Apple Has Removed Dash from the App Store: Update
blog.kapeli.com
blog.kapeli.com
great as in horrifying. As in make America great* again.
It does, but Dash doesn’t...
Please keep the politics out of a story that has absolutely nothing to do with politics. It adds nothing to the conversation.
> Apple’s decision is final and can’t be appealed.
Enjoying the walled garden. This is why I always suggest to buy apps outside the store, directly from the developers' website.
This is something that I used to recommend as well, but then I ran into a licensing issue with an app.
I'd purchased a license directly from the developer's website but due to either a bug in the application or a bug in the licensing server, activating the license would fail. I ended up re-purchasing it from the Mac App Store.
I'm completely for putting money directly in developers' pockets and avoiding walled gardens, but what happens when the app requires activation against some licensing server and the company goes out of business?
It's even worse when the company is a one man shop - if that one person decides to accept a full time job elsewhere, gets tired of supporting the software, or just gets hit by a bus...
I have more faith in Apple supporting app store purchases long term than I do in indie developers supporting their licensing mechanisms, especially when they decide to discontinue support for an app or when they go out of business.
I'm not sure why, but I figured that the app would still be available for download by existing users from the "Purchased" tab.
In that case, I suppose I'd have to recommend purchasing directly from developers, with the caveat that I have more faith in the licensing mechanisms for apps that are _actively_ supported and purchased from the Mac App Store than for apps that are _actively_ maintained and purchased directly from the developer. Either way, I've only had one or two issues with third party licensing mechanisms, so I suppose it isn't a big issue at the end of the day.
Only other reason I'd recommend purchases from the Mac App Store for users that aren't technically inclined would be features like required sandboxing.
With trojaned downloads from hacked download sites becoming more commonplace (see e.g. Transmission) I started suggesting the opposite. I trust the Mac App store far more than the download site of some random software vendor who may have little experience with server maintenance.
Moreover, App Store apps are required to be sandboxed. So, even if malicious software ends up in the App store, the damage is limited.
(Of course, I agree that the removal of Dash totally sucks and Apple should rectify this ASAP.)
This makes no sense. Why would he done that? Dash is very popular and has no competition to speak of, why would he bother doing anything shady (and costly)?
But, I wonder if that would just make things worse (ie. if suddenly hundreds of users write Apple would Apple see this as more 'manipulation' of their Store).
Coincidental: https://news.ycombinator.com/item?id=12660339#12660541
Conservative estimate: There are hundreds of developers being pissed of by Apple daily, a significant fraction rightfully so and another fraction in a legally significant way.
https://news.ycombinator.com/item?id=12646919 (22 hours ago, 441 comments)
See also Michael Tsais Blog about this incident:
http://mjtsai.com/blog/2016/10/05/apple-removed-dash-from-th...
Would this be the time to explore selling iOS apps outside of the app store?
Offer users a binary download (like when you buy the desktop app outside of the store). Then have a little tool that you run on your Mac, connect the iOS device, enter your developer credentials (since this is a developer's tool the user likely has them, otherwise registration is quick and free)... and the tool sideloads the app to the iOS device.