So what can we count on?
In a tile based CPU error topology matters. A string of broken cores or a broken core at the edges is likely worse than a broken core with all 4 (or 8?) neighbors working.
In a tile based CPU error topology matters. A string of broken cores or a broken core at the edges is likely worse than a broken core with all 4 (or 8?) neighbors working.
It might be easier to work around broken SRAM bits than just skipping a whole core.
That way you could always have same pipeline layout and not need to compute it dynamically.