NURBS!
Are they still used frequently in 3D modeling?
Actually I can't recall Lightwave ever having NURBS, it was all polygon/subdivision surfaces.
Maya has NURBS, and there is NURBS oriented software like Rhino3d, Blender also has rudimentary NURBS support.
>Are they still used frequently in 3D modeling?
I believe it's still the standard for anything requiring precision: computer aided manufacturing/design (CAM, CAD).
Maya and other software have become heavily focused on Sub-Division surfaces.