In a Sign of Broader Ambitions, Facebook Opens Hardware Lab
nytimes.com
nytimes.com
Oculus was their first, real consumer hardware release and effort.
The rollout was amateur hour between delays, customer service, etc, but that's forgivable and understandable at some level for a first major release.
But then Vive showed up to the party, shipped nearly on the same time frame, and delivered a product that's in striking distance of headset quality and WINS in interactivity.
This underscores how commoditized hardware is and will continue to be.
But then FB doubles down on protecting their "hardware play" and fucks everybody over with their bizarre Oculus "store" experience which launched with a ridiculous walled garden approach and an experience that's far secondary to Steam.
Meanwhile FB and Zuck keep making noises about wanting to support VR in general to bring about critical mass on VR as a platform so they can take the obvious step and execute THE killer-app for VR, - a truly connected social metaverse.
I get that having a hardware lab provides an incentive to new VR devs to come on board, and lets them press the medium forward.
But if owning that "metaverse" is the end game why bother dickering around with consumer hardware and pissing off / breaking trust with devs & consumers?
Wouldn't their server initiative be their first?
Being tethered to a high end gaming pc "dooms" it to be a niche product. How soon can Oculus either ally with a console or make a console?
That's one of the project's main goals. But my understanding is that Microsoft is developing its own Xbox VR headset.
Facebook wants VR to be more than video games. Bundling the Gear with Samsung phones has been a success so far.
Facebook is much more akin to Google than to Apple because Facebook & Google's primary business is the same - advertising.
And if you're an advertising business your primary objective is driving more eyeballs / more users.
Google's first VR solution demonstrates this - they GIVE it away via Cardboard.
Just look at how Facebook approaches the GearVR initiative - I can't imagine they're making much of a licensing premium but it's dramatically increasing their footprint to be the premier VR solution of Samsung phones (1)
Which is where I come back to why bother with the hardware side as a serious business at all?
Even if I argue that the Oculus Rift is just a red herring to push the medium forward on the hardware side I lose the thread because they seem to be playing such hard defense on the hardware side w/the "app" store . . .
Just release FB Social VR already and win the game, stop damaging your brand w/consumers and developers . . .
(1) http://fortune.com/2016/05/11/oculus-samsung-gear-1-million-...
I saw facebook's earnings last quarter and my jaw dropped. 40% increase in revenue since same quarter last year. Then I took a look at their quarterly report, and the entire thing -- and I mean, like 99% of it -- is about ads. MAU, DAU, publisher and inventory growth, top-level organizational goals about getting more marketers on the platform, etc. The only other two revenue sources they have are hardware sales and payments, and they didn't even break out how much either of those businesses made apart from the broader facebook advertising business. It became extremely clear reading the report that ads is where the focus, attention, and money are going in the company.
I guess Oculus is going to be a giant ad business. Either that, or fb is going to pull off a major win against the innovator's dilemma, where they get so focused on ads that that focus chokes other initiatives within the company.
I don't doubt Oculus (as well as Messenger) have a ton of ad inventory in front of them. But I think it's a mistake to think fb cares about the hardware per se; they don't, it's all just a doorway to their platform.
No. VR won't be that popular. I know that's hard for people on HN to hear, but it's true. Sure it'll make money selling to geeks and nerds, but that's all.
We're talking putting something on one's _face_. Even if they made it the size and weight of normal glasses, it wouldn't get any where _near_ as popular as geeks and nerds think (hope?) it will. It just won't.
But, hey, let's put a pin in this conversation and revisit it in 5 years. Ok? If I'm wrong, I'll send you lunch.
Also I know plenty of people who wear glasses to reap the value of better sight. Why isn't it conceptually possible for people to wear other stuff to reap other benefits?
as much as I am a tech geek, VR with huge headsets is really niche product. people look like idiots, it's restrictive, many people have health issues with it etc. I'll probably buy a headset after it gains real traction (ie most AAA games will work flawlessly in them), but not sooner.
I think I'm going to stick to large curved screens for now, and hold out for holograms later.
Also if you take pr0n-use into consideration?
Then it is the issue of having something on your face and not being able to hop-in and hop-out of the experience in case of a second. It makes the experience deeper, but that means you need more time and people don't have time. Even if you play with someone on a console you can, in split second, see them smiling or see that you need to turn off cooker under rice. Never mind about actual appearance of having something on someones pretty face. VR devices are looking probably too Sci-Fi than somewhat elegant iPhone to appeal to public. Elegance appeal to rich people and what appeals to rich people appeals to everyone that would like to be rich. One thing that overcomes elegance is price and it does not apply to VR.
It is deeper experience so it may be closer to cinema than to TV. TV is certainly more popular. I hope that it will enable not only great gaming experiences, but also remarkable development (or professional) environments. Current gen VR is probably not yet there to be used in professional setting, but maybe subsidized by gaming - same as with GPUs - it will get there.
Remember the Facebook phone? Oh wait, right, no one does...
To be fair they bought Oculus after the hardware had been created and funded by crowd sourcing.
> (Zuck) announced the formation of a mysterious research-and-development group known as "Building 8."
Pure speculation though.
Edit: For reference, 418 is real. It is the "I am a teapot" error code, from an April fools RFC about teapots being internet connected, which I thought was at least marginally relevant to hardware hacking.
All I've got at work is a 4kW laser cutter and a 5 tonne overhead crane, oh and a 220 tonne press and a 4m guillotine. About 30 mig welders. There's a machine shop next door too.
Nice contradiction there. If you don't trust them, don't give them that data. If you do you implicitly will have to trust them.
I know this because before I started bouncing their mail I'd get an endless stream of spam from them about how many friends desperately wished I'd sign up.
Unfortunately, scummy is what I've come to expect from them.