XKCD "Hell" implemented in flash
swfme.com
swfme.com
Does the high quality of posts on HN tilt us towards criticism instead of praise, even when it's not warranted? Clearly this was not posted for a code review.
I think those people simply forgot what the game is called. It's not a bug -- it's a feature!
(If you don't know about the LFTR, check out this talk by Kirk Sorensen: http://www.youtube.com/watch?v=AZR0UKxNPh8)
Like nitrogen, the nastiness of flourine is potential. Most actual flourine composites, including those proposed to be used in reactors, are quite stable.
Have fun!
Interestingly, whether or not the blocks have weight seems to matter in this game, and not in the original tetris.
0. Once a piece touches another piece, you lose control of it.
1. The weight of one piece can affect the balance of others.
2. If you hold a piece against the side walls, it will stop descending.
3. If you move a piece into the wall and then immediately away from it, you can put it into a slow spin while still being able to flip the piece.
4. You can control the descent speed by tapping the down arrow. After each acceleration, the downward velocity resets when you stop accelerating. If you reduce the speed with which the pieces collide, the already stable pieces will not bounce as much.
5. Getting something really close to a complete horizontal row does not cause the row to disappear. I have not yet achieved an arguably perfect horizontal row.
Incredible.
Maybe I'm easily impressed, but I think it's neat.
If I had to guess its because my comment was short and offered little in the way of justification.
good job!