Before that, I'd worked on automatic theorem proving and proof of correctness. I still like Boyer-Moore theory. I recently revived the old 1970s-1992 Boyer-Moore theorem prover and put a working version on Github. It's fun to run that again; it's a thousand times faster than it was in the early 1980s.
If you do anything serious with graphics, you need to understand 4x4 matrix transformations throughly. I have the whole shelf of Graphics Gems books, and they're mostly math. At one point I rewrote many of the C code in C++, and got rid of their start-at-one arrays. (The original was Graphics Gems in FORTRAN, and the C version used a horrible hack to make arrays start at 1.)
I didn't know enough filter theory when we were doing the DARPA Grand Challenge. We had a lot of trouble integrating the GPS and AHRS data into a good position and orientation. We had about 3 degrees of heading noise, which kept messing up the map-making function. We really need 3D SLAM, but didn't know how.
Now I need more math to understand machine learning.
I'm also looking at designing a specialized switching power supply for the antique Teletypes I restore. You can get enough energy from a USB port to drive the big selector magnet if you use and store it properly. Fortunately I can get LTSpice to do most of the number crunching.
I think I've used all the math I was ever taught. And I'm not really into math.