OpenMW 0.40.0 Released
openmw.org
openmw.org
https://wiki.openmw.org/index.php?title=Bethesda_Emails
But it's certainly unclear in the general case whether engines that require the user to provide their own (presumably legally purchased) data files are derivative works of the original engine. It's even more iffy when, as is the case for https://pokemmo.eu/ , it might be illegal in certain jurisdictions to obtain a ROM even if you have purchased the physical product. Of course the creators protect themselves legally, but is it ethical for a software product to effectively encourage users to break a law that is itself unethical?
(IANAL)
Also, my guess is that a court would reject the idea that you could trademark as common a word as "scrolls," and Mojang simply conceded to avoid a costly legal battle.
Except it drives sales of a still $15 game. And sales of the sequels. And they don't have to do any work.
They have more reasons to help it at this point.
As long as assets are not shipped with the project, no trademarks are used by the project, and no original code from the original binary or implementation were used, the reimplementation is an entirely new product not owned by Bethesda.
My point stands, though. If Bethesda can show that OpenMW was in any way borne from reverse-engineering their engine code, and that their code was patented, then they would have an IP claim against OpenMW.
I'm sure many here fondly remember Transport Tycoon Deluxe, but for those who don't know it, imagine Sim City but only the transportation side of things (sea, air, road and rail.) The cities grow organically and you need to connect them with each other and industries dotted around the map.
It also has multiplayer which is really fun if you want to work either with or against others.
It seems the game is really enjoyable for analytical / engineering types, and I still love to play it after over a decade since I found it.
Nowadays, OpenTTD is available via most popular distros' package managers, along with free graphic and sound assets so you can jump right in[2].
[1]: https://www.openttd.org/en/
[2]:
pacman -S openttd openttd-opengfx openttd-opensfx
apt install openttd openttd-opengfx openttd-opensfx
yum install openttd openttd-opengfxhttps://wiki.openttd.org/Signals
Edit:The most important mod,Tamriel Rebuilt works flawlessly. http://www.tamriel-rebuilt.org
Their latest dev video https://www.youtube.com/watch?v=KB_ldn6JQ0o
I adored Morrowind and spent a ridiculous amount of time in it. I liked Skyrim, but regretted the lack of depth of quests and in the world which is built around you being a special snowflake.
However today it might look a bit dated, I hope for this project that can bring some cool upgrades to the Morrowind experience as well as that it can thrive from a legal standpoint.
Now, I never really enjoyed the fact you could enter a shop and steal from it, and then sell it to the vendor. In Oblivion they fixed that.
Big thanks to the project contributors. Morrowind's one of a few games that I'll probably never go more than 2-3 years without playing at least a little bit, and their work makes that much easier.
The soundtrack is also available as FLAC, IIRC.
Hopefully then I can jurry rig some kind of coop system into the game.
I can also be sure that my favorite game will be supported on all future hardware I run, fix any bugs myself, and keep it going until I die. Without VMs of course.
This is very important to me as these sorts of things aren't like books or movies. People who don't game might not understand this. It's more like a really really long game of chess that gets you purposefully emotionally invested in certain characters. I think I'd feel emotionally sick if I lost the ability to be able to start Fallout 3/NV and I don't even play it that often due to college and work.