Moreover, the compilers in general have an advantage to know that most of the objects are needed only during specific times, allowing optimized allocation and bundled deallocation. I see "a lot" of "arena" allocators are mentioned, so it seems there is something like that, just maybe too fine grained?
In short, there's no need for the Rust compiler to have any measurable overhead due to the allocations.
Then only the changes in the compiling algorithms and the underlying data structures (how often is what traversed and why, is something kept or recalculated, sometimes it's even more expensive to produce too much data to be kept in memory, and sometimes the data structures aren't optimal for the most of the uses) should have the potential of changing the compilation speed.