Rocket Launches Are Surprisingly Successful
blogs.scientificamerican.com
blogs.scientificamerican.com
Chemical fuels are just barely powerful enough to allow reaching Earth orbit. They can't get any better; they're already as energy dense as chemistry permits. NASA's "The Tyranny of the Rocket Equation" explains this clearly.[1] The payload fraction for the Saturn V was about 1%. The Space Shuttle, 4%. A 747 freighter, about 25%.
The fuel fraction for rockets is so high that the structures have to be weight reduced too much. If you could build a spacecraft with the weight budget of an airliner, it could potentially be as reliable as an airliner.
With nuclear engines, one could beat those limits. Early plans for Apollo included a nuclear upper stage. But nuclear is messy.
That's why rocketry hasn't progressed much since the late 1960s.
[1] http://www.nasa.gov/mission_pages/station/expeditions/expedi...
Lutz Kayser (of OTRAG [1]) once said that rocketry currently is like "transporting potatoes in a Rolls-Royce".
Build inexpensive, modular rockets like OTRAG, that can be clustered (and possible reused) and you may cut at least some cost out of the equation.
Their failure rates are similar, but IC die failures are much less public.
Ref: https://www.quora.com/What-is-a-typical-value-for-good-yield...
Unless you are counting the payload, I really doubt it.
ICs are only possible because people create some way to mass manufacture those features, and people don't even design the features by themselves.
If people created them at the traditional route of "manually design|manufacture this -> encapsulate into component -> use components to manually design|manufacture that -> encapsulate again...", it would be impossible to create chips as complex as we have now. But there still aren't better way to produce rockets.
All the problem with rockets is that they are created by joining a big number of things that don't really like to stay together (or, in a few cases, don't like to stay by themselves either). I doubt they have more bare complexity than a modern car.
There's an even more basic physical reason why 'rockets are hard'. It's easy to explain in energy units of kT, the approximate energy of a gas molecule at room temperature. A carbon-carbon bond has an energy of 140 kT, while the gravitational potential energy of a carbon atom on Earth is 300 kT. If the Earth's gravitational potential were much closer to kT, room-temperature gas molecules would be able to diffuse out, we would have lost our atmosphere to space, and humans wouldn't exist. But that means that for a chemical system to escape Earth's gravity, needs a clever arrangement whereby most of the energy contained in its chemical bonds goes to a small fraction of its molecules. In a way, it's surprising not that chemical rockets are hard, but that we're lucky enough to be able to use them at all.
But it should be noted that most IC designs don't have 100% yield, especially at the cutting edge process nodes. Depending on where the defects are, dies are either thrown out or "binned" (e.g. if a high-end CPU has bad transistors in a section of the cache, that section of the cache is disabled and the CPU can carry on its life as a Celeron).
If you really want to melt your brain a little bit with scale, think about RAM. Every bit in a stick of RAM has n transistors (1 <= n <= 4, depending on the design), plus a capacitor. For an 8GB stick of RAM, you're looking at possibly 32 billion transistors and 8 billion transistors! Even just the fact that we squeeze that many of anything into the space we do is incredible! And then for good measure, we change the signals going to it 1-2 billion times/sec!
For me, that's the part that is really fascinating about the fab industry. We have a statistically-reliable method of fabbing, but we build in the necessary fallbacks in the chip design itself that if a chip partially fails quality control, we can scale it back and sell it as lower-end product. It's intriguingly analogous to the quality process in gemstones, except that chips aren't found---they're made via mechanisms that we can't perfectly control.
We really do live in an incredible age. The hedonic treadmill effect blinds us to this.
I would think that a >5% failure rate is surprisingly high for something we have been doing more than 70 years.
Now, the focus is somewhere else (namely reducing the cost per launch, in order to get us a lot more to space).
Historically, rockets are focused on performance, not cost.
SpaceX's focus on producing cheaper rocket and launching more of them will yield more reliability. You make more of them, you make more mistakes, more opportunities to correct them.
Eventually you'll have a system for making very reliable rockets.
What SpaceX is doing is accepting worse performance in exchange for lower cost. Hopefully that'll make things more reliable in the long run, rather than less, since they won't be pushing the envelope quite as much as competing designs. (Remember the Space Shuttle Main Engines, which had to be practically rebuilt after each flight? That was done in order to get the amazing performance needed to make the Shuttle work at all.)
Incorrect orbits are counted as failures, and there are some additional tables that break down the failures by type. It does not look like the rocket simply not going up is counted in the statistics - I'm guessing that always represents an abort rather than a true launch attempt.
I think(but don't have the data on hand) a more common failure scenario is the rocket launching, and the payload getting into space, but not able to attain the desired orbit.
http://www.space.com/32683-see-a-rocket-launch-in-person.htm...
https://en.wikipedia.org/wiki/List_of_Ariane_launches
https://en.wikipedia.org/wiki/List_of_Atlas_launches_%282010...
Some rockets can claim years or decades of service without losing a single satellite.
I personally expect SpaceX to have more failures and am not surprised that they have. Back when NASA and the USSR were innovating in the 50s they both blew up a lot of stuff.
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