Quake 2 ported to HTML5
ajaxian.com
ajaxian.com
It's been a plateau for the last 10 years, even with the buzzwords that have come and gone, not a lot of what I saw impressed me, and now it seems like all of a sudden, like you've walked round a corner and discovered some completely fucking mind blowing sight.
So brilliant that many of the things we have been trying to do but having to wrestle with the platform to achieve, are now supported and standardised.
That said.. It plays really well on my hackintosh. 40 - 60 fps average, sound is okay. Play it with a webkit browser, the nightly safari works well.
http://code.google.com/p/quake2-gwt-port/source/browse/src/c...
there's a bunch of cool gwt client stuff in there. but... maybe i'm just a sucker.
I am playing it at 30 FPS on my MacBook Pro right now. ;)
The code contains the single player shareware quake levels, and multiplayer.
And I've confirmed that it works on the full game pak as well (though conversions won't work, as q2 game dlls are native code). Time to dig up that old copy of Q2!
Guess what guys, I can't use your site in conkeror -- unmodified keys already do things. So I am using the competitor instead.