrome so whenever they ship it, we'll see how many people actually install Flash mobile! Besides the Farmville junkies! :)
Yes, you do have to optimize the content for it & do a whole lot of other things: http://help.adobe.com/en_US/as3/mobile/flashplatform_optimiz...
Reading that document makes me think badly written Flash apps could have bad performance & drain the battery quick.
it's no surprise to me that the release is slipping. Adobe has never been 'agile' with flash player. All accounts say it's a pretty rough code base.
I've been doing flash and air programming for the past few years and the runtime is buggy and quirky and hasn't seen many improvements aside from framework type stuff in Flex/Air.
The Mac and Linux versions are even more buggy.
I bet it kinda works on the mobile platforms but the performance and compatibility is shit. This is going to be a big hole to dig out of, even if apple isn't trying to bury it.
I would guess part of the reason for the delay is that they are rewriting large chunks of it to work consistently across very different hardware platforms -- and they've done a lot of performance and security related work.
Also what a dumb article. I don't have high expectations from the ad-farming apple rumor blogs but this is pretty lame even for them. The only people missing out because of Apple's decisions are Apple's customers.