Brain training exercises might just make you better at brain training exercises
digest.bps.org.uk
digest.bps.org.uk
Kind of like how people have to be reminded that the best way to lose weight is to diet and exercise, the real answer for intelligence is challenging yourself frequently and putting yourself in uncomfortable situations that you need to think your way through.
At the end of the article there's a beautiful definition:
"Intelligence isn’t just about how many levels of math courses you’ve taken, how fast you can solve an algorithm, or how many vocabulary words you know that are over 6 characters. It’s about being able to approach a new problem, recognize its important components, and solve it—then take that knowledge gained and put it towards solving the next, more complex problem. It’s about innovation and imagination, and about being able to put that to use to make the world a better place. This is the kind of intelligence that is valuable, and this is the type of intelligence we should be striving for and encouraging."
However, I don't think that debunks the main points of the authors article (the last 3/4 of the article).
And instead of perhaps trying to solve a hard challenge at once in a day, such as learning something very complex, it's helpful to comprehend parts of it and spread it out over a course of a week, not unlike how it's better to learn an instrument by practicing a little bit everyday instead of cramming it into one day a week.
Furthermore, instead of just jumping for a quick answer (e.g. StackOverflow, forums, answers sheet), it's helpful to try to solve it on your own even if it takes a much longer time. There's a big difference between 'knowing' something because you saw the solution and reverse engineered the method, vs. coming up with it yourself.
Some of this might be stupidly obvious but it's nice to know there is science/other anecdotes behind it.
That course is something I wish I had known decades ago before I went to University and in the workplace.
He wouldn't just learn something new. He'd learn it and then navigate in its world.
And the wiki article: https://en.wikipedia.org/wiki/Richard_Feynman
There are lots of videos of his lectures and interviews on youtube. You should check 'em out.
(Warning: you may end up with something, ahem, in your eye...)
I'm curious about how the letter was found after his death. Who decided to make it public? I'm glad I had the opportunity to read it, but I doubt it was ever intended to be released to the world.
EDIT: It's Friday. Voted down for one of the greatests movie quotes of all time?
https://en.wikipedia.org/wiki/Surely_You%27re_Joking,_Mr._Fe...!
One of the really impressive and astounding contributions of his, despite have no formal training on computer engineering:
Heavily edited excerpt:
"The router of the Connection Machine was the part of the hardware that allowed the processors to communicate. It was a complicated device; by comparison, the processors themselves were simple. Connecting a separate communication wire between each pair of processors was impractical since a million processors would require $10^{12]$ wires. Instead, we planned to connect the processors in a 20-dimensional hypercube so that each processor would only need to talk to 20 others directly. Because many processors had to communicate simultaneously, many messages would contend for the same wires. The router's job was to find a free path through this 20-dimensional traffic jam or, if it couldn't, to hold onto the message in a buffer until a path became free. Our question to Richard Feynman was whether we had allowed enough buffers for the router to operate efficiently.
"Richard began studying the router circuit diagrams as if they were objects of nature. He was willing to listen to explanations of how and why things worked, but fundamentally he preferred to figure out everything himself by simulating the action of each of the circuits with pencil and paper.
"By the end of that summer of 1983, Richard had completed his analysis of the behavior of the router, and much to our surprise and amusement, he presented his answer in the form of a set of partial differential equations. To a physicist this may seem natural, but to a computer designer, treating a set of boolean circuits as a continuous, differentiable system is a bit strange.
"Our discrete analysis said we needed seven buffers per chip; Feynman's equations suggested that we only needed five. We decided to play it safe and ignore Feynman.
"The decision to ignore Feynman's analysis was made in September, but by next spring we were up against a wall. The chips that we had designed were slightly too big to manufacture and the only way to solve the problem was to cut the number of buffers per chip back to five. Since Feynman's equations claimed we could do this safely, his unconventional methods of analysis started looking better and better to us. We decided to go ahead and make the chips with the smaller number of buffers.
"Fortunately, he was right. When we put together the chips the machine worked. The first program run on the machine in April of 1985 was Conway's game of Life."
1.http://longnow.org/essays/richard-feynman-connection-machine...
2.https://benjaminjcousins.wordpress.com/2014/04/01/richard-fe...
I learned a lot from his lectures even though I didn't go to Cal Tech (only UC Berkeley, but his lectures where still available).
EDIT: I've written Conway's Game of Life in at least 20 languages by now (including oddities like PostScript and C++ templates). I find it an excellent way to view a machine,
https://blogs.msdn.microsoft.com/ericlippert/2011/02/14/what...
But I think if I grew up being taught that intelligence != knowledge + trivia, I wouldn't have spent my earlier years fighting the impostor syndrome on a near daily basis.
"Why can’t an average person make those kinds of gains as well? Or even more gains, considering they don’t have the additional challenge of an autism spectrum disorder?"
This betrays a complete lack of understanding of the body of knowledge around intellectual improvement. No one would say "we took this broken Honda and were able to get a 100% improvement in it's speed, and gas efficiency by just fixing the leaky gas hose, if we can make these kinds of gains with a broken car imagine what we do with a new Honda". This would of course be as silly.
People stop dieting. That's the problem.
Limiting caloric intake (diet) below caloric output (exercise, etc) is the only effective way to lose weight, excluding literally cutting it off. Just because people struggle at doing so doesn't mean that it's not effective.
The issue with the human body is that psychological effects are actually physical effects and therefore entirely relevant. The human body is not a mere automobile into which you pour gas, you push a gas pedal, and it just goes. That's the entire problem. You can't even treat a cat like that, let alone a human.
The psychological consequences are part of the equation and disregarding them and trying to pretend they don't exist is essentially taking out all the complex variables out and solving a simple equation nobody cares about. Kind of like programming GPS using Newtonian physics and then being surprised it's off constantly. There are more complex laws at stake here and we don't understand them very well. Moralization is effectively a cop out. "They're too lazy, stupid, or otherwise inferior to me to do this theoretically simple thing" is the same as: "I have no idea what's going on."
Limiting caloric intake leads to weight loss. So why are people not limiting their calorie intake? Then consider what kind of people are more or less likely to limit their calorie intake. So on and so forth. The equation becomes a lot more complex and also a lot more interesting.
This is meta, but there really needs to be a better phrase for ideas/models that only seem good when ignoring important details. A good theory is also good in practice because it actually factors in the relevant details.
I get that the wiki article on low carb is rambling, but why HN :?
We could say 100% of these bugs are caused by people failing to consider edge cases, and if developers accurately considered all edge cases then we would have 0 bugs.
To then think that this problem is solved because we can tell a developer "consider all edge cases" even though it has 0 effect on the actual bug count caused by edge cases is absurd.
Also comparing the human body/brain to a car/mechanical device would be incorrect and is probably an apple to oranges comparison.
Or increasing the metabolic rate. Or decreasing the calorie storage rate.
Do you simply mean that I was gaining weight at birth, adolescence, and teen years? I could agree with that.
Besides, the human body has several ways of regulating core body temperature: sweating, restricting blood flow to extremities, goose bumbs, and putting on different clothes.
But I wonder if this translates into different adults saying that they have fast or slow metabolism as an explanation for their weight.
Additionally, our bodies can make subtle changes in response to caloric intake: If you ingest fewer calories, you may fidget less, possibly lowering your caloric use more than you lowered your input.
This is probably true, but a better question is whether this is even important.
One guy said "it's a lot easier for a fat person to become fit than it is for a fat person to become thin."
Generally the press (and maybe scientists, though I'm not so sure about them) seem obsessed with thinness rather than health or fitness.
Perhaps the only "real" secret to intelligence is avoiding malnutrition or any type of poisoning such as from lead.
Maybe I'm missing something here, but the linked article doesn't really seem to present evidence for its claims, either.
The article brings up children, who are already known to have very variable IQ compared to the IQ of adults. From what I've seen, the evidence for IQ as such not being very fluid is more solid than for it being fluid. At the very least, the statement that anyone can increase their IQ would sound really strange in light of current research.
Furthermore, raising the IQ of disadvantaged children and then saying that means IQ is like the analogy in another comment where being able to take a broken car from 0 MPH to 100 MPH by fixing it implies you'd be able to take a Honda and make it run 100 MPH faster. It doesn't work that way. Consider that the average person gets no such help. The more intelligent ones often get negative help.
IQ, though, is not necessarily the same as intelligence, or even the ability to learn new information. I don't disagree with the advice the article suggests, and I think it has a high chance of raising one's intelligence, I'm just not sure if it would raise one's IQ. Given that we don't really know the relationship between IQ, g, and "intelligence" yet, even that claim is definitely suspect. There's nothing obvious about it, unless you sign up for the pain == progress hypothesis, which is the just-world hypothesis.
The greater danger is that we have convinced quite a few people that intelligence == IQ and not being able to raise one means you can't raise the other. I'm pretty sure my IQ hasn't risen one point for the past 6 years but I definitely feel more intelligent per the definition in the italicized paragraph.
And I think the point of brain exercises was specifically to raise the raw processing power of the brain without information aids, i.e., IQ.
[0] Susanne M. Jaeggi, M. B. (2008). Improving Fluid intelligence With Training on Working Memory. Proceedings of the National Academy of Sciences. doi: 10.1073/pnas.0801268105
[1] Courtesy of it_learnses: https://www.scientificamerican.com/article/brain-training-do...
The fact that those things (like challenging yourself, seeking novelty, etc.) are often quoted in context of IQ increase just comes from observing the behaviour of highly intelligent people and then confusing the cause with effect.
So little of what humans do is similar to those games, so I don't see how "context" could possibly be similar unless those sorts of brain speed/recognition tasks were part of your day to day work.
I'd be curious about scenarios like:
- Practice identifying the semantic bug in a 20 line snippet of code. How effectively would practicing this help a person identify real bugs in actual code?
- Chess problems with 5 pieces on the board. How helpful would practicing these be to solving problems with 6 pieces?
- Essay writing. Suppose for a moment that a human essay could be judged accurately enough to create a 500 word essay trainer. How effective would training on it be to quickly being able to articulate one's thoughts?
Similarly, I'd be curious about a sunk cost rationality trainer, logical proof trainer, and reading comprehension trainer. These would be harder to build than the simple video games on Lumosity, but I suspect the competency obtained could be a bit more useful in real world tests of ability.
However, there are fairly few cases where specific characteristics of human intellect or rationality are measurable by longer term human performance. If your job entails long term project planning, trade-offs, etc., it's pretty hard to prepare in a meaningful way using short-term training sessions.
This exists. It's called an audience and publishing something every day will get you good real quick.
A lot of famous authors started as journalists and more recently bloggers for exactly this reason.
For a couple of years I've been a high school computer science teacher. Having 50 students making the same errors over and over, made me very good at spotting syntactical errors in other people's code. Furthermore, I was also able to easily identify "beginners' bad patterns", which are basically the inverse of the usual best practices. The downside of this was that some students tried to use me as a human compiler/linter because I was seemingly able to spot the problematic areas in their code in almost no time at all. Of course, at such moments I had been monitoring their progress for some time. Nevertheless, it helped me enormously to support my students in learning to debug their own code because I could have them reflect on their own practices and design choices.
Just an anecdote.
I was a TA in college for intermediate c++ object oriented course for 16 classes approximately over 2 years. (about 500 students). So many basic and core programming practices almost always stick out like a sore thumb to me. I usually graded in a text editor without any IDE support, and towards the end there, got to the point of just glancing through there program I could easily mentally simulate the compile errors and if fixed, the runtime issues/behavior as well.
It definitely help make me a much better programmer and developer. Now working in the industry, I still see a lot of things I can't help but wonder "WHY?!" though technically they are often not wrong, but just unnecessarily complex or convoluted.
Another anecdote: I experienced a noticeable improvement in my abilities at Chess by studying and playing Go. I'm still not real good at Chess because I haven't studied it, but I can now beat people I didn't used to be able to beat.
"Lisp is worth learning for the profound enlightenment experience you will have when you finally get it; that experience will make you a better programmer for the rest of your days, even if you never actually use Lisp itself a lot."
Would you mind talking about that some more, please?
StarCraft made me a more strategic thinker and it's why I think it might not surprise people that Emmett Shear (ceo of twitch) is really good at StarCraft.
I played casually in the early days, but a few years back I wanted to get decent enough to play online regularly, and it changed our company for the better.
A strong understanding of cognitive biases, logic and informal fallacies allows one to better reason from first principles. Without this, even an intelligent person will only think derivative thoughts because their truth value will come from their similarity to those of authority figures or what they read in a book.
If one can reason from first principles, one can come up with ideas that haven't been thought before and develop them in a structured way without getting stuck in delusions. It's also important to be able to detect mistakes in one's thinking, especially when there is no one else to ask if you're wrong.
I would conjecture that in most cases of "activities that stimulate your brain", the key to generalization requires another skill: being able to abstract a skill you have learned from one situation, and then specialize it to another situation. And this skill needs practicing. I also conjecture that a small fraction of the population actively does this, and this could explain why the results aren't statistically significant. E.g. meditation actively encourages introspection and generalized mindfulness in any situation, whereas crosswords and Chess are played for their own sake.
This doesn't just happen with students who are bad at math. If you sit in on most introductory advanced math classes (eg. introduction to abstract algebra), you will see the same thing: students imminently understand what is being asked when it is phrased in terms of something concrete, but have more difficulty answering even basic questions when they are asked in the abstract.
The main difference, in my experience, is that in advanced classes, a "concrete" example would be something like the set of 2x2 real valued matrixes; so non mathamaticians do not recognize it as being simple.
There is also the difference that experienced mathematicians have learned that "simple" things will become simple with enough exposure; and have honed the ability brute force their way through while they get that exposure.
I was with you until I read that. Maybe I just don't buy into the whole meditation thing, but from where I stand, at least Chess seems like it actively improves/encourages/practices strategic thinking skills.
Meditation is about watching your mind and training to recognize your subtle thoughts and emotions. It's universal and can be applied to any activity in one's life because everything is being processed inside our minds.
Flynn believes that the rising IQ scores over the generations are due to us dealing better with abstractions and using logic on these abstractions.
There's an even more extreme example with street kids in Brazil who had de facto knowledge of mathematics (they worked as peddlers) but weren't able to do the same thing they did during daily life in a school setting.
I wouldn't say that concept transfer is a skill, however. The two things that come to my mind when I think of the issue of transfer are: the feeling of a student being hung up on a particular problem, anxiously waiting for a solution to come up to his mind; people who seemed to try to tackle lots of different problems from lots of different angles (Wheeler, Feynman). So it seems to me to be more constrained by openess to experience on one hand (the willingness to try and fail) and creativity (willingness to look for and propose solutions) on the other, both of which are more like inclinations than skills.
https://www.maa.org/external_archive/devlin/devlin_05_05.htm...
For example, proving an identity looks like solving an equation. So that is why many students naturally put down a proof that looks like solving an equation. And it can be a proof if the observation is that for each x, the statement holds as all steps are observable. Students rarely make that last step, however, because the pattern they are following breaks down: 1=1 has no expression of x. They kind of just move on at that point.
By contrast, someone trained in mathematics would most likely prove an identity by taking one side and transforming it into the other side as they have the experience of that flow of proofs and the goal there is clear: one stops with the right-hand side.
It is not logical thinking, but logical pattern application. Transfer skills are similarly learned. We all have them, after all. I have never met anyone bothered by counting markers being a different skill than counting pebbles. But that is a skill transfer too. It just happens at such a young age and is so ubiquitous that we don't even notice it.
I would be surprised if meditation helps with any of this. It helps with many other things, such as being more aware of events, particularly emotional states, as that is the pattern being developed, but it is hard to imagine it will help bridge the gap of checkbook balancing to general numbers. What one needs is the experience of numbers in multiple contexts.
The pattern in the patterns is the path to abstraction and it no doubt takes a number of patterns to get there. And learning the different kinds of abstractions requires different kinds of patterns.
The science for brain training games is not encouraging. A number of studies have found that they do not produce generalizable mental improvements.
Meanwhile, every time I turn around I run into a study of mindfulness meditation that did produce a generalizable improvement to mental abilities.
For example, I was just reading one about how meditation can reduce pain perception by 40% and that measurement was backed up by MRI imaging of reduced brain activity in pain centers.
Let's call meditation a brain game that works.
The mystery then is why is there only one game that works? Will we ever find a second?
You nailed it. Mental acuity is all about the ability to remain focused. Probably most of what gets written off as stupidity is really just an untrained mind that can't stay focused on a subject, task, conversation, etc.
Meditation has the benefit of being restful as well as enhancing focus. Intensive game playing, while not necessarily relaxing, does inspire a greatly increased measure of focus. I am not convinced that brain games are ineffective. Weren't there recently numerous studies asserting that video game playing provided cognitive benefits?
Games are about reasoning and reacting to external stimuli. Meditation usually involves more passive observation of self's inner self.
To put it another way - games are dissociative, while meditation (the mindfulness kind anyway) aims to be anti-dissociative.
One more point of view: I can play a game hours without being aware of the time that has gone by. When meditating I'm aware of each breath I take.
I have no vocabulary to exactly specify how games and meditation are different - I can only state that the experience is different.
So there is nothing wrong with brain training games and perhaps they do increase intelligence but don't be surprised if training only a tiny portion of what enables intelligence does not lead to enormous results.
In my opinion meditation can be an overwhelming perhaps even painful experience and thus it challenges you more seriously than, say, finding the next number in a sequence. No pain, no gain.
It's not just about "quiet time".
I currently do language learning and music apps, AFAIK I am actually learning things that are directly applicable to the real world and that supposedly have cognative benefits correlated with having learned them traditionally. Do those benefits evaporate when I learn them in "games"?
The evidence for mindfulness and meditation is questionable at best. There's a lot of bad science, undeclared conflicts of interest and weak studies in that space.
> For example, I was just reading one about how meditation can reduce pain perception by 40% and that measurement was backed up by MRI imaging of reduced brain activity in pain centers.
This is a completely meaningless statement. What kind of study is that based on? An RCT or observational data? How many participants? A single study or a metaanalysis? Has it been replicated? Was it preregistered? All of that matters to decide whether that's just "a study" or reliable science.
There are plenty of studies showing that brain games work, too. They're just of low quality.
How do you know that?
I cannot know that, and neither can anyone else. The reasons being that meditation does not have a good scientific definition and is not falsifiable. We shouldn't consider it as science until both of those reasons change.
Science hasn't unraveled all the mysteries of consciousness, or ethics, or economics either, but that doesn't force us to remain silent on those topics.
You might think that meditation is a bunch of hocus-pocus and isn't real, but science hasn't decided either way.
Here's the original paper: http://www.psych.uncc.edu/pagoolka/seminar/jofpain2009.pdf
Most of the confidence in my post comes from personal observation. I don't claim that should be convincing to you--but it is convincing to me.
https://www.youtube.com/watch?v=ZwQTsCiguHc
https://en.wikipedia.org/wiki/Th%C3%ADch_Qu%E1%BA%A3ng_%C4%9...
He doesn't move or make a single sound as he's being burned alive. Sure, it's anecdotal, but it certainly seems like there's something to meditation that strengthens conscious control over the body.
I recommend drawing as a meditative activity. The following books have been helpful:
Pragmatic Thinking and Learning by Andy Hunt
Drawing on the Right Side of the Brain by Betty Edwards
Search Inside Yourself by Chade-Meng Tan
The games usually focus on the frontal cortex development (http://www.webmd.com/balance/features/believe-it-or-not-comp..., admittedly with with mixed success https://www.ncbi.nlm.nih.gov/pubmed/20407435) while meditation seems to lead to an increase of brain cells in hippocampus https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3004979/
Let me give you an example of a popular form of meditation:
You sit up straight in a comfortable place, not doing anything special, just listening to what's going on in your environment and tuning into sensations in your body (this happens automatically as long as you haven't 'assigned' yourself something else to do; once you get into this state, you might recognize it as familiar from when you were younger, or from a time when you were feeling particularly like "everything's okay" and you are just at home). Before starting this, you understand that you are going to watch/listen/feel your breath—and if you've had some practice, you don't try to do anything about it: you just wait and feel whatever comes up as time passes. Eventually it's like the queue of other things clears and you start tuning into your breath more and more until the sensations become very rich and relaxing.
Thoughts will continue emerging for a good long while during this, and meditation teaches a certain response to noticing their arrival: you acknowledge them, as if you'd heard a small sound in the room, turned around and saw what it was, and then returned to what you were doing (often times meditators are encouraged to use a quick label for whatever mental thing comes up, e.g. 'thinking' or 'fear')—then, assuming you haven't got too wrapped up in the thought (either by following it, or by trying somehow to making it go away), the sensations of your breath return to the forefront.
Two big things come from this: you become more relaxed afterward, which aids task performance in most domains directly; and, you learn all these pitfalls and techniques for maintaining focus on what you choose to focus on. One big one, for instance, is that a lot of people approach focus by seeing distractions as problems to be solved (whether they are thoughts, pains, environmental sounds—whatever), but eventually you see that what works is maintaining an equanimous attitude toward distractions, and simply returning your attention to what you're doing, while understanding you might get pulled away again shortly (and it's not enough to just 'know' this; you have to practice it).
Lastly, meditators are typically encouraged to practice being in this 'aware but not trying to do anything' state while doing other things than sitting, which has got to help with generalizing. (Not to mention the desired mental state is just domain agnostic to begin with. When you're doing a task you either believe you know how to do it and go at it confidently, with little meta-thought; or you're observing/critiquing how you're doing it and trying to change routines you've stored for doing it. In the first state you're way more tuned into sense data which is relevant for actually executing the task in the present moment. Meditation helps you learn to enter the first state intentionally.)
I'm an author on one of the studies discussed, and for what it's worth, there are two factual errors in their review of my study alone.
The authors then go on to state that people seeking to improve cognitive function would be better served by exercising or going to college. Exercising is an excellent idea, but the evidence for cognitive improvement is certainly no better than for cognitive training, and is arguably worse [1]. College is fine as well, but from a methodological perspective there's never been a randomized controlled trial showing that college improves cognitive function, and arguably all college does is select high-achievers and then further filter them with low-performers dropping out. Endorsing college (with no RCTs) over brain training (with RCTs) suggest a biased review.
Disclosure: I work at Posit Science, where we make a brain training program. My work is specifically criticized in the article.
[1] http://www.cochrane.org/CD005381/DEMENTIA_aerobic-exercise-t...
The point about exercise or college is they are guaranteed to have some benefit, unlike playing a brain training game, which has at least a 50-50 chance of being a waste of time.
Computerized Cognitive Training with Older Adults: A Systematic Review http://journals.plos.org/plosone/article?id=10.1371/journal....
Computerized cognitive training in cognitively healthy older adults: a systematic review and meta-analysis of effect modifiers. https://www.ncbi.nlm.nih.gov/pubmed/25405755
I liked college and benefited from it, but it the US (at least) it costs tens of thousands of dollars, and 45% of people don't complete a degree in 6 years: http://www.slate.com/blogs/moneybox/2014/11/19/u_s_college_d...
The basic pitch is "performance on these games correlates with intelligence, so practice these games to become more intelligent". That's not how anything works! If you influence a metric directly, it stops being a good proxy for all the things it used to correlate with.
It's like fly-by-night companies improving retention by selling at a loss, or running up user count with expensive perks for each new client. Those numbers are important as a reflection of business health, not a cause of it.
The reality is that our brains are constantly changing. I could memorize a thousand fart jokes and my brain would have changed. Does that make me more intelligent?
I think the "brain training" apps are only really good for older or other people who are at risk of dementia, or other cognitive diseases, and even then I'm pretty sure the science is out on most of that.
FTA: "Overall, Simons and his colleagues conclude that the evidence [...] is “inadequate”."
and
"it’s possible future research will provide new evidence that is more favourable to brain training"
The actual research here appears to find methodological shortcomings in many papers purporting a broader effect on intelligence or problem-solving ability from some popular brain training games. It does not, however, conclude that there is no effect.
It is unfortunate (though very common) that the article oversimplifies and sensationalizes. The headline "brain training exercises just make you better at brain training exercises" is far too definitive. I'm glad the "might" qualifier at least was added here on HN. Similarly, the article saying "the same is not true", definitively, for the benefits of physical vs mental exercise games. Examples abound throughout the article and it reads as sloppy, biased, and exaggerated. Not uncommon today, but always unfortunate still.
It's a shame many brain-training companies make exaggerated claims themselves. So, in some ways, it's fine to see some counterfire in online press. Unfortunate if that's what it comes down to, though.
This is supported by the fact that many of these brain training apps/games often have addictive traits, similar to other video games. This might lead to their usage being met with undue reward.
I used one of them, and the goal (unduly rewarded) was simply to come back and, essentially, play each day. It didn't matter how hard I worked.
This could be tested by measuring brain activity during brain training (compared to some control activity) and seeing if the delta positively correlates with increased cognitive function.
No wonder the brain training industry gets bashed every now and then when a new study debunks most of the allegedly benefits. So we have a group of folks that don't understand what they are doing and are publishing bad papers, and another group of folks that read those papers without fully understanding what is going on under the hood and create a "brain training" app. The fine on Lumosity by FTC was fair and expected.
First thing that baffles me on most commercial products is the frequency and duration of each training session. Let's think for a minute. On average you have this short sessions that range from 5 to 15 minutes. Even in something as evident as physical activity... how fit can you get by doing 15 minutes of low intensity jogging on average 3 times a week? How fair is to say based on that example that jogging is "worthless"?
That said, most critiques to Brain Fitness are correct.
If I could summarize what we've learned so far:
- Transfer effect (i.e. to gain benefits outside of the activity you're doing) is hard to achieve, it takes a lot of time, has to be a n-back and heavy working memory activity (is the only think I can think of having a chance to do transfer) and it doesn't work all the time. On our own experience probably 20% of the population will never benefit from something like this. Also, transfer is limited to some executive functions, not all of them.
- Training duration and frequency. Think of a physical activity like jogging but instead of doing 15 minutes of low intensity jogging 3 times a week, do 35 high speed jogging 4 times a week for two months. You will get fit.
- Training activity. Most n-back and working memory stuff is boring and hard to do for players. It's difficult to engage on a "game" like that and the dropout rate for users is very high.
Most games out there that are part of the package of games in brain training softwares are based on stuff that has not been proved to have any transfer effect.
Our mobile app will focus mostly on working memory and sustained attention games (fewer but with more complex game dynamics that current ones). And I don't think we will advertise it as a "life changer" or a way to "make you smarter". We just want to build a suite of games for people to be challenged and have fun while doing so.
I taught my kids to play Chess early on. My first-born was beating 12 year old's when he was 6. They had to move him up the age groupings. I insisted they keep moving him up until he lost. Knowing how to deal with losing is very important.
In all cases I pulled my kids from competitive Chess after a few seasons and a good balance between winning and losing. Past a certain point, getting better at Chess requires becoming a human database engine. That, for me, is when Chess demonstrates this idea that getting better at some of these games teaches nothing useful.
BTW, I apply this to the type of programming puzzles typically used in interviews. It's pure nonsense that says nothing about how creative someone can be about solving new problems. Anyone can become a human database with enough effort. True creative intelligence is a quite a different matter.
At the very least, playing a sufficient amount of Chess against sufficiently skilled opponents will teach you things that are easily generalizable.
Just one example, thinking strategically over the long term (several moves ahead), rather than short term (only thinking about your next move).
Example: I taught my kids to ask themselves "Is there a better move?" before making a move. I also taught them to apply that idea to non-chess situations. And they do.
In general, better physical workout and diet does genuinely improve brain function.
Hard for the brain to function well in a 500lbs diabetic body...
If I wanted to (at least try) improving cognition, I would spend hours reading math textbooks and doing exercises, learning languages, perhaps reading about philosophy in my off-time; not strafing left and right with my WASD keys and trashing on kids all day in Counter-Strike.
Brain training does work for some people; around 20% of the population won't gain anything from it, regardless of what you make em do. And even for those that works it has limited scope on the benefits.
Everyone really should try it. I firmly believe there is nothing that you can do in 20 mins a day that will improve your life more.
https://en.wikipedia.org/wiki/N-back
There are some good apps out there:
Desktop -> http://brainworkshop.sourceforge.net
Android -> https://play.google.com/store/apps/details?id=com.tyrske.dua...
And I make a pitch for my app, IQ boost for iOS -> https://itunes.apple.com/us/app/iq-boost/id286574399?mt=8
> Finally, at the end of the study, we gave everyone different versions of the cognitive ability tests. The results were clear: the dual n-back group was no higher in fluid intelligence than the control groups. Not long after we published these results, another group of researchers published a second failure to replicate Jaeggi and colleagues’ findings.
https://www.scientificamerican.com/article/brain-training-do...
Using an app to learn a new language, extend your vocabulary, or learning new arithmetic tricks would seem to fall into this category. If the Elevate app actually does any of these, then I'd call it "learning" instead of "brain training".
Maybe it's just because I do a different activity at a regular rate per day but I do feel brainy plus I am learning three languages.
I think "train as you play" is excellent advice. We don't learn the training. We learn the playing.
https://www.gwern.net/DNB%20meta-analysis https://www.quora.com/How-does-dual-n-back-actually-increase...
For an n-back like exercise: http://cognitivefun.net/test/22
This indicates that the medium effect size is due to methodological problems and that n-back training does not increase subjects’ underlying fluid intelligence
Here are some that do.
http://www.sciencedirect.com/science/article/pii/S0001691814...
I once mentioned a plan to develop a little learning app (based on spaced repetition) for her kids and asked her if she felt it was something worth paying for. She pointed out this new app called Lumosity and asked me "Why don't you make something like this? It is very interesting, and kids will actually want to use it." I sort of gave up at that point because I didn't quite believe that it was all that effective. After a little while, the topic of this article started floating around the internet and last I heard, my friend had stopped using Lumosity.
On a more cheery note, I am surprised to find no one mentioned the book "Make it stick" by Peter Brown et. al. which would probably be a hard pill to swallow for the Lumosity fans. Someone should find a way to "appify" the principles in the book. It would be one seriously boring app, but very effective. :-)
/s
You may find that working under pressure or under a time limit is something that you get better at with practice.
The entire "I'll find a mental analogue that's easier/more fun than real exercise" industry smacks if an industry dedicated to perpetual motion. Extreme scientific discoveries aside, it's not going to happen.
In this case though they slipped up, "might just make you better" means "likely to make you better" and the "just" no longer conveys "only" at all anymore.
Similarly, mindfulness (awareness) and concentration (focusing) meditation techniques in general will make one better at variety of tasks, while specialized training, lets say, math tricks, will only affect specialized areas of the brain.
The training of a musician requires a lot of listening to the classical music, not just trying to play "mechanically" . All this is known for ages by Greeks and by Indians.