Pixar's use of Harmonic Functions
www1.ams.org
www1.ams.org
Informative comments like this are what keep me coming back to HN.
OT: what are the pros/cons of the two character modeling approaches (cage vs. skeleton)?
The cage is a nice wire-frame around the object of interest, and you can easily see how close the skin is to the cage, for some kind of intuition about influence.
With bones and vertex to bone weighting, you'd need some other visualization (like false-colour on the vertices) to show how much each vert is influenced. Also, the cage seems to remove the conceptual problem of a vertex being driven by multiple bones.
Hmmm. This is timely. Thanks!