The Collapse of Complex Business Models
shirky.com
shirky.com
Efforts to politically block creative destruction out of economy should be fought as if it were the matter of life or death that it is.
If you're in the buggy whip biz when it fails, its destruction is a form of societal collapse.
Remember - a recession is when your neighbor loses his job. A depression is when you lose your job.
People fight to keep their "phony, baloney jobs" because said jobs are their jobs - the phony, baloney is external to them.
Edit: of course, those are not totally orthogonal notions, and those can be quite interleaved at different levels. (e.g. a company collapses, but it's employees aren't supposed to be left dying under a bridge and can integrate/create another one)
Societal collapse is when we all starve to death because we are all critically dependent on modern industrial agriculture. It kills.
There's a difference. Preventing creative destruction is choosing to avoid pain now with death not-too-far-from-now. I am not being metaphorical. The article cites examples where just that happened; all those collapses were accompanied by carrying-capacity reductions, which is a rather dry technical way of saying "lots of people died".
A society full of people who don't get this distinction is a rather scary prospect, but alas, more people now than ever before get this and it's still probably nowhere near enough.
(Questions about whether our society is facing just such an inflection point right now left as an exercise for the reader, as well as what "pain-avoidance" measures are currently floating around that might qualify.)
But people are hurt, jobs are lost (even if only temporarily and ideally with more recovered in the end), and there's still displacement that occurs. It's just that it's vital to understand that the alternative is far, far worse.
You could apply this reasoning in the rest of the article also...
It's "creative destruction", not "creative downsizing".
I bring this all up to make the specific point that while it is absolutely true that a bureaucratically adept person can game the system in a capitalistic society/company, I don't know of a single alternative social structure where a bureaucratically adept person has less power. Excepting maybe anarchism (not advocating, just pointing it out). Bureaucratic-adeptness is rewarded roughly in proportion to the centralization of authority. Most people's solution to the problem seems to involve more centralized authority, which seems actively inimical to solving this problem.
It will always be in the interest of some to hinder the pace of change; however inevitable it may be. Side note: Who Moved My Cheese? is a great parable on dealing with change and I recommend it often.
http://www.amazon.com/Innovators-Dilemma-Revolutionary-Busin... (not an affiliate link)
It's particularly interesting today, as we're waiting to see who will survive the transition to SSD. Five years ago, who would have thought Intel would be king of the hill?
This is an extension of his argument from his Nobel Prize–winning 1971 book The Logic of Collective Action.
Thanks for the tip on Olson's 1984 book, which I'd never heard of. Curiously enough, while reading Shirky's article, my mind kept turning to Olson and Ostrom, and their work on collective action.
It seems obvious to me that as more and more users find more content online, there will be a "thinning of the herd". Some shows and networks will simply fail to find a way to adapt to the new market; others will survive, or even thrive. It's not really happening yet because traditional television viewership still eclipses its online counterparts, but it's coming.
Anybody could have downloaded and watched Avatar while it was still in theaters; yet, people paid to see it because it offered a unique in-theater experience. Other movies get expensively produced only to get meager box office results. They don't offer a modern theater experience, and customers aren't motivated to do anything other than download it or wait for the DVD. There must be at least a few entertainment executives that realize this, and it's likely to affect what they're willing to produce.
It's complicated, though, because while the budgets for movies continues to climb, the individual production costs continues to go down. Businesses like Industrial Light & Magic keep building blockbuster special-effects laden movies, and the techniques that they use to accomplish that become a less expensive foundation for future projects.
So, so far, I don't see that the profitability there is fading. Pixar is certainly doing fine, and I suspect that Cameron can pretty much work on whatever he wants after this.
And, as the technology continues to progress, the need for other aspects of costly production will go down: movies will require less actor time, fewer cuts, fewer sets, less props, fewer models...
As digital technology becomes more complex it tends to commoditize.
You can see the phenomenon across both software and hardware. For example, in music:
The Fairlight and Synclavier were monumentally expensive(priced in six-digits during the late 70s thru early 80s), being the earliest commercial computer-based synthesizers. By the late 80s multiple options existed to get similar functionality at a fraction of the cost(new hardware synths, MIDI, and 16-bit computers). And in the two decades after that, computer-based solutions grew better and started dominating. Now you can do all your synthesis, sampling, and processing "in the box" - and solutions with more flexibility than anything in the 80s are available for free. If you want to produce professionally and do things as quickly and reliably as possible, you can splash out for the cutting-edge commercial software, but it absolutely isn't necessary for amateur use. The most expensive stuff now is the analog bits: the guitars and microphones and monitors and preamps. But for a fraction of the old Synclavier's cost, you can now bury yourself in the top-of-the-line equipment of 2010. Apart from a few artisan works and rare vintage pieces, there's almost no "multi-millionare" grade equipment left to buy. Music-making doesn't need capital anymore, just talent.
I think movies do to an extent go the other way, with higher production costs leading to the epic blockbuster perception the public gets which drive them to the cinemas. As long as the big budget is spent wisely on a great concept.
Innovations such as the Red camera technology and mostly green screen filming continue to drive down TV costs for those using this tech. For example I'd imagine Sanctuary is a better investment for SYFY at the moment over Stargate Universe even with low ratings just because it's production costs would be so much lower for similar effect.
It's not that Charlie is just straight off replacing Dancing with the Stars. No one is saying that people will spend the same amount of time they do watching TV now watching crappy youtube clips. It's that maybe, there just isn't a market for the kind of entertainment Dancing with the Stars represents - it's just becoming too expensive. I'm not sure that's true, but I do think the market for traditional TV/entertainment in general is shrinking. That, I think, is the core argument: That maybe, there is no way to answer the question "so, how do we continue making this much money?" without letting people down. Perhaps there is no way for these big organisations to make all their money doing what they do. Perhaps people like the guy who posted "Charlie bit my finger" will find some way of monetizing that, in small scales. Perhaps not.
The thing that people don't like to hear is that things change. So maybe the days of entertainment are over, maybe no one can work in show business, maybe copying that floppy really killed the radio star - yes, maybe. That's what progress does - new opportunities grow from the corpses of old businesses.
"It's that maybe, there just isn't a market for the kind of entertainment Dancing with the Stars represents."
The irony there is that Dancing with the Stars represents an extremely successful attempt on the part of television networks to cut costs and increase profits. "Reality TV" costs far less to produce than dramas or sit-coms with real actors and directors, but remain perplexingly successful at attracting viewers and profits.
What I find more interesting is the remaining opportunities for dis-intermediation. I went back and forth between the TV and the computer for the NCAA basketball tournament games. The online version allowed you to pick any game at any time, including previous games. Why should watching an NCAA basketball game take me to the channel of the local CBS affiliate on my cable system, instead of ncaa.com? Why are there bidding wars to carry the Superbowl, instead of the Superbowl being broadcast at nfl.com and the NFL taking all the revenue for themselves?
I'm curious if there are still any reasons for networks to intermediate between content producers and consumers, or if it is just an anachronism we have not yet moved past.
I agree that the middlemen are the ones that _should_ be in trouble, just like in the music industry. If successful TV and music can be produced without studios or actually distributing anything physically, the result should be a more direct system. It could be that the change is happening while at the same time the whole entertainment market is growing hugely (more and more people living comfortable lives, devices that make it easy to grab entertainment time where available), so that even failing businesses are growing, just slower than the whole market is expanding.
The talk in Edinburgh last year mentioned at the top of Shirky's piece was to UK TV executives. Here's a Reuter's headline about it: "TV executives meet in Edinburgh as ad drought continues." Here's a bit of an article from the Guardian published 2 days ago:
"Analysts double the forecast for television market in 2010
A report says that bullish spending by advertisers has led to the revised predictions for 2010
Bullish spending from TV advertisers has led analysts to more than double the forecast for year-on-year growth in the UK market, with ITV set for a boost of up to 30% in the second quarter."
This post is about the principle (complexity leads to collapse), not the premise of that particular example.
A long way to simplicity: from Gothic cathedrals to Woolworth building to WTC
It's interesting to note that your architectural example and Apple's devices are similar - the iPhone, to outward appearances, is quite simple to use. The innards however, are probably just as complex as any other modern operating system.
Computer chips are getting more and more complex as well, now with more levels of caching and inter-core communication.
I think we have a long way to go before we get simpler computers, but that does cause us to wonder if we will get to the point that they are just too complex.
Still, it's a lot simpler than a desktop computer - fewer parts, no moving ones... Splines' idea makes a lot of sense.
Simplicity on consumption (user) side can require massive scale complexity on the production side.
iPhone is grandma-level simplicity to use, but hard to replicate by competitors (despite massive investment by Nokia, Microsoft, RIM, etc, they have not been able to replicate the iPhone user experience, an experience which goes beyond the device to the ecosystem of AppStore, iTunes, etc)
Another example is Google search, which from the user perspective is one simple text-entry box plus one graphic and 12 words of text on the page. But on the other end of the wire is a server farm of a million machines and rocket-science algorithms, software infrastructure and operational processes.
The software complexity realm is a bit more enduring compared to other industries. Complexity here survives better and lasts longer probably because the demand for software in general is so huge that even the ugliest dinosaur can live a long and happy life: think Microsoft, Oracle - still the richest companies despite overwhelming complexity of their software and the process itself. The death of Netscape, I think, can possibly be explained by the incredibly poor quality on top of complexity. (Which is a hint as to when to expect the death of Microsoft and Oracle.)
Also it's much easier to change a complex piece of software than a complex organization.
Sounds from the article like the correct answer is "never", or at least "not until after your organization is dead", though the author didn't come right out and say it.
If the correct solution (say, maximum profits over the next 100 years) for newscorp is to become 1/3 its current size, it probably can't do this. As a public company it would probably collapse completely instead. The best it can do is keep taking chances on growth even if they are less rational then alternatives.
Or maybe societies just collapse with some set probability, and we've been lucky so far.
We didn't have the idea of "total war" until the 1850s and the Crimean War - nations in prior eras didn't have the resources to conscript the bulk of their fighting-able population, equip them, transport them, supply them, and command them. Industrialization allowed for en-mass conscription, the railroad made transportation and supply chains efficient, and the telegraph and refined clockwork made it possible to run a war on an intricate schedule.
Today our big change is in information technology, allowing the government to enact more powerful policies with less overhead. If we can do this right, we'll enjoy both the smallest and most efficient governments in history.
Maybe it makes things simpler for the government itself, but probably not to the extent that it could.
A critical rupture from the status quo seems necessary. Right now, what we're doing is trying to attach a rocket engine to a canvas-and-balsa biplane when we really should be designing around the engine instead. And the design for that only superficially resembles the Kitty Hawk glider.
Even look at the recent moves of content owners and Hulu, trying to add pay-per-view charges, instead of being advertising supported. They have made a 'good' platform for viewing the content, even owned by one of the old players, NBC, but they are still looking to force the choice upon the consumer, rather than adapting their cost structures.
This is in many ways what the "good enough" paradigm is all about.