Snow Crash Revisited: Grokking a Satire of Mimesis
hackernoon.com
hackernoon.com
That's the rest of Stephenson's work.
I'm not sure Snow Crash is really a satire on cyberpunk per se. It's classic SF over-extrapolation of current trends in a funhouse mirror to shed light on things. The first of which is over-privatisation: everything in Snow Crash is a "franchise", including core parts of the government. When YT is arrested she's given a choice of privatised jail providers and justice systems, straight out of the libertarian playbook. The "burbclaves" are what happens when a HOA and gated community upgrades to an armed microstate. And so on.
The other of which is weaponised memes: if these things can be said to be "viral", can you produce a meme or image that's actually an exploit against human wetware?
The review criticises the book for "missing" Google, which I think says more about the reviewer's position in the world. Yes, the world of SC is not dominated by SV companies, but that's not important. The book does contain a souped-up realtime Google Earth, and a "gargoyle" who's a human version of the streetview car.
(Stross takes "weaponised ideas" in a different direction in the Laundry Files, which are essentially Yes Minister/Lovecraft crossover fiction)
If I had to pick one book above others from Neil Stephenson it would be Diamond Age. I just keep going back to it. It's got a lot to say, and I wouldn't mind seeing a similar analysis by the Author of this post.
I'll have to revisit it to see what I missed.
The same happens in "Seveneves". I love the first part of the book but when he switches to the new story line it feels like he ran out of time. That book should have been at least 2 or 3 books but for some reason he crams everything into 1 book.
For Seveneves I think there's a combination of factors at play. Maybe he didn't know exactly how to finish it, and maybe (probably) he wanted to leave things open enough for a sequel. Mostly though, I think he was just trying to be subtle. There are a few moments through the climactic scenes that are very easy to miss but have a big impact on the plot line. Overall, I like that some authors have the guts to finish a book without wrapping up everything in a tidy bow (which can often be cliched and overwrought).
One of the dividing lines I have personally for "good" versus "bad" art is whether or not it blooms or withers upon further thought. Diamond Age, I would say, definitely rewards the reader for further thought, because it's a deep and fascinating world with interesting characters and stories. True, the ending of the book doesn't provide complete closure, but to be honest if you want that you can have it just by making up your own ending. That's part of the fun of that book, is that it leaves it open for you to fill in the blanks afterward, and seemingly things looked like they might have worked out alright for Nell.
One of the best books at getting across the concept of not needing complete closure at the end of a book is The Fault in Our Stars by John Green, though that book primes the reader for it whereas Diamond Age doesn't.
I tried The Atrocity Archives but I couldn't get past the first half. It felt like a pile of nerd paraphernalia force-stuffed into a story line.
I mean... Neuromancer is a true masterpiece from the story to the concepts to the succinct writing, just perfect. Snow Crash is less perfect, but exceptionally enthralling nonetheless. What would be a comparable read from Stross?
[1] http://www.antipope.org/charlie/blog-static/fiction/toast/to...
[2] http://www.antipope.org/charlie/blog-static/fiction/accelera...
Accelerando [1] isn't in the same league as Neuromancer in terms of style and succinctness, but the idea-density is pretty high and it moves along at a nice pace.
[1] http://www.antipope.org/charlie/blog-static/fiction/accelera...
The second novel, The Jennifer Morgue, is very good, and largely free of the problems you mentioned, but is very different from much of the rest of the series, for reasons which will become obvious when you read it. It's in the third book, The Fuller Memorandum, where the series really hits its stride, and gets going.
However, the series doesn't mind an offside wink or two every once in a while, like Persephone's parenthesized Enochian, and the way The Scrum talks about its problems.
It truly feels lost in the 90s.. I can't say I could appreciate the UX. I probably won't be dabbling there. :/
Still, it's pretty cool that it's the oldest online multiplayer 3D world and still apparently has a friendly user base! (They helped me out when I started spouting wwwwwwawsd in the chat whilst trying to move my avatar)
To me I saw multi-player FPSs as virtual worlds. Second Life was intriguing when it came along but I couldn't figure out how it deserved the title of Metaverse any more than Ultima Online, or others, did.
The author is right about shared virtual reality. When I dropped the DK1 over my eyes for the first time, something clicked that hadn't happened to me since 1996. The true sensory deprivation of the outside world will make virtual reality meaningful. You will know the other person is there and paying attention, at least until Facebook begins streaming live animated alert notifications.
It's really odd to think that NCSA Mosaic had just been released a year earlier - and if you go back to 2D, rather than 2.5D, the first persistent multiplayer virtual world launched in 1986, several years before even non-graphical web browsing was a thing:
AW was ahead of its time, but internal shenanigans basically stunted and killed it.
We're getting close from the technology perspective, but the storytelling and the "massive" portion of an MMORPG is still not there. Visually impressive, but the social interactions are dull and unsophisticated, without emotional depth.
It's funny to look in hindsight. What Habitat has apparently nailed in the 80's [1] is what is missing, 30+ years later.
However ambitious MMOs and virtual worlds get, I worry that they'll always run into the same barrier restricting their potential past a certain scale: the MMO experience is made out of people, and a whole lot of people are awful.
Most chat and social apps deal with this already by limiting your interactions to selected people that you whitelist.
That shouldn't be hard to replicate into VR.
I know there's valid arguments against forced real identities to be used, but it's always a trade off between signal and noise.
I did spend a month trying to be as efficient and awesome as Seven of Nine though. Sleeping standing up didn't really work though.
The idea of early adopters sitting on coveted real estate close to the origin of The Street struck me as a perfect prediction of the domain name rush. In hindsight, we matched the "prediction" to the wrong part of the internet: coveted early adopter real estate is not found in the domain name system, it's in the allocation of IPv4 subnet blocks.
If you became high enough level in many MUDs, you became a "wizard". Wizards weren't players anymore, but they could edit code, creating new areas in the game for players to explore. Changing the code of a running game from within it was pretty cool, and so was the programming language (LPC, https://en.wikipedia.org/wiki/LPC_(programming_language)).
For me, Stephenson's masterpiece is Diamond Age, hands down -- minus the ending, if that could be a thing. The last chapters are too obscure just for the sake of obscurity, I've read it three times and I can't get any "deep" meaning to it, just a bunch of wow-cool-but-irrelevant text.
Regarding Cryptonomicon, the first three books, they're straigtforward, interesting, and with a lot of references and trivia but it doesn't try too hard like the "Gods" part of Snow Crash. I really, really enjoyed them.
Unfortunately, I found the Cryptonomicon prequels a nice adventure book in the traditional sense, but the characters were too flat and un-relatable, and it bored me.
Anyway, that's my opinion. Diamond Age introduced me to cyberpunk and, to date, it's my favorite novel of the genre. I've recommended it to many people and they've always liked it. I still dream of the day when we have matter compilators, and victorians look like a bunch of hipsters to me, which is both funny and very realistic. In a world full of technology, rich people will want to go back to a more... simple and comfortable age. It blew my mind.
That, and Ramez Naam's Nexus, Crux, Apex are recent additions to my collection of awesome books.
(But seriously: similar vision of a corporate-controlled near-future; and IJ is great, read it.)
I think your comparison with Snow Crash has swung it for me; IJ is definitely on my reading list now
Give it 100 pages. If you don't like it by then -- or at least significant chunks of it -- then you probably won't like the whole thing.
It's now on my to read list.
Gibson, whose books I also adore, has basically nothing at all to do with Stephenson. The only thing connecting them is that some of their books are set in dystopian near-futures. Gibson at his best is bracingly bleak. Cyberpunk was a marketing term for publishers and critics who couldn't get their heads around him. Early Gibson is pure punk. Even more than Neuromancer, read the stories in Burning Chrome for their hard, angry edge.
I enjoyed Snow Crash, but I am more a fan of Cryptonomicon and Anathem. I stumbled upon Cryptonomicon in the bookstore, because of the intriguing title. That and the Perl script for Solitaire in the back of the book.
I wish Cryptonomicon had been made into a movie pre-Bitcoin and Snowden; I hope they still make a movie of it.
The book outlines a world where franchisers run everything, including jails. It's a cookie-cutter world; instances of each franchise are very standardized, and this is a plot point. The hero delivers pizza for the Mafia run pizza franchise, when he's not hacking code. The heroine is a 15-year old skateboarding courier girl with a really good skateboard.
There's a big virtual world, run partly by the Special Interest Group on Graphics of the Association for Computing Machinery. The VR world is a lot like Second Life but with VR and better graphics; you can buy real estate and build. The hero spends a lot of time in there, but that's not where the plot happens.
The Big Bad is a mega-preacher who has a visual data pattern which allows him to take over, or at least crash, human brains. This involves info from ancient gods and such. He's trying to take over the world.
It's a great exercise in literary world-building; the plot isn't much and there's little character development.
A movie was in development, but it didn't happen. It would be great to see it done it today, now that the graphics are good enough. Would definitely have been better than Tron 2.
- A fan
I've found that Snow Crash is one of those books that pretty strongly divides readers. Some people are very fond of it; others bounce off of it, often commenting that something about it rubs them the wrong way. Not many readers are in the middle.
I'm definitely in the former camp, even though I can see the book's weaknesses from a writing perspective. In the essay, I wanted to express some thoughts on why the book's fans respond to it, to the point that it has been rather influential in the world beyond fiction.
Stephenson's novels in general are like this, although Cryptonomicon for one certainly has better character development than Snow Crash: they're a disorderly jumble of whatever ideas Stephenson thought were interesting at the time, wrapped in a skin of plot, and enfleshed in the characters that surround, encounter, and explore them. Stephenson sometimes jumps the rails entirely, writing long monologues, dialogues, and digressions that barely refer to the characters or plot at all, just because he thought the ideas were neat (most of Randy and Pontifex's discussions in prison, The mathematics of Alan's bicycle chain, a good stretch of Hiro's discussions with the Librarian (although nowhere near all of them), and Hiro's adventures in Flatland on the raft (you can just feel the seeds of In The Beginning Was The Command Line, struggling to get out)), or for reasons known only to him (probably because he thought it was funny) (the TP memo, the stockings/Van Eck... thing). To some people this may be seen as a disjointed, overhyped, overcomplicated mess, but to the right sort of mind, it's an almost magical experience.
Curiously, these sorts of people tend to be heavily into computing, which is why Stephenson pervades that culture.
Or that's wrong, and I'm just completely mad. That's also a possibility.
Tron 2 wasn't so bad when you consider that it gave a lot of screen time to Olivia Wilde.
I don't want to hate it, but I don't feel like I was given a choice.
Everybody listened to Reason.
I'm not super fond of the way he ends things, but the journey along the way always has fun side trails to explore.
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Yeah, his novels don't end, they just kind of stop. It's the same problem Porco Rosso and several They Might Be Giants songs have. This was particularly noticable in Cryptonomicon: It felt like it was building up to a climactic ending that didn't happen (which isn't to say the ending wasn't climactic, it just wasn't climactic enough to feel like a payoff to that buildup).
The closest thing I've got to a newsletter, or blog, or whatever, is the inane, insane, smart, stupid, and ridiculous comments that I post into the mass of such comments that is HN. So you may see me around.
Obviously the craft and virtue of that kind of thing is in the relationships of the concept to other elements of the tale, both human and non-human. This I think Stephenson does very well, but I can appreciate that for someone who doesn't extend subjectivity largesse to abstractions, it can be tedious to read wikipedia-like explositions, no matter how well done. :-)
I've heard his critics complain about this, amd I'm not sure they realize it's what makes him popular.
Don't get me wrong - I don't mean to say that all of Stephenson can be encompassed in those two words. Were that the case, he wouldn't have had to spend time writing books. I mean only that, if you're looking for a handy way to convey a primacy of idea over character in what an author chooses to explore, "high concept" is an adjectival phrase commonly understood to carry that meaning. Might save you some time, is all. (And, on the Internet of 2016, a dictionary is never far away...)
I'm not sure if that was intended or not, but it seems appropriate.
At least we got a good Daft Punk album out of it
on the other hand, "diamond age" is truly a masterpiece, and i strongly recommend that one to any of stephenson's fans. it's the book of his i'd rate the highest, though my favourite is "cryptonomicon" just because that's comfort reading.