Designing for iPad: Reality Check
informationarchitects.jp
informationarchitects.jp
The same rule applies to visual metaphors: Just as any
literary metaphor, a visual metaphor confuses if it doesn’t
clarify; it breaks if you stretch it; and it becomes
ridiculous if you combine it with a second or third
metaphor.
Avoid metaphor that do not clarify; if a metaphor darkens
the meaning of what you are trying to express, don’t use it.We'll have to agree to disagree.
http://developer.apple.com/iphone/library/documentation/Gene...
In that case you might as well skip the iPad application and focus on the cross-platform web application. Many of the current iPad applications don't really need to be native apps.
The Average Reading Time idea is intriguing, however, I don't expect it to be of much use. Reading time varies vastly depending on the material. Nobody reads a journal article at the same pace as a novel, for instance.
They should also drop the pseudo accuracy. Telling me the time down to the second (or are those minutes – hm, another source of confusion) seems ridiculous.
It would be interesting to see a proximity sensor in the iPad. I'm not sure what the range of those is. The accelerometer might be sensitive enough to detect when it's being held up as it's going to move a little bit in your hand.
First of all, for many/most users iPad is a part of a different workflow compared to iPhone, and if people are to use it differently we should design differently.
Each iPhone's screen should serve single purpose and unambiguously lead to the next action. That way you get an app that can be used on the go. My guess is that this is not true for iPad, as it's not likely to be used on the go, so there will be a bigger preference towards multi-purpose screens. I would like someone to talk about that.
"In order to answer the questions: Is the font big enough? Does it render well? Is the Schriftbild (text impression) inviting or rejecting? How does it feel to read? ...we had no other choice than printing out your screens on a 1:1 scale. We had to print out hundreds of pixel designs to get a feeling for the new canvas and the high resolution... After two months of printing, we did get the type choices and sizes quite right..."
I have no words.
Anyhow, this article wasn't really informative, seems to be mostly opinion driven and the message is scattered. I showed the iPad to my parents this weekend, they were enamored by it because it was easy to relate with compared to their clunky Windows-based "laptops" -- a UX that's cold and impersonal.