When you combine several sequences of state transitions (one sequence per thread), you don’t get another sequence of state transitions. When two CPU cores perform two state transitions at the same time, you typically cannot determine whichever of those transitions happened first.
We might have different definitions what’s sequence. I mean this: https://en.wikipedia.org/wiki/Sequence As you see, global order is required for bunch of elements (in this case, state transitions) to form a sequence. And in concurrent and especially parallel programming, there’s no global order for those transitions. Hence, those transitions don’t form a sequence.
A transition is not one machine head changing its position and state. {head0loc=0, head0state=2}->{head0loc=1, head0state=2} is not a transition because that does not identify a pair of whole-system states.
No it’s not. If the heads aren’t moving in lockstep, what actually happens is you’ll extremely rarely have a moment of time when both locations are whole numbers.
At one moment you have { head1loc=0, head2loc=4.17 }, head #1 reached the cell position on the tape, head #2 is still moving. After a while, you’ll have { head1loc=0.872, head2loc=5}, head #1 is on its way, head #2 reached the cell position.
Looks like for a Turing machine with two asynchronously moving heads, there’s no usable concept of “state” at all. That’s very close to what happens when doing actual parallel programming on real hardware.
Good luck applying your idea of computation as a sequence of state transitions to that.
I’d like to point out, the very moment you hooked second asynchronously moving head to the machine, the abstraction leaked spectacularly. With two asynchronous heads, the machine no longer has state; suddenly we need to consider physical time, not just count steps; and so on.
Turing machine is useful abstraction for sequential computing, but nearly useless to research parallel computing problems. The same happens with many other abstractions and approaches when going parallel.
> either one of those moves completes before the other
Yeah, but in parallel computing, we don’t know that order, and have no way of knowing. Meaning the “sequence of state transitions” idea is IMO nearly useless.
...depending on how fast you're moving relative to the machine heads and in what direction. Simultaneity does not exist in the real world.
The sequence is heavily non-deterministic, but that's life in a concurrent universe.
The thing is called “partially ordered set”: https://en.wikipedia.org/wiki/Partially_ordered_set