Playing FPS Video Games with Deep Reinforcement Learning
arxiv.org
arxiv.org
https://www.youtube.com/watch?v=oo0TraGu6QY&list=PLduGZax9wm...
1. https://www.youtube.com/watch?v=fE-fhaIs_cQ 2. https://www.youtube.com/watch?v=M-3EMeU1DFg 3. https://www.youtube.com/watch?v=jbKnP7gmVqM
In faster-paced shooters with more range of motion, moving randomly makes it harder to get hit.
Even human players -- knowing full well what it takes to win -- still maintain some semblance of self-preservation. We'll use the map to our advantage and seek strategic high ground. The robot is simply a killing machine.
So if anyone has pointers on getting started with something like this for a game not already configured for the "gym" used by many current networks playing games, I'd love to hear more!