Planes, Games, and Automobiles: The Nomads of Game Development
vice.com
vice.com
Isn't this lifestyle built on another form of consumerism: that of riding giant steel machines that burn tons of petrol to fly in the sky, instead of the one he's avoiding?
I also really enjoy discovering new people, cultures and languages- but I find I can do that better by staying somewhere for a few years.
To each their own though! I support Rekka and Devine on Patreon, and their boat journey has been neat to follow (and this one consumes much less fossil fuels). My father having been an avid sailor in his youth, it's something I could see myself doing with him when he retires.
Game development is also a terrible platform to build a life on. What happens when you burn out? What happens if (when) no-one likes your game?
So you are ok with him living his life how he chooses? Why do you think that is something that needed to be said? That should be everyone's default disposition, so I'm not sure if you're expecting a cookie for this or what?
Also, I don't think you have a strong enough grasp of this community to begin making assertions about its opinions towards certain professionals. As it is, your comment reads like "Silly HN readers, you guys aren't as smart as me, let me explain why you should share my opinion."
So ~50% of the comments on this site?
That said if I was to treat HN comments as a hivemind and generalize I'd say overall HN leans negative on the game industry. There is a lot of truth in these views but people tend to generalize towards "all game programmers are underpaid and over worked and should work on business CRUD apps" and not look at individual cases of motivations, success or failure. This is both stereotyping and anecdotal but I see it in game industry related threads time and time again. I wasn't trying to sound smarter than the community, I'm sorry if I came off that way.
[0]: tosimplify.net
http://www.gdcvault.com/play/1022362/We-Suck-at-Inclusivity-...
He also does a good job of peeling back the curtain behind indie development and realities of being an independent game developer. We could use a few more people like him in our industry.
Go where you want, do what you want, buy what you want.
Get payed for making and playing video games.
Sign me up!