I was under the impression that Unity and Unreal were basically comparable engines - is this not the case?
I was under the impression that Unity and Unreal were basically comparable engines - is this not the case?
I'm not 100% intune with game dev, but I always thought Unity was more indy-focused while Unreal was more big boy focused. I know off the back of my head that Unreal powers games like Street Fighter and Bioshock.
I can't really find any other $100MM+ budget games developed with Unity.
These are reasons why Unity is well liked among indies, and not necessarily only among non-technical people either. But if you have many millions to burn, other engines give you more room for customization, have more high-class sales teams, and have a workflow that is optimized to be familiar to artists with a AAA background.
I've tried Firewatch on both PC and PS4 and never gone through a playthrough that didn't have lag/performance issues even after the patches.
While Firewatch is often cited for what can be accomplished with Unity I don't think it's the gem to show the power of the engine when it can't even support the artistic vision the developers - they certainly know this engine well judging from talks they have given on the engine - tried to inject into it.
That's only a sample size of two though so not sure if people generally have problems with it or not.
Certainly doesn't mean that all the UE4 games are better in anyway, I loved Firewatch but it's not a crowning technical achievement.
The features are slowly getting on par, but Unreal does offer numerous add-on to the engine to optimise the game (one that caught my eye was a world map analysis).