Show HN: A WebGL visualization to show how global temperature changed since 1850
callumprentice.github.io
callumprentice.github.io
[1] http://nehe.gamedev.net/tutorial/arcball_rotation/19003/
edit: Love the animated transition between the plate carrée projection and sphere!
https://en.wikipedia.org/wiki/1997%E2%80%9398_El_Ni%C3%B1o_e...
Maybe this made for a sudden increase, rather than a more gradual one.
Besides the rotation issue pointed out by 'McKayDavis, I'd also suggest adding some legends for data - maybe a constantly visible data range on the side, that would help mapping the different shades of blue/red to actual values, and also some popup when you hover or click on a particular tile of the globe/map.
Since this is most likely a common chart for people looking at climate change and it may be explained by the parents feedback, I was wondering if anyone knew what shades are held in reference to? Are they being compared to the average temperature of the last century, average compared to 1849, or whether its sort of a running diff to the previous year?
The temperatures are relative to a 1961-1990 average.
- Set your Fb app to production so people can share on Facebook; currently shows error about dev mode
- Maybe increase the transparency of the tiles; people often like to focus on their home country on a map; would make it easier
- Add help tooltips over the navigation so it's easier to tell what each button does
Thanks for creating this!
Thank you!
Again, very well made. Really pleasant to play with, though troubling to see. One thing I wonder is how are the temperature differentials normalized? In other words, how are "full red" and "full blue" defined? The max and min of the recorded ranges? Overall, or for that section/year? Etc.
Also, are those stars random?
I didn't even consider blocked cookies - I set that flag in local storage since it seemed important to show some instructions the first time you see it but not thereafter. I'll experiment a bit and see if I can work around that.
Edit: stars are just a bitmap wrapper around a large sphere.
Cheers!
For other readers, when you create a new Facebook app (often done to create Fb share and login buttons), the app defaults to developer mode. You have to dig through settings and switch it to production mode or everyone else will get an error.
Also hard to make everything fit - the UI components are all scaled up which is nice but they no longer fit.
Lots to investigate!
I've never failed to run WebGL before. Using chrome on mac.
Fairly recent version of Chrome I presume? Other WebGL apps still run ok?
I'm on chrome 53 and chrome://gpu/ says: "WebGL: Hardware accelerated" but canvas.getContext('webgl') returns null.
Anyway, I can run it nicely in firefox.
...and this is where I click the close button. No, you will not use me for racking up your whatever.