And that is that there is no serious competition for the hard combination of serious good taste, obsession with details that seem negligible but ultimately matter a lot, etc., embodied in Apple's recent products.
I know this sounds like raving Apple fanboy stuff, but I do think it's rarely acknowledged explicitly; it's either assumed by those in the know, or ignored by those not.
For example, I would never in a million years want to develop Android software; why? Because it's written in a language I loathe, and the API is workmanlike but completely uninspired (disclaimer: I've never written any code for it). In contrast, the Cocoa Touch APIs are delightful, and MIT-style (vs. New Jersey) at most levels. Perfect? No. Amazingly crafted? Yes.
I claim the secret sauce to their APIs is actually a character at Apple named Ali Ozer who, along with his crew, has maintained a firm hand on the tiller, and learned a huge amount about object-oriented design for interactive systems over the past couple of decades.
iPhone OS is the result of throwing out a lot of the cruft and starting over, but keeping the hard-earned knowledge. (Core Animation being one of the key underlying technologies for iPhone OS that found its way back to the desktop, but only partially due to all the cruft in normal desktop Cocoa.)
And Apple works hard at the silicon-to-UI whole-stack integration and performance tuning, something that other vendors famously haven't been able to do (because they don't control the whole stack), or haven't wanted to do. Microsoft has recently figured this out, according to Ballmer, and intends to do the same.
I could go on, but I'm sure I'll get downmodded to death already. ;-)