Really Bad Chess makes chess fun even if you’re really bad
theverge.com
theverge.com
We both had a lot of fun, and I didn't have to do anything fake to make it fun for her.
My daughter invented "coin flip chess" when she was little. I had showed her how to flip a coin to pick between two choices, and she wanted to add it to the game. So before you moved you had to flip a coin, and if you guessed wrong you lost your turn.
On move four she took my queen.
I haven't play since. This Really Bad Chess looks like it could be fun though...
(*) Bob P.: If you read this, I miss ya buddy!
This problem has already been solved for hundreds of years. https://en.wikipedia.org/wiki/Chess_handicap
That would allow the newb to quickly try different strategies and see their outcomes right away, enabling them to learn faster.
> Yet, in spite of this, after playing Really Bad Chess for the past week, I’ve found myself with a much better understanding of the game, and how the various pieces interact with each other.
Not to mention that you can potentially learn tactics much quicker with more practice using the interesting pieces.
In theory, I still bet that a strong player would win regardless of which pieces are on the board.
When I was about 17 I used to give my 10 year old brother queen-odds (I played without my queen). He apparently remembers it fondly, and I had to really think.
This removed the "Turn Based" application of Chess and instead made it real-time online - with only a period of 1-5 seconds of waiting to be able to move a piece again, depending on your settings.
The other "novel" feature was the introduction of a 4 player chessboard - it added to the strategy having three other opponents all looking to get the jump on you.
The game unfortunately shut down in 2008 - not sure where it ended up.
1. You win if you get rid of all your pieces
2. The king is just any other piece. No castling, no check/checkmate. A pawn can promote to king.
3. If you can capture you must capture. You can only decide if you have more than one capture option.
The idea feels fresh, challenging, curious. It has me thinking about other ways to add variety to old games, similar to the flood of creativity board games have experienced the past couple decades.
P.S. Progressive Web Apps.