If you run claimTile() on an enemy tile that is alive, it dies?
Calling move() will try to move a cell that is alive - can i only move the "alive" part of the cell into a cell that I claimed first using claimTile()?
The game ends after 10 rounds - the number of actions per round is only limited by available gas?
You are running the game on a test chain right now so there is no real ethereum (=money) involved yet?