Another Metroid 2 Remake v1.0
metroid2remake.blogspot.com
metroid2remake.blogspot.com
http://www14.zippyshare.com/v/owU5nvIE/file.html
(Needless to say: install and run at your own risk!)
Is packaging it in Wineskin Winery tricky? My only concern is with updates and if I had to package it myself.
Being an experienced metroid player, you'll probably want to put it on hard mode from the start, although you can switch at any time.
Also make sure you get the newly released Definitive Edition, which has some extra stuff in it.
You need to know going in that Hyper Metroid is tuned to provide an enjoyable experience for the veteran Super Metroid player, and in absolute terms is thus very hard. In Super, you can facetank everything and spam missiles and get by just fine. Attempting the same method in Hyper will net you only frustration.
To progress, you'll need to be able to get the most out of Samus's mobility, and you'll need to know what techniques to use when, including stuff like the mockball that requires frame-accurate timing and is arguably an engine glitch. If this isn't something with which you have practice, you'll probably do well to work your way up through Project Base (https://a.cocaine.ninja/zicwwx.SMC), on which Hyper is built; they share the same mobility mechanics, but Project Base is otherwise almost entirely vanilla, and will provide a much gentler experience overall as you develop the skills you'll need to progress through Hyper Metroid without finding it overly frustrating.
Hope this helps!
mockballing does allow a big sequence break though, which I guess is what you assumed was the intended route.
Thanks for the heads-up!
http://metroid2remake.blogspot.com/p/about-project.html?m=1
Incredible perseverance to ship it after close to a decade of work!
https://web.archive.org/web/20080615000000*/http://metroid2r... https://www.youtube.com/watch?v=owSldu1CRSo
As a now grown person who owned the original Metroid 2 on Game Boy, I'm loving this remake.
Though I'm a fan of video game music and remixes, I'm very picky about them. Especially when it's reinstrumented. (I'm yet to find a remix of Kraid's Hideout from Metroid 1 that's anywhere near as good as the original.) But this remix from Metroid 2 works pretty well.
https://www.youtube.com/watch?v=3m_ooRjCuNw&list=PLROcUs85n5...
The warp records-ish versions in metroid prime are pretty awesome too.
Eh, to each their own I suppose. I was really excited about this remake when I saw the graphics. Watching the video you linked dampened my enthusiasm.
I grew up on Metroid 2. I remember playing it outside the principal's office in school! The music is dark and haunting and unlike anything I've heard since.
Metroid 2 is relatively forgotten compared to Metroid and Super Metroid, but its graphics and sound build up a sense of tension and uneasiness in a way that they don’t match, I think. This blog post articulates my feelings on the music of Metroid 2 pretty well: http://www.jonas-kyratzes.net/2007/03/15/the-music-of-metroi...
There is also a two-hour long play video from a year ago that includes more music: https://www.youtube.com/watch?v=hYX9g7z4Av8
Trying my luck: https://soundcloud.com/ace17-1/industroid-r3
Yeah, I definitely agree with you here. The minimalism of the original creates a great feeling of isolation, which I clearly didn't re-create in the remix.
(BTW I found the same feeling of minimalism-conveyed-isolation to be present in "Maridia 2" music of Super Metroid - same problem here, orchestration make it disappear)
Anyway, thanks for listening! It's probable that the original can't be enhanced :-)
I used to use this version to test subwoofers.
However, there is a possibility that a fake take down might hit it. There have been stories about someone pretending to be a Nintendo lawyer and randomly taking down fan works, or maybe some sort of bot auto removing stuff under questionable premises.
For example:
https://www.youtube.com/watch?v=m_gnwn535eM
Or my post about the same matter:
https://gamingreinvented.com/nintendoarticles/fake-nintendo-...
However, it's not as likely to take it offline as for some projects. The imposter only seems to go after file hosts like Dropbox, Mediafire, etc. This fan game is also hosted on a Metroid fan site and isn't dependant on a company honouring questionable takedowns to cover their backside.
It might happen, but it could easily survive. Or have its mirror links taken down by an imposter.
Additionally, with something like the Mother 3 translation project, Nintendo was apparently "aware" but took no action. [1] I would assume there were similar conditions for other translation projects for Nintendo products. I think in the case of Mother 3, it helped that it had been officially decided there would be no official translation at the time and the translation team plastered commands about "don't pirate" and links to purchase the original game via import all over the site.
This fan game really isn't quite either situation - it uses Nintendo IP, but it's also 100% from the ground up original content and code, so it's just the Metroid IP that Nintendo could issue a cease and desist over. AM2R has been in production for years though, and I don't think it's been any secret to Nintendo. My guess is if they haven't issued a c/d yet, they probably are giving a silent approval.
[1] - https://en.wikipedia.org/wiki/Mother_3_fan_translation
edit: forgot my link >.<
And sadly, seems that the torrent isn't working [for me].
magnet:?xt=urn:btih:31059585e68123d095871d3169899cd900b77213&dn=AM2R%20v1.0
I wonder where are more of the secret areas...