They generally don't teach you technologies that exist in the real world. Real-world concepts are usually just used as a way to make the mechanics of the game more accessible (Spacechem and KOHCTPYKTOP are good examples of this)
However, their games are very programming-centric, having programming skills makes them much more accessible. Their game TIS-100 is literally just assembly programming on a made-up architecture. I wouldn't call them "educational games", but they're certainly very mentally involved.
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Spacechem: http://www.zachtronics.com/spacechem/
KOHCTPYKTOP: http://www.zachtronics.com/kohctpyktop-engineer-of-the-peopl...
TIS-100: http://www.zachtronics.com/tis-100/