Ao is more experimental and unstable. It's much lower-impedance for folks that want to work directly with f-reps, but doesn't have a click-and-drag UI with which to get started. The geometry kernel is also newer than Antimony's, and has slightly better performance. From a development perspective, I can play more easily with new algorithms without a cumbersome UI.
For folks that aren't as comfortable with coding, Antimony is the right choice. For f-rep development, Ao is the right choice. Otherwise, it's a matter of personal preference.
Beyond that, it's a small matter of programming – I'd want to find a UI paradigm / library that's less cumbersome that Antimony's, as the UI programming adds a lot of impedance to development.