If they are planning to package this program for Windows, Linux, Others then good, nice release, but I would still criticize because they are using a technology that is supposed to be a tool to build cross-platform applications from the beginning, if they already have the HTML / JavaScript code for this, what is stopping them from packaging the Windows version for example? I don't see anything in the feature list that requires Mac specific hardware / tools.
If you're doing something graphically intensive, there's also always WebGL. At the current rate the browsers are going, I expect the case to do native apps to be shrinking. Stuff is already running at 60 fps in the browser these days and most people can't tell the difference past 60 fps, and the benefit of getting access to the javascript/HTML web ecosystem outweighs any other points for most apps.