GwtQuake: Taking the Web to the Next Level (HTML5+WebGL Quake)
timepedia.blogspot.com
timepedia.blogspot.com
Anyone care to host a game on their server?
A game that doesn't do this is Far Cry, for example. When you first fire a new weapon in that game, it can pause for a few tenths of a second while it loads the sound - just when you need the weapon most.
I got the server\code to compile in CygWin and run under windows7 64bit, I just can't get chrome\chromium to display WebGL.
I'm using the windows nighly build of chromium and "--enable-webgl --no-sandbox" as mentioned here: http://code.google.com/p/quake2-gwt-port/wiki/CompatibleBrow...
http://img11.imageshack.us/img11/9234/screenshot20100401at23...
Can't believe it.
The command to show FPS is "/fps 1".
I'm starting to see more browser-games using Unity and i'd really like to not have yet another proprietary plugin to rely on (and all the issues they bring).
Except it's awesome!