A major issue with virtual filmmaking is the datasets are huge, which makes it very, very difficult to work with a remote team, because you can't effectively get the dataset to people's machines even just to work on.
What I'd like to do is host our dataset AND the 3D content creation apps on our own hardware at Switch (in Las Vegas), and then have our employees and contractors throughout California access 3D content creation apps remotely, via something like your streaming approach.
Thoughts?
E.g. do you multiplex into a mpeg transport stream? RTP? UDP?
If i understand correctly you also have a Streaming Server to install in the local network, so it's basically doing what Steam in Home Streaming does ? How does it compare to that in terms of performance ?
Server side I'm not sure. I know the Windows API for grabbing frames is really good, and I assume there's a similar API for Linux. Shouldn't be too bad. But you will likely see a macOS server first...
On the business side of view, how do you plan to make moniez?
Making money, we plan to wrap up the cloud experience for you nicely and take a margin on it. But for personal use it will remain free.
I have a beefy home PC that is showing it's age and I'd prefer to have a SaaS solution that I can access everywhere rather than role on my own!
So if you guys do release in the next 4 months or so...consider me a customer.