http://www.redmondpie.com/galaxy-note-7-vs-iphone-6s-real-wo...
Video (3:29 sec): https://www.youtube.com/watch?v=3-61FFoJFy0
PS: I highly recommend you check out the video... iPhone completely obliterated Note 7.
http://www.redmondpie.com/galaxy-note-7-vs-iphone-6s-real-wo...
Video (3:29 sec): https://www.youtube.com/watch?v=3-61FFoJFy0
PS: I highly recommend you check out the video... iPhone completely obliterated Note 7.
But for a hardware test, I'd expect a single running app, executing shared native codebase, in no disruptions airplane mode, measuring specific part of the hardware. And that's not even close to measuring before/after improved branch prediction, which could be useful in both phones.
The test is a valid observation, but is irrelevant to this article, or to the technology.
Why measure something that doesn't show up in a standard user's test? Here are some examples: lower power usage, lower latency of small operations (rather than throughput of large actions), smaller design (saving chip space), etc. And finally - if this is a good technology, Apple can use it too and get even faster.
I would argue that would be a completely useless test unless you're explicitly testing something for development purposes only. Users use phones. Nothing else matters but the user experience. If you can make your phone beat another phone in your limited, no disruptions, network traffic off example that doesn't mean anything.
I feel this is a fair test. You test the phones at what they're supposed to be able to do. If one does it better it's legit to point that out regardless of what the underlying structure looks like.
Bringing up user experience when talking about branch predictors is meaningless. Just as bringing up branch predictors when talking about perceived performance. (unless you're proving that this exact feature being available/not available, with other things being controlled for, makes a major difference in the test)
If working on branch predictors does not impact the user experience, then arguably that work is meaningless in the context of building real products -- it may still be interesting for academic purposes.
But, for the final user, it doesn't matter if each technology alone is better than another. If you have a background 64-core processor, driven by another 8-core... What matters is how fast something loads, performs, and how long batteries last.
Of course, this might be outplaced in a thread discussing NN branch prediction.
Err? It seems to me that the only tests that make any sense are those that count for end users. Everything else is pointless. It doesn't matter if it's the same system or code base or whatever other engineering fetish.
Users who compare their phones to see which goes faster look at how the same app opens and runs on two separate phones. Which incidentally is what this test is about. It's the only sensible test you can do.
If you are specifically comparing two specific phones against each other then yes this is the only sort of test that matters, and if you are comparing manufacture's flagship models then that is what you are doing.
From every other point of view, either comparing performance of individual components or comparing like-for-like performance of devices with very similar spec it is less valid though: the screen resolution is a huge variable for a game so it isn't a "fair" test to compare performance of two devices like that. You could equally state that the higher resolution produces a better result because of the resolution difference and you would similarly be called to task by for not comparing like for like. Maybe the a device with the same hardware other than the better screen would outperform the iDevice on the test, or at least not appear to underperform by as much, this test can't tell us that.
This is difficult of course because few phone models are practically identical and few vary by just one factor, and can make a developers life more difficult when trying to support a varied market like Android based devices.
Better understanding individual components lets engineers build better overall systems. Millions of choices and decisions go into something like a phone, most of which can't have their result easily measured by just looking at the end result. But if enough of them are good, you end up with the iPhone.
If enough of them are bad, you end up with mass recalls, and a class action lawsuit because your phones catch fire when charged overnight because your engineers didn't think to test that specific use case, didn't test their capacitors, didn't test their QA process, didn't unit test their battery management code, or otherwise failed to indulge their "fetish" (read: job.)
Proper hardware tests might be pointless to end users, but that doesn't make them pointless.
Anything besides the concrete end-user experience of a system doesn't matter at all.
(In theory it could matter for cpu/compiler designers etc -- but even what matters to them is inconsequential if in the end of the line it doesn't matter to the end-user).
Still, it's interesting to see the single A9 with coprocessor outperform dual M1s - like was said about the reduced core count in the Snapdragon 820:
“The most important thing to have is peak single-threaded performance, as most of the time only one or two cores are active." [0]
This is apparently true, with the iPhone outperforming despite its A9 running up to 400mhz slower than the Android cohort's Snapdragon.
[0] http://trustedreviews.com/opinions/snapdragon-820-vs-snapdra...
Yep, it is. D: Well here is a tip that should be somewhat obvious: unscientific measurements of which phone loads apps faster when you click from the home screen isn't any basis to claim a phone "beats" the other, especially when we were talking about processor performance.
By the way, the iPhone beats the S7 on single core and the S7 wins on multi core performance. Which makes sense seeing as you are competing a dual core with an octa core.
edit: The article points out that the resolution of the Samsung display is a lot higher, so it's not quite comparing apples and oranges here. I'm guessing that a much higher resolution is pure win when drawing mostly vector graphics i.e. apps but really kills you when loading games as presumably they're paging in much larger assets from disk.
My recently purchase S7 is the first ever cellphone I return to the store because: 1) It's way too hard to flash their exynos based hardware and 2) the default install comes with 14Gb of garbage included. That includes the full microsoft office and a slew of garbage apps I'll never use (I'd include the launcher in that, but I understand some people like it, so I'll it a pass)
Annecdata, but I have now become this guy who will tirelessly slap Samsung's garbage software "strategy" every time I have the opportunity.
Unless they do something abusive like keep the speaker or mic on, which then permits them to be more abusive like keep location services active, which then rapidly drains battery.
http://solutionowl.com/the-ultimate-guide-to-solving-iphone-...
http://9gag.com/gag/a5PmrLq/technically-correct-man-the-man-...
On the other hand, without a neural net, it might be even slower. Android supports tons of different architectures and platforms, of course you can't optimize it like Apple can with a single platform.
Not really. Sure Android can run on multiple architectures but 99% of the time it's mostly the same. Why couldn't they provide optimizations for multiple architectures anyway? Whenever something can run on more than 1 architecture I usually see the argument about how it can't be as optimized on any specific architecture but I don't see why not. Optimize for the 80% use case and you're probably covered. Go beyond that to get more performance out of other platforms but it's unlikely necessary.
Because Android is usually developed by at least two companies: Google does generics and OEM which is responsible that Android runs smoothly on their hardware. Sure, given enough time and resources, you could do optimization for every hardware combination possible, but that is not how things work in real world, especially where release cycles are such insane as in smartphones market.
You make it sound as if every version of CPU, GPU and chipset have to be optimized in every combination possible but typically you do optimizations based on various CPU targets, optimizations based on GPU targets, etc; the vast majority of smart phones use the same architecture and many end up targeting the same CPUs and GPUs (I mean how many phones ended up / still use the Snapdragon 820?).
Yes they can't optimize for every combination but optimizing for the typical CPUs and GPUs seems like something they're likely already doing. If the stack was squished and Google made it from hardware to software I'm not sure that they would be necessarily doing optimizations any different on the hardware / driver level.