Microsoft acquires Beam interactive livestreaming service
blogs.microsoft.com
blogs.microsoft.com
Impressive work by the Beam team. I'm not a gamer (at all), and even I have way too much fun watching streams on Beam.
[1] http://www.geekwire.com/2016/beam/ [2] https://www.youtube.com/watch?v=IRpgU2tTRWQ
Nice. Worked on something kinda like that a couple years ago.
> Would you rather have Gates, Zuckerberg or Bezos in your corner: “Zuckerberg, hands down. He has a unique global perspective on human interaction and communities. We function as an indirect social network for gamers, and Zuckerberg is the king of social.”
interesting.
I'd rank him 3rd. Course this guy grew up with Zuckerberg as king and gates running charities.
And access to Microsoft infrastructure and integration with their gaming platforms might help them grow. First stop: Minecraft integration.
The primary points relevant to the push for interactive content are:
- The "Interactive" system and SDK to develop and connect games to GUI controls. This allows first party to develop integrations, and also allows the creation of mods for existing games or integration via simple desktop automation.
- Extremely low latency (~200ms) video distribution at scale. Other services like Twitch have latency around ~10 seconds, at which interactivity would not be feasible.
Beam also is a lot more friendly to high quality video streamers.
And the interactive features can be fun, e.g. one example I saw was a Minecraft stream were people could add challenges or give powerups to the individual streamers. Not my cup of tea, but I can see why people love it.
That's the plan. As part of Xbox we'll have a lot more resources to build those kinds of integrations; as of yet _most_ of our resources have been developed to building the core streaming platform -- video distribution, chat, various third party integrations, and other miscellaneous features. Interactive will definitely continue to expand and increase in pace over the coming months.