So perhaps it's worth pointing out, that this paper specifically addresses a sub-problem of Starcraft play, micromanagement ('micro') [1]
The game engine runs at 24 frames per second. (As an aside, 'frames' in this context likely does not map to physical FPS of the display).
>We ran all the following experiments with a skip_frames of 9 (meaning that we take about 2.6 actions per unit per second).
The research team found that attempting to move at a superhuman pace (eg one action every frame), resulted in a subpar performance and hyper-parameterization indicated 2.6 to be an ideal action per second.
In context, this translates to an APM of 156. Or, roughly half that of professional Korean e-athletes. [2]
[1] https://en.wikipedia.org/wiki/Micromanagement_(gameplay)