And as you note, you don't know what the "something that was more sustainable is", whereas I've been doing this for 16 years, and have been through almost every "how to make money with open source" idea that there is. The vast majority don't apply to niche software, even on the odd occasion that they work for some other things.
I've made a living (of some kind) from working on Ardour for nearly 8 years now, and worked on it without need of income for 8 years before that. I think i'm
From the download page it looks like your anchor point is a one-time $45 for unlimited upgrades. This is already fairly cheap for DAW software, but I would be interested to know which of your pricing options actually does generate the most revenue. That would probably give you clues as to how to build a stronger free (gratis) version that doesn't reduce overall value for the user. Subscriptions being popular means you can probably consider paid add-ons and services. User wants to use proprietary plugins? It's added maintenance costs, make them pay for it. One-time purchases being popular means you probably need to pursue sponsorships. Unfortunately I don't know a good way to do this at scale without either A) embedding obnoxious advertising, or B) finding generous corporate benefactors. Everyone obviously wants option B and option A sucks for everybody. Whoever can find the equilibrium in between these will get rich.
I also want to add that I tremendously respect what you're doing and how far you've come, and that I probably would not be a musician if Ardour did not exist :)
> there obviously is value in [...]
> the pre-built binaries
Yet you object to having to pay for that value? If it's of no value, compile it yourself at no cost.