That said, sometimes such complaints are clearly a bit whiny, but then again, sometimes they are warranted critiques.
That said, sometimes such complaints are clearly a bit whiny, but then again, sometimes they are warranted critiques.
We didn't take N good games that 10% of people like and turn them in to N bad games that 90% of people like.
Instead, we have something more like 10xN good games that 10% of people like and 100xN bad games that 90% of people like.
With movies, as opposed to games, I think this is less pronounced given the age of medium but still present.
We've lost a bit to genre crystallization, but there's no shortage of people willing to experiment with weird things in Unity or mods to existing games.
The hyper-mainstream games are of course boringly predictable, but it's a short step away to other things.
Games like Factorio and Minecraft didn't even exist. It's not a stretch to call FTL and Spelunky the best rouge-like games so far. Ocarina of Time, even with its huge nostalgia bias, is less re-playable than A Link Between Worlds. CS:GO basically amplifies everything good about CS 1.6 and CS:Source then adds the competitive support. Similarly, DOOM (2016) takes everything (Except perhaps the mod-ability and level design) that made Doom so good and improves it.
OOT is a classic simply because of its weirdness and innovative time mechanics, but I prefer the bright joy of Wind Waker and the more recent Twilight Princess is just better in so many ways.
Movies seem to really be hollowing out the middle more. You've got a lot of very low-budget fliers and indie prestige stuff and a lot of $100M+ mega-movies, drifting now into attempts at Marvel-esque cinematic universe perpetual money-printing machines for increasingly dubious IPs.
So yes, it's definitely the standard reponse for the "everything is crap now" mentality.
That's true but it's not the scenario posed. The scenario is not "why do most movies suck when most games don't?" It's "why do most movies suck now when they didn't years ago?"
These are related but different things. The "why does it suck now" stuff is nostalgia and romanticism, which is not what Sturgeon's law addresses. Sturgeon's law along with recency and forgetfulness lead to this nostalgic effect. But saying that Sturgeon's law is the same as nostalgia because it contributes is like saying radiation is the same as cancer because it contributes.
> The response is that most of Y was crap too, you're just remembering the good stuff.
Sturgeon's law was not phrased this way. It wasn't "you're remembering the good stuff" because it was addressing criticism of SciFi vs other contemporary genres. There was no question of remembering the good stuff. It was a question of sci-fi getting criticism that other genres simply didn't.
I get that you're trying to make X be "movies now" and Y be "movies then", but this is an awkward (mis)use.
And like any popular adage, what counts is popular usage, not original intent. Most popular adages have generalized and shifted over years of usage.
I'm not sure I agree. Those two types have certainly risen, but if you look at films from last year, there a are still a ton of "middle" films with decent budgets (10-30M) and high praise from the critics - Selma, Spotlight, Carol, The Big Short, etc. I don't see a hollow middle.
That's sounding a little bit like Sturgeon's law.
[1] Technical barriers to entry. Photography had huge barrier to entries when it first started. With wet-plate exposures you had to be at a high level of technical ability in multiple disciplines to even take a picture. Only the people deeply interested in the subject participated. Also the high cost (in time and money) to take a single photo meant that a lot of effort was put into a single frame. Today it's trivial to snap a photo on my phone. However there is still great photography being today! It's just that there is a bunch more crap photos being taken. This is similar to developing a game (there were still plenty of crap games being made then too!). Personally, I think it's all awesome.
Ignore the crap and enjoy the awesome. No one judges a guitar based on how bad players sound. People listen to the players they like.
But this always happens in anything that starts out as counter-culture. Always.
First the freaks and the true believers invent something that appeals to other freaks and true believers. Then it gets bigger and becomes a mainstream business. Then eventually it crashes as it starts to feel sterile and commoditised, and it becomes more about management and money than expression.
Then the cycle starts again elsewhere - sometimes with the same people.
(Any similarity to software is intended. Although sadly I think we have too few real freaks and true believers in software. Certainly not too many.)
By the way, I wouldn't call him a freak, but I greatly admire Joey Hess, writing great Free software from his off-grid cabin.
In a country of 300M people (leaving aside international visitors), let's not pretend that only one hundred people (early 90s) or even the mid 90s 8,000 attendance are the only people to whom the idea appealed.
Popularity, and prominence are distinct, and tangential from these complaints.